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c#做动态(gif)中文验证码c#做动态(gif)中文验证码

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

 无意中在国外论坛发现一个gif动画类,我使用它来制作了一个动态验证码 ;

一:首先新建一个类库 

  1:新建AnimatedGifEncoder类

  

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
 
namespace Common.Gif
{
 
    #region Java
    /**
 * Class AnimatedGifEncoder - Encodes a GIF file consisting of one or
 * more frames.
 * <pre>
 * Example:
 *    AnimatedGifEncoder e = new AnimatedGifEncoder();
 *    e.start(outputFileName);
 *    e.setDelay(1000);   // 1 frame per sec
 *    e.addFrame(image1);
 *    e.addFrame(image2);
 *    e.finish();
 * </pre>
 * No copyright asserted on the source code of this class.  May be used
 * for any purpose, however, refer to the Unisys LZW patent for restrictions
 * on use of the associated LZWEncoder class.  Please forward any corrections
 *
 * @author Kevin Weiner, FM Software
 * @version 1.03 November 2003
 *
 */
    #endregion
 
    public class AnimatedGifEncoder
    {
        protected int width; // image size
        protected int height;
        protected Color transparent = Color.Empty; // transparent color if given
        protected int transIndex; // transparent index in color table
        protected int repeat = -1; // no repeat
        protected int delay = 0; // frame delay (hundredths)
        protected bool started = false; // ready to output frames
        //  protected BinaryWriter bw;
        //protected FileStream fs;
        protected Stream fs;
 
        protected Image image; // current frame
        protected byte[] pixels; // BGR byte array from frame
        protected byte[] indexedPixels; // converted frame indexed to palette
        protected int colorDepth; // number of bit planes
        protected byte[] colorTab; // RGB palette
        protected bool[] usedEntry = new bool[256]; // active palette entries
        protected int palSize = 7; // color table size (bits-1)
        protected int dispose = -1; // disposal code (-1 = use default)
        protected bool closeStream = false; // close stream when finished
        protected bool firstFrame = true;
        protected bool sizeSet = false; // if false, get size from first frame
        protected int sample = 10; // default sample interval for quantizer
 
        /**
         * Sets the delay time between each frame, or changes it
         * for subsequent frames (applies to last frame added).
         *
         * @param ms int delay time in milliseconds
         */
        public void SetDelay(int ms)
        {
            delay = (int)Math.Round(ms / 10.0f);
        }
 
        /**
         * Sets the GIF frame disposal code for the last added frame
         * and any subsequent frames.  Default is 0 if no transparent
         * color has been set, otherwise 2.
         * @param code int disposal code.
         */
        public void SetDispose(int code)
        {
            if (code >= 0)
            {
                dispose = code;
            }
        }
 
        /**
         * Sets the number of times the set of GIF frames
         * should be played.  Default is 1; 0 means play
         * indefinitely.  Must be invoked before the first
         * image is added.
         *
         * @param iter int number of iterations.
         * @return
         */
        public void SetRepeat(int iter)
        {
            if (iter >= 0)
            {
                repeat = iter;
            }
        }
 
        /**
         * Sets the transparent color for the last added frame
         * and any subsequent frames.
         * Since all colors are subject to modification
         * in the quantization process, the color in the final
         * palette for each frame closest to the given color
         * becomes the transparent color for that frame.
         * May be set to null to indicate no transparent color.
         *
         * @param c Color to be treated as transparent on display.
         */
        public void SetTransparent(Color c)
        {
            transparent = c;
        }
 
        /**
         * Adds next GIF frame.  The frame is not written immediately, but is
         * actually deferred until the next frame is received so that timing
         * data can be inserted.  Invoking <code>finish()</code> flushes all
         * frames.  If <code>setSize</code> was not invoked, the size of the
         * first image is used for all subsequent frames.
         *
         * @param im BufferedImage containing frame to write.
         * @return true if successful.
         */
        public bool AddFrame(Image im)
        {
            if ((im == null) || !started)
            {
                return false;
            }
            bool ok = true;
            try
            {
                if (!sizeSet)
                {
                    // use first frame's size
                    SetSize(im.Width, im.Height);
                }
                image = im;
                GetImagePixels(); // convert to correct format if necessary
                AnalyzePixels(); // build color table & map pixels
                if (firstFrame)
                {
                    WriteLSD(); // logical screen descriptior
                    WritePalette(); // global color table
                    if (repeat >= 0)
                    {
                        // use NS app extension to indicate reps
                        WriteNetscapeExt();
                    }
                }
                WriteGraphicCtrlExt(); // write graphic control extension
                WriteImageDesc(); // image descriptor
                if (!firstFrame)
                {
                    WritePalette(); // local color table
                }
                WritePixels(); // encode and write pixel data
                firstFrame = false;
            }
            catch (IOException e)
            {
                ok = false;
            }
 
            return ok;
        }
 
        /**
         * Flushes any pending data and closes output file.
         * If writing to an OutputStream, the stream is not
         * closed.
         */
        public bool Finish()
        {
            if (!started) return false;
            bool ok = true;
            started = false;
            try
            {
                fs.WriteByte(0x3b); // gif trailer
                fs.Flush();
                if (closeStream)
                {
                    fs.Close();
                }
            }
            catch (IOException e)
            {
                ok = false;
            }
 
            // reset for subsequent use
            transIndex = 0;

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