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我们先来看看这书的作者Jeffrey Richter,Jeffrey Richter是一位在全球享有盛誉的技术作家,尤其在Windows/.NET领域有着杰出的贡献。他的第一本Windows著作Windows 3: A Developer's Guide大获好评,从而声名远扬。之后,他又推出了经典著作《Windows 高级编程指南》和《Windows核心编程》。如今这两本书早已成为Windows程序设计领域的颠峰之作,培育了几代软件开发设计人员。他的每一本新作问世,我们都有理由相信这是一本巨著,我们想要的一切尽在其中。Jeffery 是Wintellect公司的创始人之一,也是MSDN杂志.NET专栏的特邀编辑。现在他正领导开发该公司的.NET程序设计课程,向大众推广.NET技术。因为他自1999年开始就参与了微软.NET框架开发组的咨询工作,与这些一线人员一起经历了.NET的孕育与诞生,所以他对.NET思想的领悟、对.NET的细节熟稔,是其他任何作家难以企及的。他是.NET著作领域中当之无愧的一面旗帜。 2003年我买了这本书的第一版《Microsoft .NET框架程序设计(修订版)》,从那时我才真正深入了解.net,后来这本书被朋友借去没还,很让我咬牙切齿了一阵。 2006年我买了这本书的第二版《框架设计(第2版):CLR Via C#》,没完全看完,翻译的虽然不如第一版,但还不算垃圾,英文不太好的可以买本看看,但如果英文过的去也比较有空的话可以看看原版,网上有电子版下载。 前天我在网上看到了这本书的最新版,下载,本来想看完再仔细写个读后感的,但鉴于全书896页,我觉得以我读英文的速度和我空余时间综合计算没3个月拿不下来,别耽误的别人,就先推荐一下吧。 作者:Jeffrey Richter 出版日期:February 2010 出版社:Microsoft Press 页数:896 ISBN:978-0-7356-4045-0 目录:
Part I CLR Basics 1 The CLR’s Execution Model . 1 Compiling Source Code into Managed Modules . 1 Combining Managed Modules into Assemblies 5 Loading the Common Language Runtime 6 Executing Your Assembly’s Code 9 IL and Verification 15 Unsafe Code 16 The Native Code Generator Tool: NGen.exe . 18 The Framework Class Library . 20 The Common Type System 22 The Common Language Specification . 25 Interoperability with Unmanaged Code 29 2 Building, Packaging, Deploying, and Administering Applications and Types 31 .NET Framework Deployment Goals 32 Building Types into a Module 33 Response Files . 34 A Brief Look at Metadata . 36 Combining Modules to Form an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 Adding Assemblies to a Project by Using the Visual Studio IDE 49 Using the Assembly Linker 50 Adding Resource Files to an Assembly . 52 Assembly Version Resource Information . 53 Version Numbers 57 Culture . 58 Simple Application Deployment (Privately Deployed Assemblies) . 59 Simple Administrative Control (Configuration) 61 3 Shared Assemblies and Strongly Named Assemblies . 65 Two Kinds of Assemblies, Two Kinds of Deployment 66 Giving an Assembly a Strong Name . 67 The Global Assembly Cache 73 Building an Assembly That References a Strongly Named Assembly 75 Strongly Named Assemblies Are Tamper-Resistant 76 Delayed Signing . 77 Privately Deploying Strongly Named Assemblies 80 How the Runtime Resolves Type References 81 Advanced Administrative Control (Configuration) 84 Publisher Policy Control 87 Part II Designing Types 4 Type Fundamentals 91 All Types Are Derived from System.Object . 91 Casting Between Types . 93 Casting with the C# is and as Operators . 95 Namespaces and Assemblies . 97 How Things Relate at Runtime 102 5 Primitive, Reference, and Value Types . 113 Programming Language Primitive Types 113 Checked and Unchecked Primitive Type Operations . 117 Reference Types and Value Types . 121 Boxing and Unboxing Value Types . 127 Changing Fields in a Boxed Value Type by Using Interfaces (and Why You Shouldn’t Do This) . 140 Object Equality and Identity 143 Object Hash Codes 146 The dynamic Primitive Type 148 6 Type and Member Basics . 155 The Different Kinds of Type Members . 155 Type Visibility 158 Friend Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159 Member Accessibility 160 Static Classes . 162 Partial Classes, Structures, and Interfaces . 164 Components, Polymorphism, and Versioning 165 How the CLR Calls Virtual Methods, Properties, and Events 167 Using Type Visibility and Member Accessibility Intelligently . 172 Dealing with Virtual Methods When Versioning Types . . . . . . . . . . . . . . . . . . . . .175 7 Constants and Fields 181 Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181 Fields 183 8 Methods . 187 Instance Constructors and Classes (Reference Types) . 187 Instance Constructors and Structures (Value Types) . 191 Type Constructors 194 Type Constructor Performance 198 Operator Overload Methods . 200 Operators and Programming Language Interoperability . 