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1.Win32Api public class Win32Api { [StructLayout(LayoutKind.Sequential)] public class POINT { public int x; public int y; } [StructLayout(LayoutKind.Sequential)] public class MouseHookStruct { public POINT pt; public int hwnd; public int wHitTestCode; public int dwExtraInfo; } public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam); //安装钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId); //卸载钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook); //调用下一个钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, IntPtr wParam, IntPtr lParam); } 2.MouseHook public class MouseHook { private Point point; private Point Point { get { return point; } set { if (point != value) { point = value; if (MouseMoveEvent != null) { var e = new MouseEventArgs(MouseButtons.None, 0, point.X, point.Y, 0); MouseMoveEvent(this, e); } } } } private int hHook; private static int hMouseHook = 0; private const int WM_MOUSEMOVE = 0x200; private const int WM_LBUTTONDOWN = 0x201; private const int WM_RBUTTONDOWN = 0x204; private const int WM_MBUTTONDOWN = 0x207; private const int WM_LBUTTONUP = 0x202; private const int WM_RBUTTONUP = 0x205; private const int WM_MBUTTONUP = 0x208; private const int WM_LBUTTONDBLCLK = 0x203; private const int WM_RBUTTONDBLCLK = 0x206; private const int WM_MBUTTONDBLCLK = 0x209; public const int WH_MOUSE_LL = 14; public Win32Api.HookProc hProc; public MouseHook() { this.Point = new Point(); } public int SetHook() { hProc = new Win32Api.HookProc(MouseHookProc); hHook = Win32Api.SetWindowsHookEx(WH_MOUSE_LL, hProc, IntPtr.Zero, 0); return hHook; } public void UnHook() { Win32Api.UnhookWindowsHookEx(hHook); } private int MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam) { Win32Api.MouseHookStruct MyMouseHookStruct = (Win32Api.MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(Win32Api.MouseHookStruct)); if (nCode < 0) { return Win32Api.CallNextHookEx(hHook, nCode, wParam, lParam); } else { MouseButtons button = MouseButtons.None; int clickCount = 0; switch ((Int32)wParam) { case WM_LBUTTONDOWN: button = MouseButtons.Left; clickCount = 1; MouseDownEvent(this, new MouseEventArgs(button, clickCount, point.X, point.Y, 0)); break; case WM_RBUTTONDOWN: button = MouseButtons.Right; clickCount = 1; MouseDownEvent(this, new MouseEventArgs(button, clickCount, point.X, point.Y, 0)); break; case WM_MBUTTONDOWN: button = MouseButtons.Middle; clickCount = 1; MouseDownEvent(this, new MouseEventArgs(button, clickCount, point.X, point.Y, 0)); break; case WM_LBUTTONUP: button = MouseButtons.Left; clickCount = 1; MouseUpEvent(this, new MouseEventArgs(button, clickCount, point.X, point.Y, 0)); break; case WM_RBUTTONUP: button = MouseButtons.Right; clickCount = 1; MouseUpEvent(this, new MouseEventArgs(button, clickCount, point.X, point.Y, 0)); break; case WM_MBUTTONUP: button = MouseButtons.Middle; clickCount = 1; MouseUpEvent(this, new MouseEventArgs(button, clickCount, point.X, point.Y, 0)); break; } this.Point = new Point(MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y); return Win32Api.CallNextHookEx(hHook, nCode, wParam, lParam); } } public delegate void MouseMoveHandler(object sender, MouseEventArgs e); public event MouseMoveHandler MouseMoveEvent; public delegate void MouseClickHandler(object sender, MouseEventArgs e); public event MouseClickHandler MouseClickEvent; public delegate void MouseDownHandler(object sender, MouseEventArgs e); public event MouseDownHandler MouseDownEvent; public delegate void MouseUpHandler(object sender, MouseEventArgs e); public event MouseUpHandler MouseUpEvent; } 3.调用 MouseHook mh; private void Form1_Load(object sender, EventArgs e) { mh = new MouseHook(); mh.SetHook(); mh.MouseDownEvent += mh_MouseDownEvent; mh.MouseUpEvent += mh_MouseUpEvent; } bool LeftTag = false; bool RightTag = false; Point p1 = new Point(0,0); Point p2 = new Point(0, 0); //按下鼠标键触发的事件 private void mh_MouseDownEvent(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { LeftTag = true; richTextBox1.AppendText("按下了左键\n"); } if (e.Button == MouseButtons.Right) { RightTag = true; richTextBox1.AppendText("按下了右键\n"); } p1 = e.Location; } //松开鼠标键触发的事件 private void mh_MouseUpEvent(object sender, MouseEventArgs e) { p2 = e.Location; double value = Math.Sqrt(Math.Abs(p1.X - p2.X) * Math.Abs(p1.X - p2.X) + Math.Abs(p1.Y - p2.Y) * Math.Abs(p1.Y - p2.Y)); //if (LeftTag && RightTag && value > 100) //{ // MessageBox.Show("ok"); //} if (e.Button == MouseButtons.Left) { richTextBox1.AppendText("松开了左键\n"); } if (e.Button == MouseButtons.Right) { richTextBox1.AppendText("松开了右键\n"); } richTextBox1.AppendText("移动了" + value + "距离\n"); RightTag = false; LeftTag = false; p1 = new Point(0, 0); p2 = new Point(0, 0); } private void Form1_FormClosed(object sender, FormClosedEventArgs e) { mh.UnHook(); } |
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