在线时间:8:00-16:00
迪恩网络APP
随时随地掌握行业动态
扫描二维码
关注迪恩网络微信公众号
What Is Ownershipownership这个单词有些不好翻译,刚开始就直接叫它“ownership”即可。这里简单说一下,我对它的理解, 从“数据结构与算法”的角度来看,ownership显然不是数据,那么它就一定是数据之间的关系;在这里,它描述了变量、变量在内存(栈与堆)上的地址、复合类型的引用、简单类型的复制、变量的作用范围(生命周期)等概念以及它们之间的关系。 下面为官方描述: All programs have to manage the way they use a computer’s memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it’s running. Because ownership is a new concept for many programmers, it does take some time to get used to. The good news is that the more experienced you become with Rust and the rules of the ownership system, the more you’ll be able to naturally develop code that is safe and efficient. Keep at it! 栈与堆
栈:数据的操作永远在栈顶,不需要内存寻址;定长; In many programming languages, you don’t have to think about the stack and the heap very often. But in a systems programming language like Rust, whether a value is on the stack or the heap has more of an effect on how the language behaves and why you have to make certain decisions. Parts of ownership will be described in relation to the stack and the heap later in this chapter, so here is a brief explanation in preparation. Both the stack and the heap are parts of memory that are available to your code to use at runtime, but they are structured in different ways. The stack stores values in the order it gets them and removes the values in the opposite order. This is referred to as last in, first out. Think of a stack of plates: when you add more plates, you put them on top of the pile, and when you need a plate, you take one off the top. Adding or removing plates from the middle or bottom wouldn’t work as well! Adding data is called pushing onto the stack, and removing data is called popping off the stack. The stack is fast because of the way it accesses the data: it never has to search for a place to put new data or a place to get data from because that place is always the top. Another property that makes the stack fast is that all data on the stack must take up a known, fixed size. Data with a size unknown at compile time or a size that might change can be stored on the heap instead. The heap is less organized: when you put data on the heap, you ask for some amount of space. The operating system finds an empty spot somewhere in the heap that is big enough, marks it as being in use, and returns a pointer, which is the address of that location. This process is called allocating on the heap, sometimes abbreviated as just “allocating.” Pushing values onto the stack is not considered allocating. Because the pointer is a known, fixed size, you can store the pointer on the stack, but when you want the actual data, you have to follow the pointer. Think of being seated at a restaurant. When you enter, you state the number of people in your group, and the staff finds an empty table that fits everyone and leads you there. If someone in your group comes late, they can ask where you’ve been seated to find you. Accessing data in the heap is slower than accessing data on the stack because you have to follow a pointer to get there. Contemporary processors are faster if they jump around less in memory. Continuing the analogy, consider a server at a restaurant taking orders from many tables. It’s most efficient to get all the orders at one table before moving on to the next table. Taking an order from table A, then an order from table B, then one from A again, and then one from B again would be a much slower process. By the same token, a processor can do its job better if it works on data that’s close to other data (as it is on the stack) rather than farther away (as it can be on the heap). Allocating a large amount of space on the heap can also take time. When your code calls a function, the values passed into the function (including, potentially, pointers to data on the heap) and the function’s local variables get pushed onto the stack. When the function is over, those values get popped off the stack. Keeping track of what parts of code are using what data on the heap, minimizing the amount of duplicate data on the heap, and cleaning up unused data on the heap so you don’t run out of space are all problems that ownership addresses. Once you understand ownership, you won’t need to think about the stack and the heap very often, but knowing that managing heap data is why ownership exists can help explain why it works the way it does. ownership rulesAs a first example of ownership, we’ll look at the scope of some variables. A scope is the range within a program for which an item is valid. Let’s say we have a variable that looks like this: let s = "hello"; The variable { // s is not valid here, it’s not yet declared let s = "hello"; // s is valid from this point forward // do stuff with s } // this scope is now over, and s is no longer valid In other words, there are two important points in time here:
