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建议10: 创建对象时需要考虑是否实现比较器 有对象的地方就会存在比较,在.NET的世界中也一样。举个最简单的例子,在UI中,有一个10个人的Salary列表。根据排序的需要,列表要支持针对基本工资来罗列Salary。这个时候,接口IComparable就会起作用,代码如下所示: class Salary : IComparable { public string Name { get; set; } public int BaseSalary { get; set; } public int Bonus { get; set; } #region IComparable 成员 public int CompareTo(object obj) { Salary staff = obj as Salary; if (BaseSalary > staff.BaseSalary) { return 1; } else if (BaseSalary == staff.BaseSalary) { return 0; } else { return -1; } //return BaseSalary.CompareTo(staff.BaseSalary); } #endregion }
注意 上面代码中CompareTo方法有一条注释的代码,其实本方法完全可以使用该注释代码代替,因为利用了整型的默认比较方法。此处未使用本注释代码,是为了更好地说明比较器的工作原理。 实现了接口IComparable后,我们就可以根据BaseSalary对Salary进行排序了,代码如下所示: ArrayList companySalary = new ArrayList(); companySalary.Add(new Salary() { Name = "Mike", BaseSalary = 3000 }); companySalary.Add(new Salary() { Name = "Rose", BaseSalary = 2000 }); companySalary.Add(new Salary() { Name = "Jeffry", BaseSalary = 1000 }); companySalary.Add(new Salary() { Name = "Steve", BaseSalary = 4000 }); companySalary.Sort(); foreach (Salary item in companySalary) { Console.WriteLine(item.Name + "\t BaseSalary: " + item.BaseSalary.ToString()); }
上面代码的输出如下: Jeffry BaseSalary: 1000 Rose BaseSalary: 2000 Mike BaseSalary: 3000 Steve BaseSalary: 4000
现在,问题来了:如果不想以基本工资BaseSalary进行排序,而是以奖金Bonus进行排序,该如何处理呢?这个时候,接口IComparer的作用就体现出来了,可以使用IComparer来实现一个自定义的比较器。如下所示: class BonusComparer : IComparer { #region IComparer 成员 public int Compare(object x, object y) { Salary s1 = x as Salary; Salary s2 = y as Salary; return s1.Bonus.CompareTo(s2.Bonus); } #endregion }
我们在排序的时候为Sort方法提供此比较器,代码如下所示: ArrayList companySalary = new ArrayList(); companySalary.Add(new Salary() { Name = "Mike", BaseSalary = 3000, Bonus = 1000 }); companySalary.Add(new Salary() { Name = "Rose", BaseSalary = 2000, Bonus = 4000 }); companySalary.Add(new Salary() { Name = "Jeffry", BaseSalary = 1000, Bonus = 6000 }); companySalary.Add(new Salary() { Name = "Steve", BaseSalary = 4000, Bonus = 3000 }); companySalary.Sort(new BonusComparer()); //提供一个非默认的比较器 foreach (Salary item in companySalary) { Console.WriteLine(string.Format("Name:{0} \tBaseSalary:{1} \tBonus:{2}", item.Name, item.BaseSalary, item.Bonus)); }
输出结果如下: Name:Mike BaseSalary:3000 Bonus:1000 Name:Steve BaseSalary:4000 Bonus:3000 Name:Rose BaseSalary:2000 Bonus:4000 Name:Jeffry BaseSalary:1000 Bonus:6000
如果我们稍有经验,就会发现上面的代码使用了一个已经不建议使用的集合类ArrayList(当泛型出来后,就建议尽量不使用所有非泛型集合类)。至于原因,从上面的代码中我们也可以看出端倪。 注意查看代码中的Compare函数,如: public int Compare(object x, object y) { Salary s1 = x as Salary; Salary s2 = y as Salary; return s1.Bonus.CompareTo(s2.Bonus); }
我们发现这个函数进行了转型,这是会影响性能的。如果集合中有成千上万个复杂的实体对象,在排序的时候所耗费掉的性能就是可观的;而泛型的出现,可以避免运行时转型。 因此,以上代码中的ArrayList,应该换成List,对应地,我们就该实现IComparable和IComparer。最终的代码应该像下面这样: class Salary : IComparable<Salary> { public string Name { get; set; } public int BaseSalary { get; set; } public int Bonus { get; set; } #region IComparable<Salary> 成员 public int CompareTo(Salary other) { return BaseSalary.CompareTo(other.BaseSalary); } #endregion } class BonusComparer : IComparer<Salary> { #region IComparer<Salary> 成员 public int Compare(Salary x, Salary y) { return x.Bonus.CompareTo(y.Bonus); } #endregion } static void Main(string[] args) { List<Salary> companySalary = new List<Salary>() { new Salary() { Name = "Mike", BaseSalary = 3000, Bonus = 1000 }, new Salary() { Name = "Rose", BaseSalary = 2000, Bonus = 4000 }, new Salary() { Name = "Jeffry", BaseSalary = 1000, Bonus = 6000 }, new Salary() { Name = "Steve", BaseSalary = 4000, Bonus = 3000 } }; companySalary.Sort(new BonusComparer()); //提供一个非默认的比较器 foreach (Salary item in companySalary) { Console.WriteLine(string.Format("Name:{0} \tBaseSalary:{1} \tBonus:{2}", item.Name, item.BaseSalary, item.Bonus)); } }
转自:《编写高质量代码改善C#程序的157个建议》陆敏技 |
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