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MachineJP类: 第1部分:串口初始化,串口数据读写 using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using MachineJPDll.Models; using MachineJPDll.Utils; namespace MachineJPDll { /// <summary> /// 售货机接口(骏鹏接口) /// </summary> public partial class MachineJP { #region 变量 /// <summary> /// 串口资源 /// </summary> private SerialPort m_SerialPort = null; /// <summary> /// 待发送给串口的命令列表 /// </summary> private List<Cmd> m_CommandList = new List<Cmd>(); /// <summary> /// 等待ACK_RPT或NAK_RPT的PC端向VMC端发送的消息列表 /// </summary> private List<MT> m_WaitResultMTList = new List<MT>(); /// <summary> /// 从串口接收的数据集合(数据已通过验证) /// </summary> private ReceiveDataCollection m_ReceiveDataCollection = new ReceiveDataCollection(); #endregion #region 构造函数与析构函数 /// <summary> /// 售货机接口(骏鹏接口) /// </summary> public MachineJP() { } ~MachineJP() { if (m_SerialPort != null) { m_SerialPort.Close(); m_SerialPort.Dispose(); m_SerialPort = null; } } #endregion #region 读取串口数据 /// <summary> /// 读取串口数据 /// </summary> /// <returns>从串口读取的数据</returns> private byte[] ReadPort() { //读取串口数据 DateTime dt = DateTime.Now; while (m_SerialPort.BytesToRead < 2) { Thread.Sleep(1); if (DateTime.Now.Subtract(dt).TotalMilliseconds > 1500) //超时 { return new byte[0]; } } List<byte> recList = new List<byte>(); byte[] recData = new byte[m_SerialPort.BytesToRead]; m_SerialPort.Read(recData, 0, recData.Length); recList.AddRange(recData); int length = recData[1] + 2; //报文数据总长度 while (recList.Count < length) { if (m_SerialPort.BytesToRead > 0) { recData = new byte[m_SerialPort.BytesToRead]; m_SerialPort.Read(recData, 0, recData.Length); recList.AddRange(recData); } Thread.Sleep(1); } return recList.ToArray(); } #endregion #region 向串口发送数据 /// <summary> /// 向串口发送数据 /// </summary> /// <param name="cmd">待发送的命令</param> /// <param name="SN">序列号</param> private void WritePort(Cmd cmd, byte SN) { //发送数据 List<byte> sendData = cmd.Data; sendData[1] = (byte)sendData.Count; sendData[2] = SN; byte[] checkCode = CommonUtil.CalCheckCode(sendData, sendData.Count); sendData.AddRange(checkCode); if (cmd.Mt != null) { m_WaitResultMTList.Add(cmd.Mt); } m_SerialPort.Write(sendData.ToArray(), 0, sendData.Count); LogHelper.Log(LogMsgType.Info, true, sendData.ToArray()); } #endregion #region 发送ACK消息 /// <summary> /// 发送ACK消息 /// </summary> /// <param name="SN">序列号</param> private void SendACK(byte SN) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x80 }; WritePort(new Cmd(sendData), SN); } #endregion #region Init 初始化 /// <summary> /// 初始化 /// </summary> /// <param name="com">串口号(例:COM1)</param> public void Init(string com) { if (m_SerialPort == null) { m_SerialPort = new SerialPort(com, 9600, Parity.None, 8, StopBits.One); m_SerialPort.ReadBufferSize = 1024; m_SerialPort.WriteBufferSize = 1024; m_SerialPort.DataReceived += new SerialDataReceivedEventHandler(serialPort_DataReceived); } if (!m_SerialPort.IsOpen) { m_SerialPort.Open(); } GET_SETUP(); CONTROL_IND(0x13, new byte[] { 0x00 }); //初始化完成标志 GET_STATUS(); SetDecimalPlaces(2); //设置小数点位数 } #endregion #region Close 关闭连接 /// <summary> /// 关闭连接 /// </summary> public void Close() { m_SerialPort.Close(); } #endregion #region 接收串口数据 /// <summary> /// 接收串口数据 /// </summary> /// <param name="type">消息类型</param> /// <param name="subtype">消息子类型</param> public byte[] Receive(byte type, byte subtype) { return m_ReceiveDataCollection.Get(type, subtype); } /// <summary> /// 接收串口数据 /// </summary> /// <param name="type">消息类型</param> /// <param name="subtype">消息子类型</param> public byte[] WaitReceive(byte type, byte subtype) { DateTime time = DateTime.Now; while (true) { byte[] receiveData = m_ReceiveDataCollection.Get(type, subtype); if (receiveData != null) return receiveData; if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null; Thread.Sleep(50); } } /// <summary> /// 接收串口数据 /// </summary> /// <param