203 Conversion Operator Methods 204 Extension Methods 207 Rules and Guidelines 210 Extending Various Types with Extension Methods 211 The Extension Attribute 213 Partial Methods 213 Rules and Guidelines 216 9 Parameters . 219 Optional and Named Parameters . 219 Rules and Guidelines 220 The DefaultParameterValue and Optional Attributes 222 Implicitly Typed Local Variables 223 Passing Parameters by Reference to a Method 225 Passing a Variable Number of Arguments to a Method . 231 Parameter and Return Type Guidelines . 233 Const-ness 235 10 Properties 237 Parameterless Properties 237 Automatically Implemented Properties . 241 Defining Properties Intelligently 242 Object and Collection Initializers 245 Anonymous Types 247 The System.Tuple Type 250 Parameterful Properties . 252 The Performance of Calling Property Accessor Methods 257 Property Accessor Accessibility . 258 Generic Property Accessor Methods 258 11 Events . 259 Designing a Type That Exposes an Event 260 Step #1: Define a type that will hold any additional information that should be sent to receivers of the event notification 261 Step #2: Define the event member . 262 Step #3: Define a method responsible for raising the event to notify registered objects that the event has occurred . 263 Step #4: Define a method that translates the input into the desired event 266 How the Compiler Implements an Event . 266 Designing a Type That Listens for an Event 269 Explicitly Implementing an Event 271 12 Generics . 275 Generics in the Framework Class Library . 280 Wintellect’s Power Collections Library . 281 Generics Infrastructure . 282 Open and Closed Types 283 Generic Types and Inheritance 285 Generic Type Identity 287 Code Explosion . 288 Generic Interfaces 289 Generic Delegates 290 Delegate and Interface Contravariant and Covariant Generic Type Arguments 291 Generic Methods . 293 Generic Methods and Type Inference 294 Generics and Other Members . 296 Verifiability and Constraints . 296 Primary Constraints 299 Secondary Constraints . 300 Constructor Constraints 301 Other Verifiability Issues . 302 13 Interfaces . 307 Class and Interface Inheritance . 308 Defining an Interface 308 Inheriting an Interface 310 More About Calling Interface Methods . 312 Implicit and Explicit Interface Method Implementations (What’s Happening Behind the Scenes) . 314 Generic Interfaces 315 Generics and Interface Constraints 318 Implementing Multiple Interfaces That Have the Same Method Name and Signature 319 Improving Compile-Time Type Safety with Explicit Interface Method Implementations 320 Be Careful with Explicit Interface Method Implementations . 322 Design: Base Class or Interface? 325 Part III Essential Types 14 Chars, Strings, and Working with Text 327 Characters . 327 The System.String Type . 330 Constructing Strings 330 Strings Are Immutable . 333 Comparing Strings . 334 String Interning . 340 String Pooling . 343 Examining a String’s Characters and Text Elements . 343 Other String Operations 346 Constructing a String Efficiently 346 Constructing a StringBuilder Object 347 StringBuilder Members 348 Obtaining a String Representation of an Object: ToString 350 Specific Formats and Cultures 351 Formatting Multiple Objects into a Single String . 355 Providing Your Own Custom Formatter . 356 Parsing a String to Obtain an Object: Parse . 359 Encodings: Converting Between Characters and Bytes 361 Encoding and Decoding Streams of Characters and Bytes 367 Base-64 String Encoding and Decoding 368 Secure Strings . 369 15 Enumerated Types and Bit Flags 373 Enumerated Types . 373 Bit Flags . 379 Adding Methods to Enumerated Types . 383 16 Arrays 385 Initializing Array Elements 388 Casting Arrays 390 All Arrays Are Implicitly Derived from System.Array . 392 All Arrays Implicitly Implement IEnumerable, ICollection, and IList 393 Passing and Returning Arrays 394 Creating Non-Zero–Lower Bound Arrays 395 Array Access Performance 396
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