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#ifndef _LUA_WRAPPER_ #define _LUA_WRAPPER_ extern "C" { #include "lua.h" #include "lualib.h" #include "lauxlib.h" } #include <vector> #include <string> #include <assert.h> static size_t Lua_GetSize(lua_State* L, int pos) { if (lua_istable(L, pos)) { return lua_rawlen(L, pos); } return 0; } static void Lua_Remove(lua_State* L, int n) { if (n > 0) { lua_pop(L, n); } else if (n < 0) { int top = lua_gettop(L); lua_pop(L, top); } } static int Lua_CreateRef(lua_State* L) { if (lua_isfunction(L, -1)) { return luaL_ref(L, LUA_REGISTRYINDEX); } return 0; } static void Lua_DeleteRef(lua_State* L,int ref) { lua_rawgeti(L, LUA_REGISTRYINDEX, ref); luaL_unref(L, LUA_REGISTRYINDEX, ref); } /*****************************************************************/ static void Lua_Pack(lua_State * L, int value) { lua_pushinteger(L, value); } static void Lua_Pack(lua_State* L, size_t value) { lua_pushinteger(L, value); } static void Lua_Pack(lua_State* L, float value) { lua_pushnumber(L, value); } static void Lua_Pack(lua_State* L, double value) { lua_pushnumber(L, value); } static void Lua_Pack(lua_State* L, const char* value) { lua_pushstring(L, value); } static void Lua_Pack(lua_State* L, const std::string& value) { lua_pushlstring(L, value.c_str(), value.length()); } template<class T> static void Lua_Pack(lua_State* L, const std::vector<T>& value) { lua_newtable(L); for (size_t i = 0; i < value.size(); ++i) { Lua_Pack(L, value[i]); lua_rawseti(L,-2,i+1); } } template<typename T1, typename T2, typename... Args> static void Lua_Pack(lua_State* L, const T1& value1, const T2& value2, Args&... args) { Lua_Pack(L, value1); Lua_Pack(L, value2, args...); } /*******************************************************/ static int Lua_Unpack(lua_State* L, int& value) { if (lua_isnumber(L, -1)) { value = (int)lua_tointeger(L, -1); lua_pop(L, 1); return 1; } return 0; } static int Lua_Unpack(lua_State* L, size_t& value) { if (lua_isnumber(L, -1)) { value = (size_t)lua_tointeger(L, -1); lua_pop(L, 1); return 1; } return 0; } static int Lua_Unpack(lua_State* L, float& value) { if (lua_isnumber(L, -1)) { value = (float)lua_tonumber(L, -1); lua_pop(L, 1); return 1; } return 0; } static int Lua_Unpack(lua_State* L, double& value) { if (lua_isnumber(L, -1)) { value = lua_tonumber(L, -1); lua_pop(L, 1); return 1; } return 0; } static int Lua_Unpack(lua_State* L, const char* value) { if (lua_isstring(L, -1)) { value = lua_tostring(L, -1); lua_pop(L,1); return 1; } return 0; } static int Lua_Unpack(lua_State* L, std::string& value) { if (lua_isstring(L, -1)) { const char* str = lua_tostring(L, -1); value.append(str); lua_pop(L, 1); return 1; } return 0; } template<class T> static void Lua_Unpack(lua_State* L, std::vector<T>& value) { T t; if (!lua_istable(L, -1)) return 0; size_t len = Lua_GetSize(L, -1); for (size_t i = 1; i <= len; ++i) { lua_rawgeti(L, -1, i); if (Lua_Unpack(L, t)) value.push_back(t); else lua_pop(L, 1); } lua_pop(L, 1); return 1; } template<typename T1, typename T2, typename... Args> static void Lua_Unpack(lua_State* L, T1& value1, T2& value2, Args&... args) { Lua_Unpack(L, value2, args...); Lua_Unpack(L, value1); } /*******************************************/ static bool Lua_LoadFile(lua_State* L, const char* filename) { if (luaL_dofile(L, filename)) { const char* err = lua_tostring(L, -1); printf("loadl file %s failed , err: %s\n",filename,err); lua_pop(L, 1); return false; } return true; } static void Lua_Split(const char* str, char c, std::vector<std::string>& result) { const char* pre = str; while (*str != 0) { while (*str && *str != c) ++str; result.push_back(std::string(pre,str)); pre = *str ? ++str : str; } } /*****************************************************************/ static int Lua_GetField(lua_State* L, int index, const char* key) { if (lua_istable(L, index)) { lua_pushstring(L, key); lua_rawget(L, index); return 1; } return 0; } static int Lua_GetField(lua_State* L, int index, int i) { if (lua_istable(L, index)) { lua_rawgeti(L, index, i); return 1; } return 0; } template<typename T1,typename T2,typename... Args> static int Lua_GetField(lua_State* L, int index, T1& t1, T2& t2, Args& ... args) { int ret = Lua_GetField(L, index, t1) + Lua_GetField(L, index, t2, args...); return ret; } /**********************************************************/ static int Lua_TopField(lua_State* L, const char* key) { if (lua_istable(L, -1)) { lua_pushstring(L, key); lua_rawget(L, -1); return 1; } return 0; } static int Lua_TopField(lua_State* L, int i) { if (lua_istable(L, -1)) { lua_rawgeti(L, -1, i); return 1; } return 0; } template<typename T1,typename T2,typename... Args> static int Lua_TopField(lua_State* L, T1& t1, T2& t2, Args... args) { int ret = Lua_TopField(L, t1) + Lua_TopField(L, t2, args...); return ret; } static bool Lua_CallFunc(lua_State* L, int rt) { if (!lua_isfunction(L, -1)) return false; if (lua_pcall(L, 0, rt, 0) != 0) { const char* err = lua_tostring(L, -1); printf("call lua func failed!!!, err:%s\n", err); lua_pop(L, 1); return false; } return true; } template<typename T, typename... Args> static bool Lua_CallFunc(lua_State* L,int rt, T& t, Args&... args) { const int len = sizeof...(args) + 1; if (!lua_isfunction(L, -len)) return false; Lua_Pack(L, t, args...) ; if (lua_pcall(L, len, rt, 0) != 0 ) { const char* err = lua_tostring(L, -1); printf("call lua func failed!!!, err:%s\n",err); lua_pop(L, 1); return false; } return true; } #endif
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