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0. #include <stdio.h> 1. #include <time.h> 2. #include <ctype.h> 3. #include <stdlib.h> 4. 5. #define BELL '\a' 6. #define DEALER 0 7. #define PLAYER 1 8. 9. #define ACELOW 0 10. #define ACEHIGH 1 11. 12. int askedForName = 0; 13. 14. 15. void dispTitle(void); 16. void initCardsScreen(int cards[52],int playerPoints[2], 17. int dealerPoints[2], int total[2], 18. int *numCards); 19. int dealCard(int * numCards,int cards[52]); 20. void dispCard(int cardDrawn,int points[2]); 21. void totalIt(int points[2],int tatal[2],int who); 22. void dealerGetsCard(int *numCards,int cards[52], 23. int dealerPoints[2]); 24. void playerGetsCard(int *numCards,int cards[52], 25. int playerPoints[2]); 26. char getAns(char mesg[]); 27. void findWinner(int total[2]); 28. 29. main() 30. { 31. int numCards; 32. int cards[52],playerPoints[2],dealerPoints[2],total[2]; 33. char ans; 34. 35. do 36. { 37. initCardsScreen(cards,playerPoints,dealerPoints,total, &numCards); 38. dealerGetsCard(&numCards,cards, dealerPoints); 39. printf("\n"); 40. playerGetsCard(&numCards,cards,playerPoints); 41. playerGetsCard(&numCards,cards,playerPoints); 42. do 43. { 44. ans = getAns("Hit or stand (H/S)?"); 45. if ( ans == 'H' ) 46. { 47. playerGetsCard(&numCards,cards,playerPoints); 48. } 49. } 50. while( ans != 'S' ); 51. 52. totalIt(playerPoints,total,PLAYER); 53. do 54. { 55. dealerGetsCard(&numCards,cards,dealerPoints); 56. } 57. while (dealerPoints[ACEHIGH] < 17 ); 58. 59. totalIt(dealerPoints,total,DEALER); 60. findWinner(total); 61. 62. ans = getAns("\nPlay again(Y/N)?"); 63. } 64. while(ans=='Y'); 65. 66. return 0; 67. } 68. 69. void initCardsScreen( int cards[52],int playerPoints[2], 70. int dealerPoints[2], int total[2], 71. int *numCards ) 72. { 73. int sub,val = 1 ; 74. char firstName[15]; 75. *numCards=52; 76. 77. for(sub=0;sub<=51;sub++) 78. { 79. val = (val == 14) ? 1 : val; 80. cards[sub] = val; 81. val++; 82. } 83. 84. for(sub=0;sub<=1;sub++) 85. { 86. playerPoints[sub]=dealerPoints[sub]=total[sub]=0; 87. } 88. dispTitle(); 89. 90. if (askedForName==0) 91. { 92. printf("What is your first name?"); 93. scanf(" %s",firstName); 94. askedForName=1; 95. printf("Ok, %s,get ready for casino action!\n\n",firstName); 96. getchar(); 97. } 98. return; 99. } 100. 101. void playerGetsCard(int *numCards,int cards[52],int playerPoints[2]) 102. { 103. int newCard; 104. newCard = dealCard(numCards, cards); 105. printf("You draw:"); 106. dispCard(newCard,playerPoints); 107. } 108. 109. 110. void dealerGetsCard(int *numCards,int cards[52],int dealerPoints[2]) 111. { 112. int newCard; 113. newCard = dealCard(numCards,cards); 114. printf("The dealer draws:"); 115. dispCard(newCard,dealerPoints); 116. } 117. 