name="type">消息类型</param> public byte[] WaitReceive(byte type) { DateTime time = DateTime.Now; while (true) { byte[] receiveData = m_ReceiveDataCollection.Get(type); if (receiveData != null) return receiveData; if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null; Thread.Sleep(50); } } #endregion #region 判断消息是否发送成功 /// <summary> /// 判断消息是否发送成功 /// </summary> public bool SendSuccess(byte type, byte subtype) { DateTime time = DateTime.Now; while (true) { if (DateTime.Now.Subtract(time).TotalMinutes > 3) { return false; } byte[] ack = m_ReceiveDataCollection.Get(type, subtype); byte[] nak = m_ReceiveDataCollection.Get(type, subtype); if (ack != null) return true; if (nak != null) return false; Thread.Sleep(1); } } #endregion } } 第2部分:接收串口数据,并响应货机,向货机发送数据 using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using MachineJPDll.Models; using MachineJPDll.Utils; /* * VMC->PC数据的接收,货机事件的分发 */ namespace MachineJPDll { partial class MachineJP { #region serialPort_DataReceived /// <summary> /// 数据接收事件的方法 /// </summary> public void serialPort_DataReceived(object obj, SerialDataReceivedEventArgs args) { byte[] receiveData = ReadPort(); if (CommonUtil.ValidReceiveData(receiveData)) //只处理验证正确的数据,不正确的数据抛弃不处理 { LogHelper.Log(LogMsgType.Info, false, receiveData); byte SN = CommonUtil.GetSN(receiveData); MT mt = new MT(receiveData); #region 轮询(POLL) if (mt.Type == 0x03) { if (m_CommandList.Count > 0) { WritePort(m_CommandList[0], SN); m_CommandList.RemoveAt(0); } else { //发送ACK消息 SendACK(SN); } } #endregion #region 发送ACK消息 if (CommonUtil.NeedACK(receiveData)) { SendACK(SN); //发送ACK消息 } #endregion #region VMC系统参数 if (mt.Type == 0x05) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region ACK_RPT或NAK_RPT if (mt.Type == 0x01 //ACK_RPT || mt.Type == 0x02) //NAK_RPT { if (m_WaitResultMTList.Count > 0) { m_ReceiveDataCollection.Add(m_WaitResultMTList[0].Type, m_WaitResultMTList[0].Subtype, receiveData); m_WaitResultMTList.RemoveAt(0); } } #endregion #region INFO_RPT 数据报告 if (mt.Type == 0x11) { #region 纸币器信息 if (mt.Subtype == 16) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region 硬币器信息 if (mt.Subtype == 17) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region 用户投币余额 if (mt.Subtype == 3) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion } #endregion #region VENDOUT_RPT 出货报告 if (mt.Type == 0x08) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region STATUS_RPT VMC整机状态报告 if (mt.Type == 0x0D) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region SALEPRICE_IND 设置当前商品售价 if (mt.Type == 0x8E) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region PAYIN_RPT VMC发送现金投币报告给PC if (mt.Type == 0x06) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region PAYOUT_RPT 出币报告 if (mt.Type == 0x07) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region COST_RPT VMC扣款报告 if (mt.Type == 0x10) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region ACTION_RPT 售货机行为报告 if (mt.Type == 0x0B) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region HUODAO_RPT VMC货道报告 if (mt.Type == 0x0E) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion } else //接收到的数据没有验证通过 { LogHelper.LogException(LogMsgType.Error, false, "数据异常", receiveData); } } #endregion } } 第3部分:货机状态、投币、出货等接口 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using MachineJPDll.Enums; using MachineJPDll.Models; using MachineJPDll.Utils; /* * PC->VMC数据的发送(并非直接发送,只是添加到发送列表) */ namespace MachineJPDll { partial class MachineJP { #region GET_SETUP /// <summary> /// PC通知VMC发送VMC_SETUP /// </summary> public VmcSetup GET_SETUP() { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x90 }; m_CommandList.Add(new Cmd(sendData)); byte[] receiveData = WaitReceive(0x05); if (receiveData != null) { return new VmcSetup(receiveData); } return null; } #endregion #region CONTROL_IND PC控制售货机完成对应的动作 /// <summary> /// PC控制VMC /// </summary> public bool CONTROL_IND(byte subtype, byte[] value) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x85 }; sendData.Add(subtype); if (value != null && value.Length > 0) { sendData.AddRange(value); } m_CommandList.Add(new Cmd(sendData, new MT(sendData))); return SendSuccess(0x85, subtype); } #endregion #region 设置小数点位数 /// <summary> /// 设置小数点位数 /// 用于PC 通知VMC,双方的金额数据比例系数关系,PC 每次启动时,都会给 /// VMC 下发一次type=18 的消息,VMC 需要自己永久保存该数据,直到被PC 再 /// 次更新。 /// 取值范围:0、1、2 分别表示以 元、 角 、分 为单位 /// </summary> public bool SetDecimalPlaces(int data) { return CONTROL_IND(18, new byte[] { (byte)data }); } #endregion #region GET_STATUS PC通知VMC发送STATUS_RPT /// <summary> /// PC通知VMC发送STATUS_RPT /// </summary> public StatusRpt GET_STATUS() { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x86 }; m_CommandList.Add(new Cmd(sendData)); byte[] receiveData = WaitReceive(0x0D); if (receiveData != null) { return new StatusRpt(receiveData); } return null; } #endregion #region GET_INFO PC通知VMC发送INFO_RPT /// <summary> /// PC通知VMC发送INFO_RPT /// </summary> public byte[] GET_INFO(byte subtype) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8C }; sendData.Add(subtype); m_CommandList.Add(new Cmd(sendData)); return WaitReceive(0x11); } #endregion #region VENDOUT_IND 出货 /// <summary> /// PC出货指示 /// </summary> /// <param name="device">售货机的箱体号 例如柜1 为 0x01 以此类推</param> /// <param name="method">method =1:VMC 通过商品ID 指示出货,如果商品ID 不存在,回复NAK_RPT method =2:VMC 通过货道ID 指示VMC 出货,如果货道ID 不存在,回复NAK_RPT</param> /// <param name="sp_id_hd_id">sp_id:通过商品ID 指示VMC 出货 hd_id:通过货道ID 指示VMC 出货</param> /// <param name="type">如果type=0,cost 代表本次出货扣款金额 如果TYPE 不为0,则COST 必须为0</param> /// <param name="cost">cost 代表本次出货扣款金额</param> public VendoutRpt VENDOUT_IND(byte device, byte method, byte sp_id_hd_id, byte type, int cost) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x83 }; sendData.AddRange(new byte[] { device, method, sp_id_hd_id, type }); sendData.AddRange(CommonUtil.Int2ByteArray(cost, 2)); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); if (SendSuccess(0x83, 0x00)) { byte[] receiveData = WaitReceive(0x08); if (receiveData != null) { return new VendoutRpt(receiveData); } } return null; } #endregion #region HUODAO_SET_IND 设置货道商品数量 /// <summary> /// PC通知VMC,当前货道对应商品的数量等信息 /// </summary> /// <param name="device">表示箱柜号</param> /// <param name="huodao">zyxxxxxx “z”固定填0 “y”固定填0 “xxxxxx”,表示商品余量,如果商品余量大于63,则统一为63</param> public bool HUODAO_SET_IND(byte device, List<int> huodao) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8F }; sendData.Add(device); for (int i = 0; i < huodao.Count; i++) { if (huodao[i] > 63) { huodao[i] = 63; } } sendData.AddRange(huodao.ConvertAll<byte>(a => (byte)a)); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); return SendSuccess(0x8F, 0x00); } #endregion #region SALEPRICE_IND 设置当前商品售价 /// <summary> /// PC通知VMC,当前商品售价 /// </summary> /// <param name="device">表示箱柜号</param> /// <param name="type">表示设置单价的方式;Type = 0:为按商品ID 发送单价,可以变长发送,商品种类最大不超过80 个;Type = 1: 为按货道号发送,固定发送80 个货道的单价信息</param> /// <param name="sp_price">商品售价</param> public bool SALEPRICE_IND(byte device, byte type, List<int> sp_price) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8E }; sendData.Add(device); sendData.Add(type); sendData.AddRange(sp_price.ConvertAll<byte>(a => (byte)a)); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); return SendSuccess(0x8E, 0x00); } #endregion #region PAYOUT_IND PC指示VMC出币 /// <summary> /// PC指示VMC出币 /// </summary> /// <param name="device">出币设备</param> /// <param name="value">本次出币总金额</param> /// <param name="type">出币类型 无需理解type 的含义,只需要在出币完成后的PAYOUT_RPT 中将该type 值回传给PC 即可</param> public PayoutRpt PAYOUT_IND(PayoutType device, int value, byte type) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x89 }; sendData.Add((byte)device); sendData.AddRange(CommonUtil.Int2ByteArray(value, 全部评论
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