use SDL; use SDLx::App; use SDL::Event; my $app=SDLx::App->new(w=>400,h=>400,d=>32,t=>"my lines"); my $color =[255,255,255,255]; my $drawing=0; my $start=[0,0]; my $end=[400,400]; my $event=SDL::Event->new(); my $quit=0; sub get_events { SDL::Events::pump_events(); while (SDL::Events::poll_event($event)) { $quit=1 if $event->type==SDL_KEYDOWN; } } sub newline { my $col1=int(rand(255)); my $col2=int(rand(255)); my $col3=int(rand(255)); $color =[$col1,$col2,$col3,255]; $start=[int(rand(400)),int(rand(400))]; $end=[int(rand(400)),int(rand(400))]; } sub render { $app->draw_line($start,$end,$color,true); $app->update(); } while (!$quit){ get_events(); newline(); render(); sleep(1); }
随机画线,标准的游戏获取按键,运算,然后刷屏的过程
请发表评论