118. int dealCard(int * numCards,int cards[52]) 119. { 120. int cardDrawn,subDraw; 121. time_t t; 122. srand(time(&t)); 123. subDraw = (rand()%(*numCards)); 124. cardDrawn = cards[subDraw]; 125. cards[subDraw] = cards[*numCards -1]; 126. (*numCards)--; 127. return cardDrawn; 128. } 129. 130. void dispCard(int cardDrawn, int points[2]) 131. { 132. switch(cardDrawn) 133. { 134. case(11): printf("%s\n","Jack"); 135. points[ACELOW] += 10; 136. points[ACEHIGH] += 10; 137. break; 138. case(12): printf("%s\n","Queen"); 139. points[ACELOW] += 10; 140. points[ACEHIGH] += 10; 141. break; 142. case(13): printf("%s\n","King"); 143. points[ACELOW] += 10; 144. points[ACEHIGH] += 10; 145. break; 146. default : points[ACELOW] += cardDrawn; 147. if(cardDrawn==1) 148. { 149. printf("%s\n","Ace"); 150. points[ACEHIGH]+= 11; 151. } 152. else 153. { 154. points[ACEHIGH]+=cardDrawn; 155. printf("%d\n",cardDrawn); 156. } 157. } 158. return ; 159. } 160. 161. void totalIt(int points[2],int total[2],int who) 162. { 163. if ( (points[ACELOW] == points[ACEHIGH]) 164. ||(points[ACEHIGH] < 21 )) 165. { 166. total[who] = points[ACELOW]; 167. } 168. else 169. { 170. total[who] = points[ACEHIGH]; 171. } 172. 173. if (who == PLAYER ) 174. { 175. printf("You have a total of %d\n\n", total[PLAYER]); 176. } 177. else 178. { 179. printf("The house stands with a total of %d\n\n", 180. total[DEALER]); 181. } 182. return; 183. } 184. 185. void findWinner(int total[2]) 186. { 187. if ( total[DEALER] == 21 ) 188. { 189. printf("The house wins.\n"); 190. return ; 191. } 192. if ( (total[DEALER] > 21) && (total[PLAYER] > 21) ) 193. { 194. printf("%s", "Nobody wins.\n"); 195. return ; 196. } 197. if ((total[DEALER] >= total[PLAYER])&& (total[DEALER] < 21)) 198. { 199. printf("The house wins.\n"); 200. return ; 201. } 202. printf("%s%c","You win!\n",BELL); 203. return; 204. } 205. 206. char getAns(char mesg[]) 207. { 208. char ans; 209. printf("%s", mesg); 210. ans = getchar(); 211. getchar(); 212. return toupper(ans); 213. } 214. 215. void dispTitle(void) 216. { 217. int i = 0 ; 218. while(i<25) 219. { 220. printf("\n"); 221. i++; 222. } 223. printf("\n\n*Step right up to the Blackjack tables*\n\n"); 224. return ; 225. } 继续走查dispCard()函数: 20. void dispCard(int cardDrawn,int points[2]); 130. void dispCard(int cardDrawn, int points[2]) 131. { 132. switch(cardDrawn) 133. { 134. case(11): printf("%s\n","Jack"); 135. points[ACELOW] += 10; 136. points[ACEHIGH] += 10; 137. break; 138. case(12): printf("%s\n","Queen"); 139. points[ACELOW] += 10; 140. points[ACEHIGH] += 10; 141. break; 142. case(13): printf("%s\n","King"); 143. points[ACELOW] += 10; 144. points[ACEHIGH] += 10; 145. break; 146. default : points[ACELOW] += cardDrawn; 147. if(cardDrawn==1) 148. { 149. printf("%s\n","Ace"); 150. points[ACEHIGH]+= 11; 151. } 152. else 153. { 154. points[ACEHIGH]+=cardDrawn; 155. printf("%d\n",cardDrawn); 156. } 157. } 158. return ; 159. } dispCard()函数的功能是显示抽到的牌的点数并计算抽牌者目前的总点数。