At this point, the relationship between scopes and when variables are valid is similar to that in other programming languages. Now we’ll build on top of this understanding by introducing the
String类型String是rust中的字符串类型,可追加拼接;"abc"这种写法在rust中叫“字符串字面量”,等效于常量。它们之间的转化: let s = String::from("abc"); let s: String = "abc".to_string(); We’ve already seen string literals(比如"this is a string literals"), where a string value is hardcoded into our program. String literals are convenient, but they aren’t suitable for every situation in which we may want to use text. One reason is that they’re immutable. Another is that not every string value can be known when we write our code: for example, what if we want to take user input and store it? For these situations, Rust has a second string type, let s = String::from("hello"); The double colon (::) is an operator that allows us to namespace this particular from function under the String type rather than using some sort of name like string_from. let mut s = String::from("hello"); s.push_str(", world!"); // push_str() appends a literal to a String println!("{}", s); // This will print `hello, world!` So, what’s the difference here? Why can 内存分配In the case of a string literal, we know the contents at compile time, so the text is hardcoded directly into the final executable. This is why string literals are fast and efficient. But these properties only come from the string literal’s immutability. Unfortunately, we can’t put a blob of memory into the binary for each piece of text whose size is unknown at compile time and whose size might change while running the program. With the
That first part is done by us: when we call String::from, its implementation requests the memory it needs. This is pretty much universal in programming languages. However, the second part is different. In languages with a garbage collector (GC), the GC keeps track and cleans up memory that isn’t being used anymore, and we don’t need to think about it. Without a GC, it’s our responsibility to identify when memory is no longer being used and call code to explicitly return it, just as we did to request it. Doing this correctly has historically been a difficult programming problem. If we forget, we’ll waste memory. If we do it too early, we’ll have an invalid variable. If we do it twice, that’s a bug too. We need to pair exactly one allocate with exactly one free. Rust takes a different path: the memory is automatically returned once the variable that owns it goes out of scope { let s = String::from("hello"); // s is valid from this point forward // do stuff with s } // this scope is now over, and s is no // longer valid There is a natural point at which we can return the memory our Note: In C++, this pattern of deallocating resources at the end of an item’s lifetime is sometimes called Resource Acquisition Is Initialization (RAII). The drop function in Rust will be familiar to you if you’ve used RAII patterns. This pattern has a profound impact on the way Rust code is written. It may seem simple right now, but the behavior of code can be unexpected in more complicated situations when we want to have multiple variables use the data we’ve allocated on the heap. Let’s explore some of those situations now. Ways Variables and Data Interact:Move简单类型let x = 5; let y = x; We can probably guess what this is doing: “bind the value 5 to x; then make a copy of the value in x and bind it to y.” We now have two variables, x and y, and both equal 5. This is indeed what is happening, because integers are simple values with a known, fixed size, and these two 5 values are pushed onto the stack. 字符串let s1 = String::from("hello"); let s2 = s1; A The length is how much memory, in bytes, the contents of the When we assign Earlier, we said that when a variable goes out of scope, Rust automatically calls the To ensure memory safety, there’s one more detail to what happens in this situation in Rust. Instead of trying to copy the allocated memory, Rust considers fn main() { let s1 = String::from("不见得繁华"); let _s2 = s1; println!("{}, 怎会明白平淡的好!", s1); } You’ll get an error like this because Rust prevents you from using the invalidated reference [root@itoracle ownership]# cargo run Compiling ownership v0.1.0 (/usr/local/automng/src/rust/test/ownership) error[E0382]: borrow of moved value: `s1` --> src/main.rs:5:31 | 3 | let _s2 = s1; | -- value moved here 4 | 5 | println!("{}, 怎会明白平淡的好!", s1); | ^^ value borrowed here after move | = note: move occurs because `s1` has type `std::string::String`, which does not implement the `Copy` trait error: aborting due to previous error If you’ve heard the terms shallow copy and deep copy while working with other languages, the concept of copying the pointer, length, and capacity without copying the data probably sounds like making a shallow copy. But because Rust also invalidates the first variable, instead of being called a shallow copy, it’s known as a move.
