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//这个线程池存在一定的BUG 如果没有多线程编程基础的先生请谨慎使用 //我放弃了这种模板方式的线程池,最好不要使用!!!!!!! ThreadPool.h { #ifndef __THREADPOOL_H__ #define __THREADPOOL_H__ #include <memory> #include <mutex> #include <iostream> #include <thread> #include <vector> typedef unsigned int THREADHANDLE; static THREADHANDLE ThreadHanle = -1; #define THREADBEGIN(var) if(var == ThreadHanle){return;} /* #include "ThreadPool.h" mutex m; void func(int threadID) { while (true) { THREADBEGIN(threadID); std::lock_guard<mutex> lg(m); static int time = GetTickCount(); static int index = 0; if (GetTickCount() - time >= 1000) { std::cout << index <<" threadNum: "<< threadID << std::endl; time = GetTickCount(); index++; } } } int Main() { system("color 2"); ThreadPool<shared_ptr<thread>> T; int count = 5; for (int i = 0; i < count; i++) { shared_ptr<thread> ptrT(new thread(func, i)); T.addChild(std::move(ptrT)); } std::cout << "线程初始完毕!" << std::endl; T.stop(); system("pause"); return 0; } */ using namespace std; template<typename PTRTHREAD> class ThreadPool:public thread { vector<shared_ptr<thread>> *m_vThread = nullptr; public: ThreadPool(); ThreadPool(PTRTHREAD Thread); ~ThreadPool(); //返回当前这个线程的位置,不是ID int addChild(PTRTHREAD Thread); //停止一个线程 void stop(THREADHANDLE ThreadID); //停止所有线程 void stop(); private: //void start(); }; template<typename PTRTHREAD> inline ThreadPool<PTRTHREAD>::ThreadPool() { m_vThread = new vector<shared_ptr<thread>>(); } //没有join() template<typename PTRTHREAD> inline ThreadPool<PTRTHREAD>::ThreadPool(PTRTHREAD Template) { m_vThread = new vector<shared_ptr<thread>>(); m_vThread->push_back(Template); /* 下面他妈两种方法都可以 由于继承了thread 所以可以访问get()这个受保护的函数 */ //m_vThread[0].begin()->get()->join(); //m_vThread->begin()->get()->join(); } template<typename PTRTHREAD> inline ThreadPool<PTRTHREAD>::~ThreadPool() { if (m_vThread != nullptr) { for (vector<shared_ptr<thread>>::iterator i = this->m_vThread->begin(); i != this->m_vThread->end(); i++) { //如果智能指针不为empty if ((*i)) { bool ret = i->get()->joinable(); //如果可以join() if (ret) { i->get()->join(); } i->reset(); } } m_vThread->clear(); delete m_vThread; m_vThread = nullptr; } } template<typename PTRTHREAD> int ThreadPool<PTRTHREAD>::addChild(PTRTHREAD ptrThread) { this->m_vThread->push_back(ptrThread); int ret = this->m_vThread->size() - 1; return ret; } template<typename PTRTHREAD> void ThreadPool<PTRTHREAD>::stop(THREADHANDLE ThreadID) { if (!this->m_vThread->empty()) { int i = 0; for (vector<shared_ptr<thread>>::iterator it = this->m_vThread->begin(); it != this->m_vThread->end(); it++,i++) { if (i == ThreadID) { if ((*it)) { ThreadHanle = ThreadID; bool ret = it->get()->joinable(); if (ret) { it->get()->join(); printf("成功结束线程 <ID = %d> ......\n",ThreadID); } it->reset(); it = this->m_vThread->erase(it); //直接return 就不用else return; } } //else //{ // it++; // i++; //} } } } template<typename PTRTHREAD> void ThreadPool<PTRTHREAD>::stop() { if (!this->m_vThread->empty()) { int i = 0; for (vector<shared_ptr<thread>>::iterator it = this->m_vThread->begin(); it != this->m_vThread->end(); ) { if ((*it)) { ThreadHanle = i; bool ret = it->get()->joinable(); if (ret) { it->get()->join(); printf("成功结束线程 <ID = %d> ......\n", ThreadHanle); it->reset(); it = this->m_vThread->erase(it); i++; } else { it++, i++; } } } } } #endif // !__THREADPOOL_H__
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