coocs2dx 版本 3.1.1
registerScriptTouchHandler 注册触屏事件
registerScriptTapHandler 注册点击事件
registerScriptHandler 注册基本事件 包括 触屏 层的进入 退出 事件
registerScriptKeypadHandler 注册键盘事件
registerScriptAccelerateHandler 注册加速事件
registerScriptTouchHandler 详解(可以设置单点或多点)
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function gameWindow:addLayerTouchEventMethod1()
local function onTouchEvent(eventType, x, y)
--log( "eventType = " ..tostring(eventType))
if eventType == "began" then
--需要返回 true
return onTouchBegan(touch, event)
elseif eventType == "moved" then
onTouchMoved(touch, event)
elseif eventType == "ended" then
onTouchEnded(touch, event)
end
end
config.bottomLayer:setTouchEnabled( true )
config.bottomLayer:registerScriptTouchHandler(onTouchEvent)
end
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registerScriptTapHandler 注册点击事件
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function gameWindow:addBtn()
local btn = cc.MenuItemImage:create( "white.png" , "black.png" , "black.png" )
btn:setPosition( 320 , 160 )
local function btnClick()
log( "btnClick" )
end
btn:registerScriptTapHandler(btnClick)
local menu = cc.Menu:create()
config.bottomLayer:addChild(menu)
menu:setPosition(cc.p( 0 , 0 ))
menu:addChild(btn)
end
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registerScriptHandler 注册基本事件
注册触屏事件用法
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function gameWindow:addLayerTouchEventMethod2()
--创建一个单点触屏事件
local listener = cc.EventListenerTouchOneByOne:create()
--注册触屏开始事件
listener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
--注册触屏移动事件
listener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
--注册触屏结束事件
listener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
--获取层的事件派发器
local eventDispatcher = config.bottomLayer:getEventDispatcher()
--事件派发器 注册一个node事件
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, config.bottomLayer)
end
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注册layer的 进入 退出事件用法
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function gameWindow:addLayerEnterAndExitEvent()
local function onNodeEvent(eventType)
if eventType == "enter" then
log( "enter" )
elseif eventType == "exit" then
log( "exit" )
end
end
config.bottomLayer:registerScriptHandler(onNodeEvent)
end
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registerScriptHandler 注册键盘事件
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function cocoEvent.addKeyboardEvent()
local function keyboardPressed(keyCode, event)
if keyCode == 23 then
log( "left" )
elseif keyCode == 24 then
log( "right" )
elseif keyCode == 25 then
log( "up" )
elseif keyCode == 26 then
log( "down" )
end
--log( "keyCode = " ..tostring(keyCode))
--log( "event = " ..tostring(event))
end
local function keyboardReleased(keyCode, event)
--log( "keyCode = " ..tostring(keyCode))
--log( "event = " ..tostring(event))
end
local listener = cc.EventListenerKeyboard:create()
listener:registerScriptHandler(keyboardPressed, cc.Handler.EVENT_KEYBOARD_PRESSED)
listener:registerScriptHandler(keyboardReleased, cc.Handler.EVENT_KEYBOARD_RELEASED)
local eventDispatcher = config.bottomLayer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, config.bottomLayer)
end
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