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1 local SELECTOR = 1 2 local SEQUENCE = 2 3 local CONDITION = 3 4 local ACTION = 4 5 6 local function Traverse(node, ...) 7 local t = node.type 8 if t == SELECTOR then 9 for i=1, #node do 10 if Traverse(node[i], ...) then 11 return true 12 end 13 end 14 return false 15 elseif t == SEQUENCE then 16 for i=1, #node do 17 if not Traverse(node[i], ...) then 18 return false 19 end 20 end 21 return true 22 elseif t == CONDITION then 23 for i=1, #node do 24 if not node[i](...) then 25 return false 26 end 27 end 28 return true 29 elseif t == ACTION then 30 for i=1, #node do 31 node[i](...) 32 end 33 return true 34 end 35 end 36 37 local root = 38 { 39 type = SELECTOR, 40 { 41 type = SEQUENCE, 42 { 43 type = CONDITION, 44 function(i,j) return math.random() > i end, 45 function(i,j) return math.random() < j end, 46 }, 47 { 48 type = ACTION, 49 function() print("random") end, 50 }, 51 }, 52 { 53 type = ACTION, 54 function() print("idle") end, 55 }, 56 } 57 58 local input1 = 0.2 59 local input2 = 0.7 60 Traverse(root, input1, input2)
有没有比 C++ 代码简单一万倍,有没有?
https://github.com/hangj/BehaviorTree
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