这个函数最主要的毛病是可读性差,原因主要有两点,第一,在switch语句中蹩脚地嵌套了一句if语句,实际上这个switch语句可以这样写: void dispCard(int cardDrawn,int points[]); void dispCard(int cardDrawn, int points[]) { switch(cardDrawn) { case 11: puts("Jack"); points[ACELOW] += 10; points[ACEHIGH] += 10; break; case 12: puts("Queen"); points[ACELOW] += 10; points[ACEHIGH] += 10; break; case 13: puts("King"); points[ACELOW] += 10; points[ACEHIGH] += 10; break; case 1 :puts("Ace"); points[ACELOW] += 1 ; points[ACEHIGH] += 11; break; default :printf("%d\n",cardDrawn); points[ACELOW] += cardDrawn; points[ACEHIGH] += cardDrawn; break; } } 显然要好看得多。 void dispCard(int cardDrawn); void dispCard(int cardDrawn) { switch(cardDrawn) { case 11: puts("Jack"); break; case 12: puts("Queen"); break; case 13: puts("King"); break; case 1 :puts("Ace"); break; default :printf("%d\n",cardDrawn); break; } } void update(int cardDrawn,int points[]); void update(int cardDrawn, int points[]) { switch(cardDrawn) { case 11: case 12: case 13: points[ACELOW] += 10; points[ACEHIGH] += 10; break; case 1 :points[ACELOW] += 1 ; points[ACEHIGH] += 11; break; default :points[ACELOW] += cardDrawn; points[ACEHIGH] += cardDrawn; break; } } 这样代码更简单。 40. playerGetsCard(&numCards,cards,playerPoints); 41. playerGetsCard(&numCards,cards,playerPoints); 这两行的意思是在dealer(计算机)取得一张牌后,player开始抽牌。由于player至少要抽两张牌,所以连续两处调用playerGetsCard()函数。然而查看一下这个函数的定义就会发现: 24. void playerGetsCard(int *numCards,int cards[52], 25. int playerPoints[2]); 101. void playerGetsCard(int *numCards,int cards[52],int playerPoints[2]) 102. { 103. int newCard; 104. newCard = dealCard(numCards, cards); 105. printf("You draw:"); 106. dispCard(newCard,playerPoints); 107. } 这个函数其实与dealerGetsCard()函数是一样的函数。同样的函数写了两次,无论如何都是很垃圾的写法。 写代码有一条基本原则——要“拽”DRY(Don’t repeat yourself)(参见http://www.cnblogs.com/pmer/archive/2011/07/16/2108436.html)。相同的函数定义了两次就是不够“拽”。 由于这两个函数基本相同,所以很容易合并为一个。它们的差别只在 105. printf("You draw:"); 和 114. printf("The dealer draws:"); 这两句,可以通过为函数增加一个参数的办法统而为一,也可以把这两句从函数中直接剥离,这时playerGetsCard()和dealerGetsCard()这两个函数本身都没有存在的必要性了。即在main()中直接可调用dispCard()函数: int main(void) { /*……*/ do{ /*……*/ printf("The dealer draws:"); dispCard ( dealCard( numCards , cards ) , dealerPoints ) ; printf("You draw:"); dispCard ( dealCard( numCards , cards ) , playerPoints) ; /*……*/ } while( getAns("\nPlay again(Y/N)?") == 'Y' ); /*询问是否继续*/ return 0; } main()中的 42. do 43. { 44. ans = getAns("Hit or stand (H/S)?"); 45. if ( ans == 'H' ) 46. { 47. playerGetsCard(&numCards,cards,playerPoints); 48. } 49. } 50. while( ans != 'S' ); 的作用是让player输入。如果输入为H,则继续抽取一张牌;如果输入为S,则player取牌过程结束;如果输入其他字符,则继续提问。 这段代码的逻辑有些复杂化。如果我写,大概会按下面方式写: do { char ans; ans = getAns("Hit or stand (H/S)?"); if ( ans == 'H' ) playerGetsCard(&numCards,cards,playerPoints); if ( ans == ' S ' ) break; } while( 1 ); 并且把它抽象为一个函数。 |
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