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知道控件的frame ,创建控件时候直接加上 渐变色 // 创建背景渐变色button(通用于View or Controller底部按钮),bounds计算后传入 static func createGradientButton(font: UIFont = UIFont.systemFont(ofSize: 14), textColor: UIColor = UIColor.white, titleStr: String? = nil,bounds:CGRect) -> UIbutton { let btn = UIButton(type: .custom) btn.translatesAutoresizingMaskIntoConstraints = false btn.setTitle(titleStr, for: .normal) btn.titleLabel?.font = font btn.setTitleColor(textColor, for: .normal) btn.backgroundColor = UIColor.clear let caGradientLayer:CAGradientLayer = CAGradientLayer() caGradientLayer.colors = [UIColor(hexString: "#E0AD7D").cgColor,UIColor(hexString: "#FFE8C9").cgColor] caGradientLayer.locations = [0, 1] caGradientLayer.startPoint = CGPoint(x: 0, y: 1) caGradientLayer.endPoint = CGPoint(x: 0.8, y: 1) caGradientLayer.frame = bounds btn.layer.insertSublayer(caGradientLayer, at: 0) return btn }
2. 不知道 frame 1。创建 渐变色 /// 渐变色:默认从上到下 private var gradientLayer: CAGradientLayer = { let g = CAGradientLayer() g.colors = [UIColor.init(hexColor: "DBB479").cgColor, UIColor.init(hexColor: "F7E1B3").cgColor] //改为从左到右 的渐变 g.startPoint = CGPoint(x: 0, y: 0) g.endPoint = CGPoint(x: 1, y: 0) return g }()
2.给指定view 添加渐变色 /// 荣誉背景图 private lazy var credibilityBgView : UIView = { let v = UIView() v.layer.addSublayer(self.gradientLayer) v.translatesAutoresizingMaskIntoConstraints = false v.layer.cornerRadius = 5 v.layer.masksToBounds = true v.isUserInteractionEnabled = true v.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(clcikCredibilityBgView))) return v }()
3. 在自定义的view中 设置 渐变色frame:draw override func draw(_ rect: CGRect) { super.draw(rect) gradientLayer.frame = credibilityBgView.bounds }
4.如果在控制器里面,viewDidLayoutSubviews override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() nextBtnAddLayer() } /// 下一步按钮添加渐变色 func nextBtnAddLayer(){ let gradient = CAGradientLayer() gradient.colors = [UIColor.init(hexString: "#FD904B").cgColor, UIColor.init(hexString: "#FFA64D").cgColor ] //改为从左到右 的渐变 gradient.startPoint = CGPoint(x: 0, y: 0) gradient.endPoint = CGPoint(x: 1, y: 0) nextBtn.layer.insertSublayer(gradient, at: 0) gradient.frame = nextBtn.bounds }
注意 直接用addSubLayer 会遮盖住 子控件, 使用insertSublayer 不会有问题
上面 是同一个渐变色的 colors 更换, //渐变色 private lazy var caGradientLayer : CAGradientLayer = { let caGradientLayer:CAGradientLayer = CAGradientLayer() caGradientLayer.colors = [] caGradientLayer.locations = [0, 1] caGradientLayer.startPoint = CGPoint(x: 0, y: 1) caGradientLayer.endPoint = CGPoint(x: 0.8, y: 1) return caGradientLayer }() /// 渐变色颜色 private lazy var cgColors: (normal: [CGColor] , select: [CGColor] ) = ([] , []) /// 渐变色 更改 颜色 /// - Parameters: /// - basicAnimationKeyPath: 动画对应的唯一标示 /// - animationKey: 渐变色 添加的 动画 唯一标示 /// - toChangeColors: 改变的颜色数组 /// - duration: 动画时间 private func addAnimationForCaGradientLayer(basicAnimationKeyPath:String, animationKey:String, toChangeColors:[CGColor], durationTime:CFTimeInterval = 0.05){ //添加渐变动画 let colorChangeAnimation = CABasicAnimation(keyPath: basicAnimationKeyPath) colorChangeAnimation.delegate = self colorChangeAnimation.duration = durationTime colorChangeAnimation.toValue = toChangeColors colorChangeAnimation.fillMode = CAMediaTimingFillMode .forwards colorChangeAnimation.isRemovedOnCompletion = false caGradientLayer.add(colorChangeAnimation, forKey: animationKey) } 开始定时器是 self.addAnimationForCaGradientLayer(basicAnimationKeyPath: "colorSelected", animationKey: "colorChangeToSelected", toChangeColors: self.cgColors.select) 然后倒计时结束的时候 self.setTitle("重新发送", for: .normal) self.addAnimationForCaGradientLayer(basicAnimationKeyPath: "colorNormal", animationKey: "colorChangeToNormal", toChangeColors: self.cgColors.normal)
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