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工作中常用到的一些知识点,总是用完就忘,第一次尝试用博客记录下来,以备后用; Socket通讯,Socket(套接字)是基于TCP/IP通讯方式的封装好的类,调用时需要添加下面的服务引用: ....... 窗体页面搭建,上面为服务器区,下面为客户端区:
建立两个类,一个表示服务器,一个表示客户端, 首先建立服务器类: 1.声明变量:IP地址,端口号,EndPoint,Socket类,数据Buffer等 1 string ip;//IP地址 2 string port;//端口号 3 IPEndPoint endPoint;//网络端点 4 Socket socServer;//侦听连接套接字 5 Socket socClient;//通讯套接字 6 byte[] dataReceived = new byte[50000]; 7 8 public delegate void delegateDisplayMsg(string type,string msg); 9 public delegateDisplayMsg OnDisplay; 10 11 public SocketServer() 12 { 13 socServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 14 }
2.侦听连接函数: public void StartListen(string ip,string port) { this.ip = ip; this.port = port; endPoint = new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(port)); socServer.Bind(endPoint); socServer.Listen(0); socServer.BeginAccept(new AsyncCallback(OnClientConnect), null); ShowMsg("Wait Connect"); } 3.接受数据函数: public void OnClientConnect(IAsyncResult asyn) { socClient = socServer.EndAccept(asyn); WaitForData(); ShowMsg("Client Connected " + socClient.RemoteEndPoint.ToString()); } public void WaitForData() { if (socClient != null) socClient.BeginReceive(dataReceived, 0, dataReceived.Length, SocketFlags.None, new AsyncCallback(OnDataReceived), null); } public void OnDataReceived(IAsyncResult asyn) { int dataLength = socClient.EndReceive(asyn); byte[] chars = new byte[dataLength]; Buffer.BlockCopy(dataReceived, 0, chars, 0, dataLength); string msg = Encoding.ASCII.GetString(chars); ShowMsg("<=" + msg); WaitForData(); } 4.发送数据函数: public void SendMsg(string msg) { byte[] data = Encoding.Default.GetBytes(msg); socClient.Send(data); ShowMsg("=>" + msg); } 然后建立客户端类: 1.声明变量 string ip;//IP地址 string port;//端口号 IPEndPoint endPoint;//网络端点 Socket socClient;//通讯套接字 byte[] dataReceived = new byte[50000];//数据Buffer public delegate void delegateDisplayMsg(string type,string msg); public delegateDisplayMsg OnDisplay; public SocketClient() { socClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); } 2.连接服务器函数: public void Connect(string ip, string port) { this.ip = ip; this.port = port; endPoint = new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(port)); socClient.BeginConnect(endPoint, new AsyncCallback(OnToConnected), null); } 3.接受数据函数: public void OnToConnected(IAsyncResult asyn) { socClient.EndConnect(asyn); WaitForData(); ShowMsg("Connect Success"); } public void WaitForData() { if (socClient != null) socClient.BeginReceive(dataReceived, 0, dataReceived.Length, SocketFlags.None, new AsyncCallback(OnDataReceived), null); } public void OnDataReceived(IAsyncResult asyn) { int dataLenth = socClient.EndReceive(asyn); byte[] chars = new byte[dataLenth]; Buffer.BlockCopy(dataReceived, 0, chars, 0, dataLenth); string msg = Encoding.ASCII.GetString(chars); ShowMsg("<=" + msg); WaitForData(); } 4.发送数据函数: public void SendMsg(string msg) { byte[] data = Encoding.Default.GetBytes(msg); socClient.Send(data); ShowMsg("=>" + msg); } 服务器类与客户端类,已经建立完成,下面对两个类进行实例化,并Link窗体控件的事件函数,如下: 1.实例化: public void Init() { Server = new SocketServer(); Client = new SocketClient(); Server.OnDisplay += ShowMsg; Client.OnDisplay += ShowMsg; } 2.按钮点击事件: private void btn_StartListen_Click(object sender, EventArgs e) { Server.StartListen(txt_serverIP.Text.ToString(), txt_serverPort.Text.ToString()); btn_StartListen.BackColor = Color.LimeGreen; } private void btn_Connect_Click(object sender, EventArgs e) { Client.Connect(txt_clientIP.Text.ToString(), txt_clientPort.Text.ToString()); } private void btn_serverSend_Click(object sender, EventArgs e) { Button b = (Button)sender; bool isServer = b.Name.Contains("server"); if (isServer) Server.SendMsg(txt_serverMsg.Text.ToString()); else Client.SendMsg(txt_clientMsg.Text.ToString()); } 现在启动程序,测试发送接收功能是否正常 至此,一个简单的Socket通讯模型已经完成,实际应用中还需考虑通讯异常,通讯协议,多个客户端通讯等事项,第一次写博,欢迎大家多多指正; |
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