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1. 基础: 1 #include <stdio.h> 2 #include <string.h> 3 #include <lua.hpp> 4 #include <lauxlib.h> 5 #include <lualib.h> 6 7 void load(lua_State* L, const char* fname, int* w, int* h) { 8 if (luaL_loadfile(L,fname) || lua_pcall(L,0,0,0)) { 9 printf("Error Msg is %s.\n",lua_tostring(L,-1)); 10 return; 11 } 12 lua_getglobal(L,"width"); 13 lua_getglobal(L,"height"); 14 if (!lua_isnumber(L,-2)) { 15 printf("'width' should be a number\n" ); 16 return; 17 } 18 if (!lua_isnumber(L,-1)) { 19 printf("'height' should be a number\n" ); 20 return; 21 } 22 *w = lua_tointeger(L,-2); 23 *h = lua_tointeger(L,-1); 24 } 25 26 27 int main() 28 { 29 lua_State* L = luaL_newstate(); 30 int w,h; 31 load(L,"D:/test.lua",&w,&h); 32 printf("width = %d, height = %d\n",w,h); 33 lua_close(L); 34 return 0; 35 } 下面是针对新函数的解释: 1 #include <stdio.h> 2 #include <string.h> 3 #include <lua.hpp> 4 #include <lauxlib.h> 5 #include <lualib.h> 6 7 void load(lua_State* L) { 8 9 if (luaL_loadstring(L,"background = { r = 0.30, g = 0.10, b = 0 }") 10 || lua_pcall(L,0,0,0)) { 11 printf("Error Msg is %s.\n",lua_tostring(L,-1)); 12 return; 13 } 14 lua_getglobal(L,"background"); 15 if (!lua_istable(L,-1)) { 16 printf("'background' is not a table.\n" ); 17 return; 18 } 19 lua_getfield(L,-1,"r"); 20 if (!lua_isnumber(L,-1)) { 21 printf("Invalid component in background color.\n"); 22 return; 23 } 24 int r = (int)(lua_tonumber(L,-1) * 255); 25 lua_pop(L,1); 26 lua_getfield(L,-1,"g"); 27 if (!lua_isnumber(L,-1)) { 28 printf("Invalid component in background color.\n"); 29 return; 30 } 31 int g = (int)(lua_tonumber(L,-1) * 255); 32 lua_pop(L,1); 33 34 lua_pushnumber(L,0.4); 35 lua_setfield(L,-2,"b"); 36 37 lua_getfield(L,-1,"b"); 38 if (!lua_isnumber(L,-1)) { 39 printf("Invalid component in background color.\n"); 40 return; 41 } 42 int b = (int)(lua_tonumber(L,-1) * 255); 43 printf("r = %d, g = %d, b = %d\n",r,g,b); 44 lua_pop(L,1); 45 lua_pop(L,1); 46 return; 47 } 48 49 int main() 50 { 51 lua_State* L = luaL_newstate(); 52 load(L); 53 lua_close(L); 54 return 0; 55 } void lua_getfield(lua_State *L, int idx, const char *k); 第二个参数是table变量在栈中的索引值,最后一个参数是table的键值,该函数执行成功后会将字段值压入栈中。 1 #include <stdio.h> 2 #include <string.h> 3 #include <lua.hpp> 4 #include <lauxlib.h> 5 #include <lualib.h> 6 7 void load(lua_State* L) 8 { 9 lua_newtable(L); 10 lua_pushnumber(L,0.3); 11 lua_setfield(L,-2,"r"); 12 13 lua_pushnumber(L,0.1); 14 lua_setfield(L,-2,"g"); 15 16 lua_pushnumber(L,0.4); 17 lua_setfield(L,-2,"b"); 18 lua_setglobal(L,"background"); 19 20 lua_getglobal(L,"background"); 21 if (!lua_istable(L,-1)) { 22 printf("'background' is not a table.\n" ); 23 return; 24 } 25 lua_getfield(L,-1,"r"); 26 if (!lua_isnumber(L,-1)) { 27 printf("Invalid component in background color.\n"); 28 return; 29 } 30 int r = (int)(lua_tonumber(L,-1) * 255); 31 lua_pop(L,1); 32 lua_getfield(L,-1,"g"); 33 if (!lua_isnumber(L,-1)) { 34 printf("Invalid component in background color.\n"); 35 return; 36 } 37 int g = (int)(lua_tonumber(L,-1) * 255); 38 lua_pop(L,1); 39 40 lua_getfield(L,-1,"b"); 41 if (!lua_isnumber(L,-1)) { 42 printf("Invalid component in background color.\n"); 43 return; 44 } 45 int b = (int)(lua_tonumber(L,-1) * 255); 46 printf("r = %d, g = %d, b = %d\n",r,g,b); 47 lua_pop(L,1); 48 lua_pop(L,1); 49 return; 50 } 51 52 int main() 53 { 54 lua_State* L = luaL_newstate(); 55 load(L); 56 lua_close(L); 57 return 0; 58 } 上面的代码将输出和之前代码相同的结果。 1 #include <stdio.h> 2 #include <string.h> 3 #include <lua.hpp> 4 #include <lauxlib.h> 5 #include <lualib.h> 6 7 const char* lua_function_code = "function add(x,y) return x + y end"; 8 9 void call_function(lua_State* L) 10 { 11 //luaL_dostring 等同于luaL_loadstring() || lua_pcall() 12 //注意:在能够调用Lua函数之前必须执行Lua脚本,否则在后面实际调用Lua函数时会报错, 13 //错误信息为:"attempt to call a nil value." 14 if (luaL_dostring(L,lua_function_code)) { 15 printf("Failed to run lua code.\n"); 16 return; 17 } 18 double x = 1.0, y = 2.3; 19 lua_getglobal(L,"add"); 20 lua_pushnumber(L,x); 21 lua_pushnumber(L,y); 22 //下面的第二个参数表示带调用的lua函数存在两个参数。 23 //第三个参数表示即使带调用的函数存在多个返回值,那么也只有一个在执行后会被压入栈中。 24 //lua_pcall调用后,虚拟栈中的函数参数和函数名均被弹出。 25 if (lua_pcall(L,2,1,0)) { 26 printf("error is %s.\n",lua_tostring(L,-1)); 27 return; 28 } 29 //此时结果已经被压入栈中。 30 if (!lua_isnumber(L,-1)) { 31 printf("function 'add' must return a number.\n"); 32 return; 33 } 34 double ret = lua_tonumber(L,-1); 35 lua_pop(L,-1); //弹出返回值。 36 printf("The result of call function is %f.\n",ret); 37 } 38 39 int main() 40 { 41 lua_State* L = luaL_newstate(); 42 call_function(L); 43 lua_close(L); 44 return 0; 45 } |
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