装箱:一种接受值类型的值,根据这个值在堆中创建一个完整的引用类型对象并返回对象的引用(堆地址)的隐式转换
int i_number = 2; //在栈中声明int类型i_Number变量并初始化
object o_number = null; //在栈中声明object类型的o_Number变量并初始化值为null,不在堆中分配内存
o_number = i_number; //装箱过程 如下图所示①→②→③
Console.WriteLine(o_number);
装箱过程:1.在托管堆分配好内存,分配的内存量是值类型的字段需要的内存量(类型对象指针和同步索引块);
2.值类型的字段复制到新分配的堆内存;
3.将新分配的堆地址放入栈中的变量内;
拆箱:将装箱的对象转换为值类型的过程(显示转换)
object o_Number = 1; //装箱
int i_Number = (int)o_Number; //拆箱
Console.WriteLine(i_Number);
拆箱过程:1.获取已装箱的对象各个字段的地址;
2.将字段包含的值复制到值类型的实例中;
装箱和拆箱测试
class Program
{
private static void Main(string[] args)
{
ValueTypeTestMethod();
Console.ReadKey();
}
private static void ValueTypeTestMethod()
{
const int count = 10000000; //循环的次数
using (new OperationTimer("List<int> Type(int)"))
{
List<int> list = new List<int>();
for (int i = 0; i < count; i++)
{
list.Add(i); //泛型不装箱
int x = list[i]; //不拆箱
}
list = null;
}
using (new OperationTimer("ArrayList Type(int)"))
{
ArrayList arrayList = new ArrayList();
for (int i = 0; i < count; i++)
{
arrayList.Add(i); //会进行装箱
int x = (int)arrayList[i]; //进行拆箱
}
arrayList = null;
}
}
}
internal sealed class OperationTimer : IDisposable
{
private long m_StartTime;
private string m_MSG;
private int m_CollectionCount;
public OperationTimer(String msg)
{
PrepareForOperation(); //强制垃圾回收
m_MSG = msg;
m_CollectionCount = GC.CollectionCount(0);
m_StartTime = Stopwatch.GetTimestamp();
}
public void Dispose()
{
Console.WriteLine("{0,6:###.00} seconds (GC={1,3}) {2}", (Stopwatch.GetTimestamp() - m_StartTime) / (double)Stopwatch.Frequency, GC.CollectionCount(0) - m_CollectionCount, m_MSG);
}
private static void PrepareForOperation()
{
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
}
}
集合 |
List<int> |
ArrayList |
时间(s) |
垃圾回收次数 |
时间(s) |
垃圾回收次数 |
64位程序 |
.20 |
3 |
1.37 |
44 |
32位程序 |
.22 |
3 |
1.57 |
23 |
注意:从上面测试看出List<int>和ArrayList在所耗时间和垃圾回收区别都是在很大的,所以用泛型List<int>代替ArrayList是一个很好的习惯!同时也避免在循环中大量的装箱和拆箱操作;
|
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