https://blog.csdn.net/wwj_748/article/details/38441317
Cocos2d-x 3.2 Lua示例CurrentLanguageTest(当前语言环境)
转载请注明:IT_xiao小巫
本篇博客介绍Cocos2d-x 3.2给我们提供的一个例子,获取当前程序的语言环境,可以通过以下方法实现:
- local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()
例子效果图如下:
示例代码:
- --[[
- ==================
- CurrentLanguageTest.lua
- 当前语言环境测试
- ==================
- ]]--
- local function CurrentLanguageTest()
- local ret = cc.Layer:create()-- 创建层
- local label = cc.Label:createWithTTF("Current language Test", s_arialPath, 28)--标签
- ret:addChild(label, 0)--添加子节点
- label:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
- label:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y-50) )--设置位置
-
- local labelLanguage = cc.Label:createWithTTF("", s_arialPath, 20) -- 显示语言的标签
- labelLanguage:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
- labelLanguage:setPosition(VisibleRect:center())--设置位置,VisibleRect参考VisibleRect.lua文件
-
- -- 获取系统应用程序的当前语言环境
- local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()
-
- -- 英文
- if currentLanguageType == cc.LANGUAGE_ENGLISH then
- labelLanguage:setString("current language is English")
- elseif currentLanguageType == cc.LANGUAGE_CHINESE then
- -- 中文
- labelLanguage:setString("current language is Chinese")
- elseif currentLanguageType == cc.LANGUAGE_FRENCH then
- -- 法文
- labelLanguage:setString("current language is French")
- elseif currentLanguageType == cc.LANGUAGE_GERMAN then
- labelLanguage:setString("current language is German")
- -- 德语
- elseif currentLanguageType == cc.LANGUAGE_ITALIAN then
- labelLanguage:setString("current language is Italian")
- elseif currentLanguageType == cc.LANGUAGE_RUSSIAN then
- -- 俄罗斯
- labelLanguage:setString("current language is Russian")
- elseif currentLanguageType == cc.LANGUAGE_SPANISH then
- -- 西班牙语
- labelLanguage:setString("current language is Spanish")
- elseif currentLanguageType == cc.LANGUAGE_KOREAN then
- -- 韩语
- labelLanguage:setString("current language is Korean")
- elseif currentLanguageType == cc.LANGUAGE_JAPANESE then
- -- 日语
- labelLanguage:setString("current language is Japanese")
- elseif currentLanguageType == cc.LANGUAGE_HUNGARIAN then
- -- 匈牙利语
- labelLanguage:setString("current language is Hungarian")
- elseif currentLanguageType == cc.LANGUAGE_PORTUGUESE then
- -- 葡萄牙
- labelLanguage:setString("current language is Portuguese")
- elseif currentLanguageType == cc.LANGUAGE_ARABIC then
- -- 阿拉伯语
- labelLanguage:setString("current language is Arabic")
- end
- ret:addChild(labelLanguage)
- return ret
- end
-
- -- 测试方法
- function CurrentLanguageTestMain()
- local scene = cc.Scene:create()--创建场景
- local pLayer = CurrentLanguageTest() -- 层
- scene:addChild(pLayer)-- 添加层到场景
- scene:addChild(CreateBackMenuItem())
- return scene
- end
-
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