MSDN中的一篇博文链接:Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript
This tutorial is part of the following series:
1 – Writing the core logic for camera, mesh & device object (this article) 2 – Drawing lines and triangles to obtain a wireframe rendering 3 – Loading meshes exported from Blender in a JSON format 4 – Filling the triangle with rasterization and using a Z-Buffer 4b – Bonus: using tips & parallelism to boost the performance 5 – Handling light with Flat Shading & Gouraud Shading 6 – Applying textures, back-face culling and WebGL
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