关于
这篇文章简要介绍了苹果于WWDC 2014发布的编程语言——Swift。
前言
在这里我认为有必要提一下Bret Victor的Inventing on Principle,Swift编程环境的大部分概念都源自于Bret这个演讲。
接下来进入正题。
Swift是什么?
Swift是苹果于WWDC 2014发布的编程语言,这里引用The Swift Programming Language的原话:
Swift is a new programming language for iOS and OS X apps that builds on the best of C and Objective-C, without the constraints of C compatibility.
Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible and more fun.
Swift’s clean slate, backed by the mature and much-loved Cocoa and Cocoa Touch frameworks, is an opportunity to imagine how software development works.
Swift is the first industrial-quality systems programming language that is as expressive and enjoyable as a scripting language.
简单的说:
- Swift用来写iOS和OS X程序。(估计也不会支持其它屌丝系统)
- Swift吸取了C和Objective-C的优点,且更加强大易用。
- Swift可以使用现有的Cocoa和Cocoa Touch框架。
- Swift兼具编译语言的高性能(Performance)和脚本语言的交互性(Interactive)。
Swift语言概览
基本概念
注:这一节的代码源自The Swift Programming Language中的A Swift Tour。
Hello, world
类似于脚本语言,下面的代码即是一个完整的Swift程序。
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println("Hello, world")
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变量与常量
Swift使用var
声明变量,let
声明常量。
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var myVariable = 42
myVariable = 50
let myConstant = 42
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类型推导
Swift支持类型推导(Type Inference),所以上面的代码不需指定类型,如果需要指定类型:
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let explicitDouble : Double = 70
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Swift不支持隐式类型转换(Implicitly casting),所以下面的代码需要显式类型转换(Explicitly casting):
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let label = "The width is "
let width = 94
let labelWidth = label + String(width)
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字符串格式化
Swift使用\(item)
的形式进行字符串格式化:
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let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."
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数组和字典
Swift使用[]
操作符声明数组(array)和字典(dictionary):
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var shoppingList = ["catfish", "water", "tulips", "blue paint"]
shoppingList[1] = "bottle of water"
var occupations = [
"Malcolm": "Captain",
"Kaylee": "Mechanic",
]
occupations["Jayne"] = "Public Relations"
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一般使用初始化器(initializer)语法创建空数组和空字典:
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let emptyArray = String[]()
let emptyDictionary = Dictionary<String, Float>()
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如果类型信息已知,则可以使用[]
声明空数组,使用[:]
声明空字典。
控制流
概览
Swift的条件语句包含if
和switch
,循环语句包含for-in
、for
、while
和do-while
,循环/判断条件不需要括号,但循环/判断体(body)必需括号:
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let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
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可空类型
结合if
和let
,可以方便的处理可空变量(nullable variable)。对于空值,需要在类型声明后添加?
显式标明该类型可空。
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var optionalString: String? = "Hello"
optionalString == nil
var optionalName: String? = "John Appleseed"
var gretting = "Hello!"
if let name = optionalName {
gretting = "Hello, \(name)"
}
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灵活的switch
Swift中的switch
支持各种各样的比较操作:
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let vegetable = "red pepper"
switch vegetable {
case "celery":
let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
let vegetableComment = "That would make a good tea sandwich."
case let x where x.hasSuffix("pepper"):
let vegetableComment = "Is it a spicy \(x)?"
default:
let vegetableComment = "Everything tastes good in soup."
}
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其它循环
for-in
除了遍历数组也可以用来遍历字典:
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let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25],
]
var largest = 0
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
largest
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while
循环和do-while
循环:
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var n = 2
while n < 100 {
n = n * 2
}
n
var m = 2
do {
m = m * 2
} while m < 100
m
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Swift支持传统的for
循环,此外也可以通过结合..
(生成一个区间)和for-in
实现同样的逻辑。
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var firstForLoop = 0
for i in 0..3 {
firstForLoop += i
}
firstForLoop
var secondForLoop = 0
for var i = 0; i < 3; ++i {
secondForLoop += 1
}
secondForLoop
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注意:Swift除了..
还有...
