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多线程添加元素到队列中,队列根据绑定 的事件进行自动处理,可以设置WorkSequential属性来实现对队列处理的单线程(严格顺序处理)或者多线程处理(循序出队,但是 多线程处理,不保证对队列元素的处理顺利)的选择。 另外,这段程序不能输出0,所以,最后的结果是999行,不包含0,原因是if (!item.Equals(default(T))),而default(T)恰恰是0. 代码 /***********多线程的工作队列*************** * 此工作队列保证线程安全性 * * * * * *******/ namespace WorkQueue { using System.Collections.Generic; using System; using System.Threading; public delegate void UserWorkEventHandler<T>(object sender, WorkQueue<T>.EnqueueEventArgs e); public class WorkQueue<T> { private bool IsWorking; //表明处理线程是否正在工作 private object lockIsWorking = new object();//对IsWorking的同步对象 private Queue<T> queue; //实际的队列 private object lockObj = new object(); //队列同步对象 /// <summary> /// 绑定用户需要对队列中的item对象 /// 施加的操作的事件 /// </summary> public event UserWorkEventHandler<T> UserWork; public WorkQueue(int n) { queue = new Queue<T>(n); } public WorkQueue() { queue = new Queue<T>(); } /// <summary> /// 谨慎使用此函数, /// 只保证此瞬间,队列值为空 /// </summary> /// <returns></returns> public bool IsEmpty() { lock (lockObj) { return queue.Count == 0; } } private bool isOneThread; /// <summary> /// 队列处理是否需要单线程顺序执行 /// ture表示单线程处理队列的T对象 /// 默认为false,表明按照顺序出队,但是多线程处理item /// *****注意不要频繁改变此项**** /// </summary> public bool WorkSequential { get { return isOneThread; } set { isOneThread = value; } } /// <summary> /// 向工作队列添加对象, /// 对象添加以后,如果已经绑定工作的事件 /// 会触发事件处理程序,对item对象进行处理 /// </summary> /// <param name="item">添加到队列的对象</param> public void EnqueueItem(T item) { lock (lockObj) { queue.Enqueue(item); } lock (lockIsWorking) { if (!IsWorking) { IsWorking = true; ThreadPool.QueueUserWorkItem(doUserWork); } } } /// <summary> /// 处理队列中对象的函数 /// </summary> /// <param name="o"></param> private void doUserWork(object o) { try { T item; while (true) { lock (lockObj) { if (queue.Count > 0) { item = queue.Dequeue(); } else { return; } } if (!item.Equals(default(T))) { if (isOneThread) { if (UserWork != null) { UserWork(this, new EnqueueEventArgs(item)); } } else { ThreadPool.QueueUserWorkItem(obj => { if (UserWork != null) { UserWork(this, new EnqueueEventArgs(obj)); } }, item); } } } } finally { lock (lockIsWorking) { IsWorking = false; } } } /// <summary> /// UserWork事件的参数,包含item对象 /// </summary> public class EnqueueEventArgs : EventArgs { public T Item { get; private set; } public EnqueueEventArgs(object item) { try { Item = (T)item; } catch (Exception) { throw new InvalidCastException("object to T 转换失败"); } } } } } 代码 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.IO; using WorkQueue; namespace Program { class Program { private static List<string> list=new List<string>(1000); static StreamWriter sw = new StreamWriter(new FileStream("test.dat", FileMode.Create)); static void Main(string[] args) { WorkQueue<int> workQueue=new WorkQueue<int>(1000); workQueue.UserWork += new UserWorkEventHandler<int>(workQueue_UserWork); // workQueue.WorkSequential = true; ThreadPool.QueueUserWorkItem(o => { for (int i = 0; i < 1000; i++) { workQueue.EnqueueItem(i); } }); Console.ReadLine(); list.ForEach(str=>sw.WriteLine(str)); Console.WriteLine(workQueue.IsEmpty()); sw.Close(); } static void workQueue_UserWork(object sender, WorkQueue<int>.EnqueueEventArgs e) { StringBuilder sb=new StringBuilder(); sb.Append(e.Item).Append("\t\t").Append(DateTime.Now.ToString("u")+"\t\t").Append(Thread.CurrentThread.ManagedThreadId); list.Add(sb.ToString()); Thread.Sleep(15); } } }
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