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对象池一般在服务端使用,所以稳定性是第一的。 欢迎提意见 unit uMyObjectPool; interface uses SyncObjs, Classes, Windows, SysUtils; type TObjectBlock = record private FObject:TObject; FUsing:Boolean; FBorrowTime:Cardinal; //借出时间 FRelaseTime:Cardinal; //归还时间 end; PObjectBlock = ^TObjectBlock; TMyObjectPool = class(TObject) private FObjectClass:TClass; FLocker: TCriticalSection; //全部归还信号 FReleaseSingle: THandle; //有可用的对象信号灯 FUsableSingle: THandle; FMaxNum: Integer; /// <summary> /// 正在使用的对象列表 /// </summary> FBusyList:TList; /// <summary> /// 可以使用的对象列表 /// </summary> FUsableList:TList; FName: String; FTimeOut: Integer; procedure makeSingle; function GetCount: Integer; procedure lock; procedure unLock; protected /// <summary> /// 清理空闲的对象 /// </summary> procedure clear; /// <summary> /// 创建一个对象 /// </summary> function createObject: TObject; virtual; public constructor Create(pvObjectClass: TClass = nil); destructor Destroy; override; /// <summary> /// 重置对象池 /// </summary> procedure resetPool; /// <summary> /// 借用一个对象 /// </summary> function borrowObject: TObject; /// <summary> /// 归还一个对象 /// </summary> procedure releaseObject(pvObject:TObject); /// <summary> /// 获取正在使用的个数 /// </summary> function getBusyCount:Integer; //等待全部还回 function waitForReleaseSingle: Boolean; /// <summary> /// 等待全部归还信号灯 /// </summary> procedure checkWaitForUsableSingle; /// <summary> /// 当前总的个数 /// </summary> property Count: Integer read GetCount; /// <summary> /// 最大对象个数 /// </summary> property MaxNum: Integer read FMaxNum write FMaxNum; /// <summary> /// 对象池名称 /// </summary> property Name: String read FName write FName; /// <summary> /// 等待超时信号灯 /// 单位毫秒 /// </summary> property TimeOut: Integer read FTimeOut write FTimeOut; end; implementation procedure TMyObjectPool.clear; var lvObj:PObjectBlock; begin lock; try while FUsableList.Count > 0 do begin lvObj := PObjectBlock(FUsableList[FUsableList.Count-1]); lvObj.FObject.Free; FreeMem(lvObj, SizeOf(TObjectBlock)); FUsableList.Delete(FUsableList.Count-1); end; finally unLock; end; end; constructor TMyObjectPool.Create(pvObjectClass: TClass = nil); begin inherited Create; FObjectClass := pvObjectClass; FLocker := TCriticalSection.Create(); FBusyList := TList.Create; FUsableList := TList.Create; //默认可以使用5个 FMaxNum := 5; //等待超时信号灯 5 秒 FTimeOut := 5 * 1000; // FUsableSingle := CreateEvent(nil, True, True, nil); //创建信号灯,手动控制 FReleaseSingle := CreateEvent(nil, True, True, nil); makeSingle; end; function TMyObjectPool.createObject: TObject; begin Result := nil; if FObjectClass <> nil then begin Result := FObjectClass.Create; end; end; destructor TMyObjectPool.Destroy; begin waitForReleaseSingle; clear; FLocker.Free; FBusyList.Free; FUsableList.Free; CloseHandle(FUsableSingle); CloseHandle(FReleaseSingle); inherited Destroy; end; function TMyObjectPool.getBusyCount: Integer; begin Result := FBusyList.Count; end; { TMyObjectPool } procedure TMyObjectPool.releaseObject(pvObject:TObject); var i:Integer; lvObj:PObjectBlock; begin lock; try for i := 0 to FBusyList.Count - 1 do begin lvObj := PObjectBlock(FBusyList[i]); if lvObj.FObject = pvObject then begin FUsableList.Add(lvObj); lvObj.FRelaseTime := GetTickCount; FBusyList.Delete(i); Break; end; end; makeSingle; finally unLock; end; end; procedure TMyObjectPool.resetPool; begin waitForReleaseSingle; clear; end; procedure TMyObjectPool.unLock; begin FLocker.Leave; end; function TMyObjectPool.borrowObject: TObject; var i:Integer; lvObj:PObjectBlock; lvObject:TObject; begin Result := nil; while True do begin //是否有可用的对象 checkWaitForUsableSingle; ////如果当前有1个可用,100线程同时借用时,都可以直接进入等待成功。 lock; try lvObject := nil; if FUsableList.Count > 0 then begin lvObj := PObjectBlock(FUsableList[FUsableList.Count-1]); FUsableList.Delete(FUsableList.Count-1); FBusyList.Add(lvObj); lvObj.FBorrowTime := getTickCount; lvObj.FRelaseTime := 0; lvObject := lvObj.FObject; end else begin if GetCount >= FMaxNum then begin //如果当前有1个可用,100线程同时借用时,都可以直接(checkWaitForUsableSingle)成功。 continue; //退出(unLock)后再进行等待.... //raise exception.CreateFmt('超出对象池[%s]允许的范围[%d]', [self.ClassName, FMaxNum]); end; lvObject := createObject; if lvObject = nil then raise exception.CreateFmt('不能得到对象,对象池[%s]未继承处理createObject函数', [self.ClassName]); GetMem(lvObj, SizeOf(TObjectBlock)); try ZeroMemory(lvObj, SizeOf(TObjectBlock)); lvObj.FObject := lvObject; lvObj.FBorrowTime := GetTickCount; lvObj.FRelaseTime := 0; FBusyList.Add(lvObj); except lvObject.Free; FreeMem(lvObj, SizeOf(TObjectBlock)); raise; end; end; //设置信号灯 makeSingle; Result := lvObject; //获取到 Break; finally unLock; end; end; end; procedure TMyObjectPool.makeSingle; begin if (GetCount < FMaxNum) //还可以创建 or (FUsableList.Count > 0) //还有可使用的 then begin //设置有信号 SetEvent(FUsableSingle); end else begin //没有信号 ResetEvent(FUsableSingle); end; if FBusyList.Count > 0 then begin //没有信号 ResetEvent(FReleaseSingle); end else begin //全部归还有信号 SetEvent(FReleaseSingle) end; end; function TMyObjectPool.GetCount: Integer; begin Result := FUsableList.Count + FBusyList.Count; end; procedure TMyObjectPool.lock; begin FLocker.Enter; end; function TMyObjectPool.waitForReleaseSingle: Boolean; var lvRet:DWORD; begin Result := false; lvRet := WaitForSingleObject(FReleaseSingle, INFINITE); if lvRet = WAIT_OBJECT_0 then begin Result := true; end; end; procedure TMyObjectPool.checkWaitForUsableSingle; var lvRet:DWORD; begin lvRet := WaitForSingleObject(FUsableSingle, FTimeOut); if lvRet <> WAIT_OBJECT_0 then begin raise Exception.CreateFmt('对象池[%s]等待可使用对象超时(%d),使用状态[%d/%d]!', [FName, lvRet, getBusyCount, FMaxNum]); end; end; end. |
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