:..
生成前闭后开的区间,而...
生成前闭后闭的区间。
函数和闭包
函数
Swift使用func
关键字声明函数:
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func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
greet("Bob", "Tuesday")
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通过元组(Tuple)返回多个值:
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func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79)
}
getGasPrices()
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支持带有变长参数的函数:
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func sumOf(numbers: Int...) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
sumOf()
sumOf(42, 597, 12)
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函数也可以嵌套函数:
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func returnFifteen() -> Int {
var y = 10
func add() {
y += 5
}
add()
return y
}
returnFifteen()
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作为头等对象,函数既可以作为返回值,也可以作为参数传递:
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func makeIncrementer() -> (Int -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)
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func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number < 10
}
var numbers = [20, 19, 7, 12]
hasAnyMatches(numbers, lessThanTen)
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闭包
本质来说,函数是特殊的闭包,Swift中可以利用{}
声明匿名闭包:
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numbers.map({
(number: Int) -> Int in
let result = 3 * number
return result
})
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当闭包的类型已知时,可以使用下面的简化写法:
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numbers.map({ number in 3 * number })
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此外还可以通过参数的位置来使用参数,当函数最后一个参数是闭包时,可以使用下面的语法:
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sort([1, 5, 3, 12, 2]) { $0 > $1 }
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类和对象
创建和使用类
Swift使用class
创建一个类,类可以包含字段和方法:
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class Shape {
var numberOfSides = 0
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
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创建Shape
类的实例,并调用其字段和方法。
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var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDescription()
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通过init
构建对象,既可以使用self
显式引用成员字段(name
),也可以隐式引用(numberOfSides
)。
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class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
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使用deinit
进行清理工作。
继承和多态
Swift支持继承和多态(override
父类方法):
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class Square: NamedShape {
var sideLength: Double
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 4
}
func area() -> Double {
return sideLength * sideLength
}
override func simpleDescription() -> String {
return "A square with sides of length \(sideLength)."
}
}
let test = Square(sideLength: 5.2, name: "my test square")
test.area()
test.simpleDescription()
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注意:如果这里的simpleDescription
方法没有被标识为override
,则会引发编译错误。
属性
为了简化代码,Swift引入了属性(property),见下面的perimeter
字段:
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class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
override func simpleDescription() -> String {
return "An equilateral triagle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
triangle.perimeter
triangle.perimeter = 9.9
triangle.sideLength
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注意:赋值器(setter)中,接收的值被自动命名为newValue
。
willSet和didSet
EquilateralTriangle
的构造器进行了如下操作:
- 为子类型的属性赋值。
- 调用父类型的构造器。
- 修改父类型的属性。
如果不需要计算属性的值,但需要在赋值前后进行一些操作的话,使用willSet
和didSet
:
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class TriangleAndSquare {
var triangle: EquilateralTriangle {
willSet {
square.sideLength = newValue.sideLength
}
}
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
triangleAndSquare.square.sideLength
triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
triangleAndSquare.triangle.sideLength
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从而保证triangle
和square
拥有相等的sideLength
。
调用方法
Swift中,函数的参数名称只能在函数内部使用,但方法的参数名称除了在内部使用外还可以在外部使用(第一个参数除外),例如:
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class Counter {
var count: Int = 0
func incrementBy(amount: Int, numberOfTimes times: Int) {
count += amount * times
}
}
var counter = Counter()
counter.incrementBy(2, numberOfTimes: 7)
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注意Swift支持为方法参数取别名:在上面的代码里,numberOfTimes
面向外部,times
面向内部。
?的另一种用途
使用可空值时,?
可以出现在方法、属性或下标前面。如果?
前的值为nil
,那么?
后面的表达式会被忽略,而原表达式直接返回nil
,例如:
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let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional
square")
let sideLength = optionalSquare?.sideLength
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当optionalSquare
为nil
时,sideLength
属性调用会被忽略。
枚举和结构
枚举
使用enum
创建枚举——注意Swift的枚举可以关联方法:
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enum Rank: Int {
case Ace = 1
case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
case Jack, Queen, King
func simpleDescription() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
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