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★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★ We are given an array For each asteroid, the absolute value represents its size, and the sign represents its direction (positive meaning right, negative meaning left). Each asteroid moves at the same speed. Find out the state of the asteroids after all collisions. If two asteroids meet, the smaller one will explode. If both are the same size, both will explode. Two asteroids moving in the same direction will never meet. Example 1: Input: asteroids = [5, 10, -5] Output: [5, 10] Explanation: The 10 and -5 collide resulting in 10. The 5 and 10 never collide. Example 2: Input: asteroids = [8, -8] Output: [] Explanation: The 8 and -8 collide exploding each other. Example 3: Input: asteroids = [10, 2, -5] Output: [10] Explanation: The 2 and -5 collide resulting in -5. The 10 and -5 collide resulting in 10. Example 4: Input: asteroids = [-2, -1, 1, 2] Output: [-2, -1, 1, 2] Explanation: The -2 and -1 are moving left, while the 1 and 2 are moving right. Asteroids moving the same direction never meet, so no asteroids will meet each other. Note:
给定一个整数数组 对于数组中的每一个元素,其绝对值表示行星的大小,正负表示行星的移动方向(正表示向右移动,负表示向左移动)。每一颗行星以相同的速度移动。 找出碰撞后剩下的所有行星。碰撞规则:两个行星相互碰撞,较小的行星会爆炸。如果两颗行星大小相同,则两颗行星都会爆炸。两颗移动方向相同的行星,永远不会发生碰撞。 示例 1: 输入: asteroids = [5, 10, -5] 输出: [5, 10] 解释: 10 和 -5 碰撞后只剩下 10。 5 和 10 永远不会发生碰撞。 示例 2: 输入: asteroids = [8, -8] 输出: [] 解释: 8 和 -8 碰撞后,两者都发生爆炸。 示例 3: 输入: asteroids = [10, 2, -5] 输出: [10] 解释: 2 和 -5 发生碰撞后剩下 -5。10 和 -5 发生碰撞后剩下 10。 示例 4: 输入: asteroids = [-2, -1, 1, 2] 输出: [-2, -1, 1, 2] 解释: -2 和 -1 向左移动,而 1 和 2 向右移动。 由于移动方向相同的行星不会发生碰撞,所以最终没有行星发生碰撞。 说明:
84ms 1 class Solution { 2 func asteroidCollision(_ asteroids: [Int]) -> [Int] { 3 var positiveItems = [Int]() 4 var negativeItems = [Int]() 5 var isAddNegative = false 6 7 for asteroid in asteroids 8 { 9 if asteroid > 0 10 { 11 positiveItems.append(asteroid) 12 } 13 else 14 { 15 isAddNegative = true 16 while positiveItems.count > 0 17 { 18 19 if positiveItems.last! > abs(asteroid) 20 { 21 isAddNegative = false 22 break 23 } 24 else 25 { 26 let lastPositiveItem = positiveItems.removeLast() 27 28 if lastPositiveItem == abs(asteroid) 29 { 30 isAddNegative = false 31 break 32 33 } 34 } 35 } 36 37 if isAddNegative 38 { 39 negativeItems.append(asteroid) 40 } 41 } 42 } 43 44 return negativeItems + positiveItems 45 46 } 47 } Runtime: 88 ms
Memory Usage: 19.2 MB
1 class Solution { 2 struct Stack<T> { 3 private var temperatures = [T]() 4 mutating func push(_ item:T){ 5 self.temperatures.append(item) 6 } 7 8 mutating func pop()->T?