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iOS自动布局是设置iOS界面的利器. @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool { self.window = UIWindow(frame: UIScreen.mainScreen().bounds) // Override point for customization after application launch. self.window!.backgroundColor = UIColor.whiteColor() self.window!.makeKeyAndVisible() self.window!.rootViewController = MainViewController(nibName: nil, bundle: nil) return true } 3. 修改控制器类 // // MainViewController.swift // UIByCode3_AutoLayout // // Created by yao_yu on 14-6-17. // Copyright (c) 2014 yao_yu. All rights reserved. // import UIKit class MainViewController: UIViewController { var viewMoveBlock: UIView! = UIView() init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?) { super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil) } override func viewDidLoad() { super.viewDidLoad() self.viewMoveBlock.backgroundColor = UIColor.blueColor() self.viewMoveBlock.frame = CGRectMake(100, 100, 20, 20); self.view.addSubview(self.viewMoveBlock) var commandPane = UIView(frame:CGRectMake(0, 0, 160, 40)) //as UIView self.view.addSubview(commandPane) let BUTTONSIZE:CGFloat = 40 var commands: Dictionary<String, UIButton> = [:] var action:String for name in ["Left", "Right", "Up", "Down", "In", "Out"] { var button = UIButton.buttonWithType(UIButtonType.System) as UIButton button.setTitle(name, forState: UIControlState.Normal) button.setTranslatesAutoresizingMaskIntoConstraints(false) button.addTarget(self, action: Selector("move\(name)"), forControlEvents: UIControlEvents.TouchUpInside) commands["btn\(name)"] = button commandPane.addSubview(button) } var views = ["commandPane": commandPane] commandPane.setTranslatesAutoresizingMaskIntoConstraints(false) self.view.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("[commandPane(260)]", options:NSLayoutFormatOptions(0), metrics:nil, views:views)) self.view.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-[commandPane(50)]", options:NSLayoutFormatOptions(0), metrics:nil, views:views)) self.view.addConstraint(NSLayoutConstraint(item: commandPane, attribute:NSLayoutAttribute.CenterX ,relatedBy:NSLayoutRelation.Equal, toItem:self.view ,attribute:NSLayoutAttribute.CenterX, multiplier:1.0, constant:0.0)) let metrics = ["SIZE": 40] for (k,v) in commands { v.setTranslatesAutoresizingMaskIntoConstraints(false) commandPane.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|[\(k)(SIZE)]", options:NSLayoutFormatOptions(0), metrics:metrics, views:commands)) } commandPane.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|[btnLeft(SIZE)][btnRight(SIZE)][btnUp(SIZE)][btnDown(SIZE)]-(>=0)-[btnOut(SIZE)][btnIn(SIZE)]|", options:NSLayoutFormatOptions(0), metrics:metrics, views: commands)) } func moveLeft() { self.moveTo(-20, 0) } func moveRight() { self.moveTo(20, 0) } func moveUp() { self.moveTo(0, -20) } func moveDown() { self.moveTo(0, 20) } func moveOut() { var rect = self.viewMoveBlock.frame; rect.origin.x -= 20; rect.origin.y -= 20; rect.size.width += 40; rect.size.height += 40; UIView.beginAnimations(nil, context: nil) UIView.setAnimationDuration(1.0) self.viewMoveBlock.frame = rect; UIView.commitAnimations() } func moveIn() { var rect = self.viewMoveBlock.frame; rect.origin.x += 20; rect.origin.y += 20; rect.size.width -= 40; rect.size.height -= 40; UIView.beginAnimations(nil, context: nil) UIView.setAnimationDuration(1.0) self.viewMoveBlock.frame = rect; UIView.commitAnimations() } func moveTo(x: CGFloat, _ y: CGFloat) { var p = self.viewMoveBlock.center; p.x += x; p.y += y; UIView.beginAnimations(nil, context: nil) UIView.setAnimationDuration(1.0) self.viewMoveBlock.center = p; UIView.commitAnimations() } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } /* // #pragma mark - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepareForSegue(segue: UIStoryboardSegue?, sender: AnyObject?) { // Get the new view controller using [segue destinationViewController]. // Pass the selected object to the new view controller. } */ } 4. 运行 |
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