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内容摘要 1.程序架构 2.通信协议 3.服务器源代码 4.客户端源代码 5.运行效果
一、程序架构 在开发一个聊天室程序时,我们可以使用Socket、Remoting、WCF这些具有双向通信的协议或框架。而现在,我正要实现一个C#语言作为服务器端、Android作为客户端的聊天室。由于服务器端和客户端不是同一语言(C#和java),所有我选择了Socket作为通信协议。 图1.1所示,我们可以看出:android手机客户端A向服务器端发送消息,服务器端收到消息后,又把消息推送到android手机客户端B。 图1.1
二、通信协议 我们知道,在C#语言中使用Socket技术需要“四部曲”,即“Bind”,“Listen”,“Accept”,“Receive”。然而Socket编程不像WCF那样面向对象。而且对应每个请求都用同一种方式处理。作为习惯面向对象编程的我来说,编写一个传统的Socket程序很不爽。绞尽脑汁,我们将数据传输的格式改为json(JavaScript Object Notation 是一种轻量级的数据交换格式),面对对象的问题就解决了。 假设程序的服务契约有两个方法:“登陆”和“发送消息”。调用登陆的方法,就传送方法名(Method Name)为“Logon”的json数据;调用发送消息的方法,就传送方法名为“Send”的json数据。返回的数据中也使用json格式,这样在android客户端中也能知道是哪个方法的返回值了。
三、服务器源代码 首先需要编写一个处理客户端消息的接口:IResponseManager。
public interface IResponseManager
{ void Write(Socket sender, IList<Socket> cliens, IDictionary<string, object> param); }
其次,我们知道,换了是WCF编程的话,就需要在服务契约中写两个方法:“登陆”和“发送消息”。由于这里是Socket编程,我们实现之前写的IResponseManager接口,一个实现作为“登陆”的方法,另一个实现作为“发送消息”的方法。
public class LogonResponseManager : IResponseManager
{ public void Write(System.Net.Sockets.Socket sender, IList<System.Net.Sockets.Socket> cliens, IDictionary<string, object> param) { Console.WriteLine("客户端({0})登陆", sender.Handle); var response = new SocketResponse { Method = "Logon", DateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), Result = new { UserName = param["UserName"].ToString() } }; JavaScriptSerializer jss = new JavaScriptSerializer(); string context = jss.Serialize(response); Console.WriteLine("登陆发送的数据为:{0}", context); sender.Send(Encoding.UTF8.GetBytes(context + "\n")); } }
public class SendResponseManager : IResponseManager
{ public void Write(System.Net.Sockets.Socket sender, IList<System.Net.Sockets.Socket> cliens, IDictionary<string, object> param) { Console.WriteLine("客户端({0})发送消息", sender.Handle); var msgList = param["Message"] as IEnumerable<object>; if (msgList == null) { return; } var response = new SocketResponse { Method = "Send", DateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), Result = new { UserName = param["UserName"].ToString(), Message = msgList.Select(s => s.ToString()).ToArray() } }; JavaScriptSerializer jss = new JavaScriptSerializer(); string context = jss.Serialize(response); Console.WriteLine("消息发送的数据为:{0}", context); Parallel.ForEach(cliens, (item) => { try { item.Send(Encoding.UTF8.GetBytes(context + "\n")); } catch { }; }); } }
最后在Socket程序中使用反射加“策略模式”调用这两个接口实现类。
var typeName = "SocketServer." + request.Method + "ResponseManager, SocketServer";
Console.WriteLine("反射类名为:" + typeName); Type type = Type.GetType(typeName); if (type == null) { return; } var manager = Activator.CreateInstance(type) as IResponseManager; manager.Write(sender, this.socketClientSesson.Select(s => s.Key).ToList(), request.Param as IDictionary<string, object>);
完整的Socket服务器代码如下:
public class SocketHost
{ private IDictionary<Socket, byte[]> socketClientSesson = new Dictionary<Socket, byte[]>(); public int Port { get; set; } public void Start() { var socketThread = new Thread(() => { Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, this.Port); //绑定到通道上 socket.Bind(iep); //侦听 socket.Listen(6); //通过异步来处理 socket.BeginAccept(new AsyncCallback(Accept), socket); }); socketThread.Start(); Console.WriteLine("服务器已启动"); } private void Accept(IAsyncResult ia) { Socket socket = ia.AsyncState as Socket; var client = socket.EndAccept(ia); socket.BeginAccept(new AsyncCallback(Accept), socket); byte[] buf = new byte[1024]; this.socketClientSesson.Add(client, buf); try { client.BeginReceive(buf, 0, buf.Length, SocketFlags.None, new AsyncCallback(Receive), client); string sessionId = client.Handle.ToString(); Console.WriteLine("客户端({0})已连接", sessionId); } catch (Exception ex) { Console.WriteLine("监听请求时出错:\r\n" + ex.ToString()); } } private void Receive(IAsyncResult ia) { var client = ia.AsyncState as Socket; if (client == null || !this.socketClientSesson.ContainsKey(client)) { return; } int count = client.EndReceive(ia); byte[] buf = this.socketClientSesson[client]; if (count > 0) { try { client.BeginReceive(buf, 0, buf.Length, SocketFlags.None, new AsyncCallback(Receive), client); string context = Encoding.UTF8.GetString(buf, 0, count); Console.WriteLine("接收的数据为:", context); this.Response(client, context); } catch (Exception ex) { Console.WriteLine("接收的数据出错:\r\n{0}", ex.ToString()); } } else { try { string sessionId = client.Handle.ToString(); client.Disconnect(true); this.socketClientSesson.Remove(client); Console.WriteLine("客户端({0})已断开", sessionId); } catch (Exception ex) { Console.WriteLine("客户端已断开出错" + ex.ToString()); } } } private void Response(Socket sender, string context) { SocketRequest request = null; JavaScriptSerializer jss = new JavaScriptSerializer(); request = jss.Deserialize(context, typeof(SocketRequest)) as SocketRequest; if (request == null) { return; } var typeName = "SocketServer." + request.Method + "ResponseManager, SocketServer"; Console.WriteLine("反射类名为:" + typeName); Type type = Type.GetType(typeName); if (type == null) { return; } var manager = Activator.CreateInstance(type) as IResponseManager; manager.Write(sender, this.socketClientSesson.Select(s => s.Key).ToList(), request.Param as IDictionary<string, object>); } }
最后,json数据传输的实体对象为:
[Serializable]
public class SocketRequest { public string Method { get; set; } public string DateTime { get; set; } public object Param { get; set; } }
[Serializable]
public class SocketResponse { public string Method { get; set; } public string DateTime { get; set; } public object Result { get; set; } }
四、客户端源代码 1.布局文件 logon.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/background"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="60dip" android:background="@drawable/logon" /> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="10dp" android:paddingRight="10dp"> <View android:layout_width="fill_parent" android:layout_height="20dip" /> <TextView android:id="@+id/feedback_title" android:textColor="#FFFFFF" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="用户名:" /> <EditText android:id="@+id/edtUserName" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <View android:layout_width="fill_parent" android:layout_height="2dip" android:background="#FF909090" /> <TextView android:layout_width="fill_parent" android:textColor="#FFFFFF" android:layout_height="wrap_content" android:text="IP地址:" /> <EditText android:id="@+id/edtIp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:digits="1234567890." android:text="192.168.1.101"/> <View android:layout_width="fill_parent" android:layout_height="2dip" android:background="#FF909090" /> <TextView android:layout_width="fill_parent" android:textColor="#FFFFFF" android:layout_height="wrap_content" android:text="端口号:" /> <EditText android:id="@+id/edtPort" android:layout_width="fill_parent" android:layout_height="wrap_content" android:inputType="number" android:numeric="integer" android:text="1234"/> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dp"> </LinearLayout> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent"> <View android:id="@+id/feedback_content" android:layout_width="fill_parent" android:layout_height="fill_parent" android:maxEms="10" android:minEms="10" android:gravity="top" android:layout_marginBottom="50dip" /> <Button android:id="@+id/btnLogon" android:layout_width="fill_parent" android:layout_height="50dp" android:text="登陆" android:textSize="19dp" android:layout_gravity="center_horizontal" android:layout_alignParentBottom="true" /> </RelativeLayout> </LinearLayout> </LinearLayout>
main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/background"> <ListView android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/ltvMessage"> </ListView> <RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content"> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/edtMessage" android:hint="请输入消息" android:layout_alignTop="@+id/btnSend" android:layout_toLeftOf="@+id/btnSend" /> <Button android:text="SEND" android:id="@+id/btnSend" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_alignParentRight="true" /> </RelativeLayout> </LinearLayout>
listview_item.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:paddingBottom="3dip" android:paddingLeft="10dip"> <TextView android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/itmMessage" android:textSize="20dip"> </TextView> <LinearLayout android:layout_width="fill_parent" android:orientation="horizontal" android:layout_height="20dip"> <TextView android:layout_height="fill_parent" android:layout_width="100dip" android:id="@+id/itmUserName" > </TextView> <TextView android:layout_height="fill_parent" android:layout_width="200dip" android:id="@+id/itmTime" > </TextView> </LinearLayout> </LinearLayout>
SocketClient:
package ld.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.net.Socket; import java.net.UnknownHostException; import java.text.SimpleDateFormat; import java.util.Date; import java.util.HashMa |
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