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swift版的GCD封装
说明 本人针对swift封装了GCD,包括GCDQueue,GCDGroup,GCDTimer以及GCDSemaphore,使用较为便利.
源码 https://github.com/YouXianMing/Swift-GCD // // GCDQueue.swift // GCD // // http://home.cnblogs.com/u/YouXianMing/ // https://github.com/YouXianMing // // Created by YouXianMing on 15/10/9. // import UIKit enum QueueType { case SerialQueue, // 串行线程队列 ConcurrentQueue, // 并发线程队列 None // 无类型 } class GCDQueue: NSObject { // MARK: 变量 var dispatchQueue : dispatch_queue_t! // MARK: 初始化 override init() { super.init() dispatchQueue = dispatch_queue_create(nil, DISPATCH_QUEUE_CONCURRENT) } init(queueType : QueueType) { super.init() switch queueType { case .SerialQueue: dispatchQueue = dispatch_queue_create(nil, DISPATCH_QUEUE_SERIAL) break case .ConcurrentQueue: dispatchQueue = dispatch_queue_create(nil, DISPATCH_QUEUE_CONCURRENT) break case .None: dispatchQueue = nil break } } // MARK: 单例 static let mainQueue : GCDQueue = { let instance = GCDQueue(queueType: .None) instance.dispatchQueue = dispatch_get_main_queue() return instance }() static let globalQueue : GCDQueue = { let instance = GCDQueue(queueType: .None) instance.dispatchQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0) return instance }() static let highPriorityGlobalQueue : GCDQueue = { let instance = GCDQueue(queueType: .None) instance.dispatchQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0) return instance }() static let lowPriorityGlobalQueue : GCDQueue = { let instance = GCDQueue(queueType: .None) instance.dispatchQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0) return instance }() static let backgroundPriorityGlobalQueue : GCDQueue = { let instance = GCDQueue(queueType: .None) instance.dispatchQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0) return instance }() // MARK: 执行 /** Submits a block for asynchronous execution on a dispatch queue and returns immediately. - parameter block: dispatch block */ func excute(block : dispatch_block_t) { dispatch_async(dispatchQueue, block) } func excute(block : dispatch_block_t, afterDelayWithNanoseconds : Int64) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, afterDelayWithNanoseconds), dispatchQueue, block) } /** Submits a block object for execution on a dispatch queue and waits until that block completes. - parameter block: dispatch block */ func waitExecute(block : dispatch_block_t) { dispatch_sync(dispatchQueue, block) } /** Submits a barrier block for asynchronous execution and returns immediately. - parameter block: dispatch block */ func barrierExecute(block : dispatch_block_t) { dispatch_barrier_async(dispatchQueue, block) } /** Submits a barrier block object for execution and waits until that block completes. - parameter block: dispatch block */ func waitBarrierExecute(block : dispatch_block_t) { dispatch_barrier_sync(dispatchQueue, block) } // MARK: 便利构造器方法 class func executeInMainQueue(block : dispatch_block_t) { dispatch_async(mainQueue.dispatchQueue, block) } class func executeInGlobalQueue(block : dispatch_block_t) { dispatch_async(globalQueue.dispatchQueue, block) } class func executeInHighPriorityGlobalQueue(block : dispatch_block_t) { dispatch_async(highPriorityGlobalQueue.dispatchQueue, block) } class func executeInLowPriorityGlobalQueue(block : dispatch_block_t) { dispatch_async(lowPriorityGlobalQueue.dispatchQueue, block) } class func executeInBackgroundPriorityGlobalQueue(block : dispatch_block_t) { dispatch_async(backgroundPriorityGlobalQueue.dispatchQueue, block) } class func executeInMainQueue(block : dispatch_block_t, afterDelaySeconds : Double) { let delayTime : Int64 = Int64(afterDelaySeconds * Double(NSEC_PER_SEC)) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delayTime), mainQueue.dispatchQueue, block) } class func executeInGlobalQueue(block : dispatch_block_t, afterDelaySeconds : Double) { let delayTime : Int64 = Int64(afterDelaySeconds * Double(NSEC_PER_SEC)) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delayTime), globalQueue.dispatchQueue, block) } class func executeInHighPriorityGlobalQueue(block : dispatch_block_t, afterDelaySeconds : Double) { let delayTime : Int64 = Int64(afterDelaySeconds * Double(NSEC_PER_SEC)) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delayTime), highPriorityGlobalQueue.dispatchQueue, block) } class func executeInLowPriorityGlobalQueue(block : dispatch_block_t, afterDelaySeconds : Double) { let delayTime : Int64 = Int64(afterDelaySeconds * Double(NSEC_PER_SEC)) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delayTime), lowPriorityGlobalQueue.dispatchQueue, block) } class func executeInBackgroundPriorityGlobalQueue(block : dispatch_block_t, afterDelaySeconds : Double) { let delayTime : Int64 = Int64(afterDelaySeconds * Double(NSEC_PER_SEC)) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delayTime), backgroundPriorityGlobalQueue.dispatchQueue, block) } // MARK: 恢复与挂起 func suspend() { dispatch_suspend(dispatchQueue) } func resume() { dispatch_resume(dispatchQueue) } // MARK: GCDGroup相关 func excute(block : dispatch_block_t, inGroup : GCDGroup!) { dispatch_group_async(inGroup.dispatchGroup, dispatchQueue, block) } func notify(block : dispatch_block_t, inGroup : GCDGroup!) { dispatch_group_notify(inGroup.dispatchGroup, dispatchQueue, block) } } // // GCDGroup.swift // GCD // // http://home.cnblogs.com/u/YouXianMing/ // https://github.com/YouXianMing // // Created by YouXianMing on 15/10/9. // import UIKit class GCDGroup: NSObject { // MARK: 变量 var dispatchGroup : dispatch_group_t! // MARK: 初始化 override init() { super.init() dispatchGroup = dispatch_group_create() } // MARK: 操作 func enter() { dispatch_group_enter(dispatchGroup) } func leave() { dispatch_group_leave(dispatchGroup) } func wait() { dispatch_group_wait(dispatchGroup, DISPATCH_TIME_FOREVER) } func waitWithNanoseconds(nanoseconds : Int64) -> Bool { return dispatch_group_wait(dispatchGroup, dispatch_time(DISPATCH_TIME_NOW, nanoseconds)) == 0 } } // // GCDTimer.swift // GCD // // http://home.cnblogs.com/u/YouXianMing/ // https://github.com/YouXianMing // // Created by YouXianMing on 15/10/9. // import UIKit class GCDTimer: NSObject { // MARK: 变量 var dispatchSource : dispatch_source_t! // MARK: 初始化 override init() { super.init() dispatchSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) } init(inQueue : GCDQueue) { super.init() self.dispatchSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, inQueue.dispatchQueue) } // MARK: 执行 func event(block : dispatch_block_t, timeIntervalWithNanoseconds : UInt64) { dispatch_source_set_timer(dispatchSource, dispatch_time(DISPATCH_TIME_NOW, 0), timeIntervalWithNanoseconds, 0) dispatch_source_set_event_handler(dispatchSource) { () -> Void in block() } } func event(block : dispatch_block_t, timeIntervalWithSeconds : Double) { let timeInterval : UInt64 = UInt64(timeIntervalWithSeconds * Double(NSEC_PER_SEC)) dispatch_source_set_timer(dispatchSource, dispatch_time(DISPATCH_TIME_NOW, 0), timeInterval, 0) dispatch_source_set_event_handler(dispatchSource) { () -> Void in block() } } func start() { dispatch_resume(dispatchSource) } func destroy() { dispatch_source_cancel(dispatchSource) } } // // GCDSemaphore.swift // GCD // // http://home.cnblogs.com/u/YouXianMing/ // https://github.com/YouXianMing // // Created by YouXianMing on 15/10/9. // import UIKit class GCDSemaphore: NSObject { // MARK: 变量 var dispatchSemaphore : dispatch_semaphore_t! // MARK: 初始化 override init() { super.init() dispatchSemaphore = dispatch_semaphore_create(0) } init(withValue : Int) { super.init() dispatchSemaphore = dispatch_semaphore_create(withValue) } // 执行 func signal() -> Bool { return dispatch_semaphore_signal(dispatchSemaphore) != 0 } func wait() { dispatch_semaphore_wait(dispatchSemaphore, DISPATCH_TIME_FOREVER) } func wait(withNanoseconds : Int64) -> Bool { return dispatch_semaphore_wait(dispatchSemaphore, dispatch_time(DISPATCH_TIME_NOW, withNanoseconds)) == 0 } } // // ViewController.swift // GCD // // Created by YouXianMing on 15/10/9. // Copyright © 2015年 YouXianMing. All rights reserved. // import UIKit class ViewController: UIViewController { var queue : GCDQueue! var group : GCDGroup! var timer : GCDTimer! var semaphore : GCDSemaphore! override func viewDidLoad() { super.viewDidLoad() timerUse() } // MARK: 各种用法 /** 普通用法 */ func normalUse() { GCDQueue.globalQueue.excute { () -> Void in // 子线程执行操作 GCDQueue.mainQueue.excute({ () -> Void in // 主线程更新UI }) } GCDQueue.executeInGlobalQueue { () -> Void in // 子线程执行操作 GCDQueue.executeInMainQueue({ () -> Void in // 主线程更新UI }) } } /** 延时用法 */ func delayUse() { GCDQueue.executeInGlobalQueue({ () -> Void in // 延时 2s 执行 }, afterDelaySeconds: 2) } func waitExecute() { queue = GCDQueue(queueType: .ConcurrentQueue) queue.waitExecute { () -> Void in print("1") sleep(1) } queue.waitExecute { () -> Void in print("2") sleep(1) } queue.waitExecute { () -> Void in print("3") sleep(1) } queue.waitExecute { () -> Void in print("4") } } /** 设置屏障 */ func barrierExecute() { queue = GCDQueue(queueType: .ConcurrentQueue) queue.excute { () -> Void in print("1") } queue.excute { () -> Void in print("2") } queue.excute { () -> Void in print("3") sleep(1) } queue.barrierExecute { () -> Void in print("barrierExecute") } queue.excute { () -> Void in print("4") } queue.excute { () -> Void in print("5") } queue.excute { () -> Void in print("6") } } /** GCDGroup的使用 */ func groupUse() { group = GCDGroup() queue = GCDQueue() queue.excute({ () -> Void in print("1") }, inGroup: group) queue.excute({ () -> Void in print("2") }, inGroup: group) queue.excute({ () -> Void in print("3") }, inGroup: group) queue.excute({ () -> Void in print("4") }, inGroup: group) queue.excute({ () -> Void in print("5") }, inGroup: group) queue.excute({ () -> Void in print("6") }, inGroup: group) queue.excute({ () -> Void in print("7") }, inGroup: group) queue.excute({ () -> Void in print("8") }, inGroup: group) queue.notify({ () -> Void in print("都完成了") }, inGroup: group) } /** GCDTimer的使用 */ func timerUse() { timer = GCDTimer(inQueue: GCDQueue.globalQueue) timer.event({ () -> Void in print("timer event") }, timeIntervalWithSeconds: 1) timer.start() } /** GCD信号量的使用 */ func semaphoreUse() { semaphore = GCDSemaphore() queue = GCDQueue(queueType: .ConcurrentQueue) queue.excute { () -> Void in print("1") self.semaphore.signal() } queue.excute { () -> Void in print("2") self.semaphore.signal() } queue.excute { () -> Void in print("3") self.semaphore.signal() } queue.excute { () -> Void in print("4") self.semaphore.signal() } queue.excute { () -> Void in self.semaphore.wait() self.semaphore.wait() self.semaphore.wait() self.semaphore.wait() print("都完成了") } } }
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