结构体属性使用set和get访问器时,只能通过"="赋值对属性进行改变,因为你永远只能访问到属性的副本,不会改变属性本身。
using UnityEngine;
using System.Collections;
public class Test:MonoBehaviour{
private Vector2 m_size;
public Vector2 size{get; private set;}
private void Start(){
m_size.Set(1,1);
Debug.Log("m_size:"+m_size);//output: m_size:(1.0, 1.0)
size.Set(1,1);
Debug.Log("sizeA:"+size);//ouput: sizeA:(0.0, 0.0)
size=new Vector2(0.5f,0.5f);
Debug.Log("sizeB:"+size);//ouput: sizeB:(0.5, 0.5)
size.Set(0.6f,0.6f);
Debug.Log("sizeC:"+size);//ouput: sizeC:(0.5, 0.5)
}
}
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