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实现方法:分3个类实现,分别为猫类,老鼠类,主人类。 猫类:定义一个猫叫事件; 老鼠类:订阅猫叫事件,在猫发出叫声这个事件后,老鼠逃跑; 主人类:类似于老鼠类,在猫发出叫声这个事件后,主人醒来; 猫类实现如下: using System; namespace CarCry { ///<summary> /// 猫类的定义 ///</summary> public class Cat { //猫名 private string _name; //猫叫事件 public event EventHandler<CatCryEventArgs> CatCryEvent; ///<summary> /// 构造函数 ///</summary> ///<param name="name">名字参数</param> public Cat( string name ) { _name = name; } ///<summary> /// 促发猫叫的事件 ///</summary> public void CatCry() { CatCryEventArgs args = new CatCryEventArgs(_name); Console.WriteLine(args); CatCryEvent(this, args); } } ///<summary> /// 猫叫事件参数 ///</summary> public class CatCryEventArgs:EventArgs { //发出叫声的猫的名字 private string _catname; ///<summary> /// 构造函数 ///</summary> public CatCryEventArgs( string catname ):base() { _catname = catname; } ///<summary> /// 输出参数内容 ///</summary> public override string ToString() { return "猫 " + _catname + " 叫了"; } } } //老鼠类实现如下: using System; using System.Collections.Generic; using System.Text; namespace CarCry { public class Mouse { //老鼠名字 private string _name; ///<summary> /// 构造函数 ///</summary> ///<param name="name">老鼠的名字</param> ///<param name="cat">发出叫声的猫</param> public Mouse( string name, Cat cat ) { _name = name; cat.CatCryEvent += CatCryHandle;//订阅猫叫事件 } ///<summary> /// 猫叫事件处理 ///</summary> ///<param name="sender"></param> ///<param name="args"></param> private void CatCryHandle( object sender, CatCryEventArgs args ) { Run(); } ///<summary> /// 逃跑方法 ///</summary> private void Run() { Console.WriteLine("老鼠 " + _name + " 逃跑了"); } } } //主人类实现如下: using System; using System.Collections.Generic; using System.Text; namespace CarCry { public class Master { //主人名字 private string _name; ///<summary> /// 构造函数,订阅事件 ///</summary> ///<param name="name">主人名字</param> ///<param name="cat">猫</param> public Master( string name, Cat cat ) { _name = name; cat.CatCryEvent += CatCryHandler;//订阅猫叫事件 } ///<summary> /// 猫叫事件处理 ///</summary> ///<param name="sender"></param> ///<param name="args">猫叫事件</param> private void CatCryHandler( object sender, CatCryEventArgs args ) { WakeUp(); } ///<summary> /// 主人醒了事件 ///</summary> private void WakeUp() { Console.WriteLine("主人 " + _name + " 醒了"); } } } //主函数的调用如下: using System; using System.Collections.Generic; using System.Text; namespace CarCry { class MainClass { static void Main( string[] args ) { Console.WriteLine("开始模拟"); Cat cat = new Cat("Tom"); Mouse mouse1 = new Mouse("Jack", cat); Mouse mouse2 = new Mouse("jackson", cat); Master master = new Master("Tao", cat); Master master2 = new Master("Hong", cat); cat.CatCry(); Console.ReadLine(); } } } |
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