That solves our problem! With only In addition, there’s a design choice that’s implied by this: Rust will never automatically create “deep” copies of your data. Therefore, any automatic copying can be assumed to be inexpensive in terms of runtime performance. 补充说明:with only s2 valid,这句话很重要,是ownership的核心理念之一;当你把s1指向s2后,s1的作用域并没有消失,只是不合法了,不能再使用了;任何对s1的引用,都不允许;s1在栈中的位置,s1指向的堆地址没有变,只是s1 不再具备ownership关系,在rust的概念中,以后只有s2,不能再通过s1做任何操作了。 Ways Variables and Data Interact:CloneIf we do want to deeply copy the heap data of the let s1 = String::from("hello"); let s2 = s1.clone(); println!("s1 = {}, s2 = {}", s1, s2);
Stack-Only Data:Copylet x = 5; let y = x; println!("x = {}, y = {}", x, y); But this code seems to contradict what we just learned: we don’t have a call to The reason is that types such as integers that have a known size at compile time are stored entirely on the stack, so copies of the actual values are quick to make. That means there’s no reason we would want to prevent So what types are
Ownership and functionsfn main() { let s = String::from("hello"); // s comes into scope takes_ownership(s); // s's value moves into the function... // ... and so is no longer valid here let x = 5; // x comes into scope makes_copy(x); // x would move into the function, // but i32 is Copy, so it’s okay to still // use x afterward } // Here, x goes out of scope, then s. But because s's value was moved, nothing // special happens. fn takes_ownership(some_string: String) { // some_string comes into scope println!("{}", some_string); } // Here, some_string goes out of scope and `drop` is called. The backing // memory is freed. fn makes_copy(some_integer: i32) { // some_integer comes into scope println!("{}", some_integer); } // Here, some_integer goes out of scope. Nothing special happens. If we tried to use Return Values and Scope
fn main() { let _s1 = gives_ownership(); // gives_ownership moves its return // value into s1 let _s2 = String::from("hello"); // s2 comes into scope let _s3 = takes_and_gives_back(_s2); // s2 is moved into // takes_and_gives_back, which also // moves its return value into s3 } // Here, s3 goes out of scope and is dropped. s2 goes out of scope but was // moved, so nothing happens. s1 goes out of scope and is dropped. fn gives_ownership() -> String { // gives_ownership will move its // return value into the function // that calls it let some_string = String::from("hello"); // some_string comes into scope some_string // some_string is returned and // moves out to the calling // function } // takes_and_gives_back will take a String and return one fn takes_and_gives_back(a_string: String) -> String { // a_string comes into // scope a_string // a_string is returned and moves out to the calling function } The ownership of a variable follows the same pattern every time: assigning a value to another variable moves it. When a variable that includes data on the heap goes out of scope, the value will be cleaned up by fn main() { let s1 = String::from("hello"); let (s2, len) = calculate_length(s1); println!("The length of '{}' is {}.", s2, len); } fn calculate_length(s: String) -> (String, usize) { let length = s.len(); // len() returns the length of a String (s, length) } [root@itoracle ownership]# cargo run Compiling ownership v0.1.0 (/usr/local/automng/src/rust/test/ownership) Finished dev [unoptimized + debuginfo] target(s) in 6.01s Running `target/debug/ownership` The length of 'hello' is 5. 上面这两句话非常重要,是rust的核心理念之一,下面拆解多句再次强调一下。 rust变量之间的ownership每次都遵守下面的模式规则: 一个变量,在堆中分配了空间,空间中存放着数据,那这些数据什么时间释放?在作用域消失的时候,自动释放。 在作用域消失的时候,变量的值被清空(占用内存被释放),其ownership关系被rust自动drop。 除非……不会再次释放。除非这个变量已经被移动到另外一个变量中了。 为什么被移动到另外一个变量中就不再释放了呢? 因为rust的移动,是ownership关系的移动,变量的值,在内存中的地址,存放的数据是没有变化的; 一个变量移动到另外一个变量,变化的是ownership关系,数据还是那一份数据,只是这份数据归新变量拥有了。 所以释放的时候,只释放最新拥有这些内存数据的变量即可。 在rust中,一个变量内存数据的分配只有一次,释放也只有一次,所以才有这个除非。
这文章是自己阅读官方文档时做的笔记,随着对rust理解的加深,个人认为 rust "ownership" 可以翻译为 rust “所属关系”,其精华可以概括为“变量移动,数据不动”,或者说是“栈动,堆不动”。 |
2023-10-27
2022-08-15
2022-08-17
2022-09-23
2022-08-13
请发表评论