{ 9 return self.temperatures.popLast() 10 } 11 12 func isEmpty() -> Bool { 13 return self.temperatures.isEmpty 14 } 15 16 func peek() -> T? { 17 return self.temperatures.last 18 } 19 20 func contents() -> [T] { 21 return self.temperatures 22 } 23 } 24 25 func asteroidCollision(_ asteroids: [Int]) -> [Int] { 26 27 var stack:Stack = Stack<Int>() 28 29 for asteroid in asteroids { 30 var isShouldPush = true 31 if asteroid < 0 { 32 // 向左移动,碰撞检测 33 while let peek = stack.peek(),peek > 0 { 34 if abs(peek) <= abs(asteroid) { 35 stack.pop() 36 isShouldPush = abs(asteroid) - abs(peek) > 0 ? true : false 37 }else{ 38 isShouldPush = false 39 } 40 41 if isShouldPush == false{ 42 break 43 } 44 } 45 46 } 47 48 if isShouldPush { 49 stack.push(asteroid) 50 } 51 } 52 return stack.contents() 53 } 54 } 88ms 1 class Solution { 2 func asteroidCollision(_ asteroids: [Int]) -> [Int] { 3 var output = [Int]() 4 5 for index in 0..<asteroids.count { 6 let rock = asteroids[index] 7 if rock > 0 { 8 output.append(rock) 9 continue 10 } 11 checkExplosion(&output, rock) 12 } 13 return output 14 } 15 16 func checkExplosion(_ output: inout [Int], _ rock: Int) { 17 if let last = output.last { 18 if last < 0 { 19 output.append(rock) 20 } else { 21 output.removeLast() 22 // Explode 23 if abs(last) > abs(rock) { 24 output.append(last) 25 } else if abs(last) < abs(rock) { 26 checkExplosion(&output, rock) 27 } 28 } 29 } else { 30 output.append(rock) 31 } 32 } 33 } 96ms 1 class Solution { 2 func asteroidCollision(_ asteroids: [Int]) -> [Int] { 3 var positives = [Int]() 4 var negatives = [Int]() 5 6 for asteroid in asteroids { 7 if asteroid > 0 { 8 positives.append(asteroid) 9 } else { 10 var shouldAppendToNegative = true 11 12 while positives.count > 0 { 13 if positives.last! > -asteroid { 14 shouldAppendToNegative = false 15 break 16 } else { 17 let last = positives.removeLast() 18 19 if -asteroid == last { 20 shouldAppendToNegative = false 21 break 22 } 23 } 24 } 25 26 if shouldAppendToNegative { 27 negatives.append(asteroid) 28 } 29 } 30 } 31 32 return negatives + positives 33 } 34 } 100ms 1 class Solution { 2 func asteroidCollision(_ asteroids: [Int]) -> [Int] { 3 var goR = [Int]() 4 var result = [Int]() 5 6 for ast in asteroids { 7 if ast < 0 { 8 var astExploded = false 9 while !goR.isEmpty && !astExploded { 10 if let prev = goR.last { 11 if prev.magnitude == ast.magnitude { 12 goR.removeLast() 13 astExploded = true 14 } else if prev.magnitude < ast.magnitude { 15 goR.removeLast() 16 } else { 17 astExploded = true 18 } 19 } else { 20 result.append(ast) 21 } 22 } 23 if !astExploded { 24 result.append(ast) 25 } 26 } else { 27 goR.append(ast) 28 } 29 } 30 31 if !goR.isEmpty { 32 result.append(contentsOf: goR) 33 } 34 return result 35 } 36 } 112ms 1 class Solution { 2 func asteroidCollision(_ asteroids: [Int]) -> [Int] { 3 guard asteroids.count > 1 else{ 4 return asteroids 5 } 6 7 var stack : [Int] = [] 8 9 outerLoop: for asteroid in asteroids{ 10 while !stack.isEmpty && stack.last! >= 0 && asteroid < 0{ 11 if stack.last! + asteroid == 0{ 12 stack.removeLast() 13 continue outerLoop 14 }else if stack.last! + asteroid > 0 { 15 continue outerLoop 16 }else{ 17 stack.removeLast() 18 } 19 } 20 stack.append(asteroid) 21 22 } 23 return stack 24 } 25 }
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