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第一种方法: public static byte[] GetImagePixel(Bitmap img) { byte[] result = new byte[img.Width*img.Height*3]; int n = 0; for (int i = 0; i < img.Height; i++) { for (int j = 0; j < img.Width; j++) { result[n] = img.GetPixel(i ,j).R; result[n+1] = img.GetPixel(i, j).G; result[n+2] = img.GetPixel(i, j).B; n += 3; } } return result; } 第二种方法: using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Imaging; namespace ImageCompare { public unsafe class UnsafeBitmap { Bitmap bitmap; // three elements used for MakeGreyUnsafe int width; BitmapData bitmapData = null; Byte* pBase = null; public UnsafeBitmap(Bitmap bitmap) { this.bitmap = new Bitmap(bitmap); } public UnsafeBitmap(int width, int height) { this.bitmap = new Bitmap(width, height, PixelFormat.Format24bppRgb); } public void Dispose() { bitmap.Dispose(); } public Bitmap Bitmap { get { return (bitmap); } } private Point PixelSize { get { GraphicsUnit unit = GraphicsUnit.Pixel; RectangleF bounds = bitmap.GetBounds(ref unit); return new Point((int)bounds.Width, (int)bounds.Height); } } public void LockBitmap() { GraphicsUnit unit = GraphicsUnit.Pixel; RectangleF boundsF = bitmap.GetBounds(ref unit); Rectangle bounds = new Rectangle((int)boundsF.X, (int)boundsF.Y, (int)boundsF.Width, (int)boundsF.Height); // Figure out the number of bytes in a row // This is rounded up to be a multiple of 4 // bytes, since a scan line in an image must always be a multiple of 4 bytes // in length. width = (int)boundsF.Width * sizeof(PixelData); if (width % 4 != 0) { width = 4 * (width / 4 + 1); } bitmapData = bitmap.LockBits(bounds, ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); pBase = (Byte*)bitmapData.Scan0.ToPointer(); } public PixelData GetPixel(int x, int y) { PixelData returnValue = *PixelAt(x, y); return returnValue; } public void SetPixel(int x, int y, PixelData colour) { PixelData* pixel = PixelAt(x, y); *pixel = colour; } public void UnlockBitmap() { bitmap.UnlockBits(bitmapData); bitmapData = null; pBase = null; } public PixelData* PixelAt(int x, int y) { return (PixelData*)(pBase + y * width + x * sizeof(PixelData)); } } public struct PixelData { public byte blue; public byte green; public byte red; } } public static byte[] GetUnsafeImagePixel(Bitmap img) { byte[] result = new byte[img.Width * img.Height * 3]; int n = 0; UnsafeBitmap unsafeBitmap = new UnsafeBitmap(img); unsafeBitmap.LockBitmap(); int x = 0, y = 0; do { for (x = 0; x < img.Width; x++) { PixelData pixel = unsafeBitmap.GetPixel(x,y); result[n] = pixel.red; result[n + 1] = pixel.green; result[n + 2] = pixel.blue; n += 3; } y++; } while (y!=img.Height); unsafeBitmap.UnlockBitmap(); return result; } 第三种速度最快: public static unsafe byte[] ConvertTo8Byte(Bitmap img) { byte[] result = new byte[img.Width*img.Height]; int n = 0; BitmapData data = img.LockBits(new Rectangle(0, 0, img.Width, img.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); var bp = (byte*)data.Scan0.ToPointer(); for (int i = 0; i != data.Height; i++) { for (int j = 0; j != data.Width; j++) { result[n] = bp[i * data.Stride + j * 3]; n++; //0.3R+0.59G+0.11B //float value = 0.11F * bp[i * data.Stride + j * 3] + 0.59F * bp[i * data.Stride + j * 3 + 1] + // 0.3F * bp[i * data.Stride + j * 3 + 2]; } } img.UnlockBits(data); //img.Dispose(); return result; // ColorPalette palette = bit.Palette; //for (int i = 0; i != palette.Entries.Length; i++) //{ // palette.Entries[i] = Color.FromArgb(i, i, i); //} //bit.Palette = palette; //bit.Save(destFile, ImageFormat.Bmp); //img.Dispose(); //bit.Dispose(); }
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