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1.// 重新绘制cell边框 func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) { let cornerRadius: CGFloat = 10 cell.backgroundColor = UIColor.clearColor() let layer = CAShapeLayer() let pathRef = CGPathCreateMutable() let bounds = CGRectInset(cell.bounds, 10, 0) var addLine = false if indexPath.row == 0 && indexPath.row == tableView.numberOfRowsInSection(indexPath.section)-1 { CGPathAddRoundedRect(pathRef, nil, bounds, cornerRadius, cornerRadius) } else if indexPath.row == 0 { CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds)) CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds), CGRectGetMidX(bounds), CGRectGetMinY(bounds), cornerRadius) CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius) CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds)) addLine = true } else if indexPath.row == tableView.numberOfRowsInSection(indexPath.section)-1 { CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds)) CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds), CGRectGetMidX(bounds), CGRectGetMaxY(bounds), cornerRadius) CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius) CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds)) } else { CGPathAddRect(pathRef, nil, bounds) addLine = true } layer.path = pathRef //颜色修改 layer.fillColor = UIColor.init(white: 1, alpha: 0.5).CGColor layer.strokeColor = UIColor.lightGrayColor().CGColor if addLine == true { let lineLayer = CALayer() let lineHeight = (1 / UIScreen.mainScreen().scale) lineLayer.frame = CGRectMake(CGRectGetMinX(bounds)+10, bounds.size.height-lineHeight, bounds.size.width-10, lineHeight) lineLayer.backgroundColor = tableView.separatorColor?.CGColor layer.addSublayer(lineLayer) } let testView = UIView(frame: bounds) testView.layer.insertSublayer(layer, atIndex: 0) testView.backgroundColor = UIColor.clearColor() cell.backgroundView = testView }
2.// 设置tableView每个分区cell圆角 func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) { // 圆角弧度半径 let cornerRadius: CGFloat = 6 // 设置cell的背景色为透明,如果不设置这个的话,则原来的背景色不会被覆盖 cell.backgroundColor = UIColor.clearColor() // 创建一个shapeLayer let layer = CAShapeLayer() let backgroundLayer = CAShapeLayer() //显示选中 // 创建一个可变的图像Path句柄,该路径用于保存绘图信息 let pathRef = CGPathCreateMutable() // 获取cell的size // 第一个参数,是整个 cell 的 bounds, 第二个参数是距左右两端的距离,第三个参数是距上下两端的距离 let bounds = CGRectInset(cell.bounds, 10, 0)
// CGRectGetMinY:返回对象顶点坐标 // CGRectGetMaxY:返回对象底点坐标 // CGRectGetMinX:返回对象左边缘坐标 // CGRectGetMaxX:返回对象右边缘坐标 // CGRectGetMidX: 返回对象中心点的X坐标 // CGRectGetMidY: 返回对象中心点的Y坐标
// 这里要判断分组列表中的第一行,每组section的第一行,每组section的中间行 // CGPathAddRoundedRect(pathRef, nil, bounds, cornerRadius, cornerRadius) if indexPath.row == 0 { // 初始起点为cell的左下角坐标 CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds)) // 起始坐标为左下角,设为p,(CGRectGetMinX(bounds), CGRectGetMinY(bounds))为左上角的点,设为p1(x1,y1),(CGRectGetMidX(bounds), CGRectGetMinY(bounds))为顶部中点的点,设为p2(x2,y2)。然后连接p1和p2为一条直线l1,连接初始点p到p1成一条直线l,则在两条直线相交处绘制弧度为r的圆角。 CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds), CGRectGetMidX(bounds), CGRectGetMinY(bounds), cornerRadius) CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius) // 终点坐标为右下角坐标点,把绘图信息都放到路径中去,根据这些路径就构成了一块区域了 CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds)) } else if indexPath.row == tableView.numberOfRowsInSection(indexPath.section)-1 { // 初始起点为cell的左上角坐标 CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds)) CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds), CGRectGetMidX(bounds), CGRectGetMaxY(bounds), cornerRadius) CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius) // 添加一条直线,终点坐标为右下角坐标点并放到路径中去 CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds)) } else { // 添加cell的rectangle信息到path中(不包括圆角) //假如用填充色,用这个 // CGPathAddRect(pathRef, nil, bounds) //假如只要边框 CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds)) CGPathAddLineToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds)) CGPathMoveToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds)) CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds)) } // 把已经绘制好的可变图像路径赋值给图层,然后图层根据这图像path进行图像渲染render layer.path = pathRef backgroundLayer.path = pathRef // 按照shape layer的path填充颜色,类似于渲染render // layer.fillColor = [UIColor colorWithWhite:1.f alpha:0.8f].CGColor layer.strokeColor = UIColor.blackColor().CGColor layer.fillColor = UIColor.clearColor().CGColor
// view大小与cell一致 let roundView = UIView(frame: self.view.bounds) // 添加自定义圆角后的图层到roundView中 roundView.layer.insertSublayer(layer, atIndex: 0) roundView.backgroundColor = UIColor.clearColor() // cell的背景view cell.backgroundView = roundView
// 以上方法存在缺陷当点击cell时还是出现cell方形效果,因此还需要添加以下方法 // 如果你 cell 已经取消选中状态的话,那以下方法是不需要的. let selectedBackgroundView = UIView(frame: self.view.bounds) backgroundLayer.fillColor = UIColor.cyanColor().CGColor selectedBackgroundView.layer.insertSublayer(backgroundLayer, atIndex: 0) selectedBackgroundView.backgroundColor = UIColor.clearColor() cell.selectedBackgroundView = selectedBackgroundView // 在使用上面代码前需要把tableView默认的分割线设置为None } |
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