#!/usr/bin/perl -w use strict; use warnings; use OpenGL qw/ :all /; use OpenGL::Config; glutInit(); glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE); glutInitWindowPosition(100,100); glutInitWindowSize(400,400); glutCreateWindow("my OpenGL program"); glClearColor(0,0,0,255); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glOrtho(-2,2,-2,2,-2,2); glMatrixMode(GL_MODELVIEW); gluLookAt(0.1,0.1,0.1,0.0,0.0,0.0,0.0,0.1,0.0); glutDisplayFunc(\&mydis); glutMainLoop(); sub mydis() { my $x; my $y; my $z; my $c=3.1415926/180; glClearColor(0,0,0,255); glClear(GL_COLOR_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); for (my $phi=-80.00;$phi<=80.00;$phi+=20.00) { my $phir=$c*$phi; my $phir20=$c*($phi+20); glBegin(GL_QUAD_STRIP); for (my $theta=-180.00;$theta<=180.00;$theta+=20.00) { my $thetar=$c*$theta; $x=sin($thetar)*cos($phir); $y=cos($thetar)*cos($phir); $z=sin($phir); glVertex3d($x,$y,$z); $x=sin($thetar)*cos($phir20); $y=cos($thetar)*cos($phir20); $z=sin($phir20); glVertex3d($x,$y,$z); } glEnd(); } glFlush(); }
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