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公司同事最近利用谷歌拼音输入法源代码实现了自己的拼音输入法,经过了解,最核心的就是一个trie(词典树)的构造和检索(这里不太介绍trie树了,google一搜一大把),于是今天就想实现了一个笔划输入法。大概的想法是:
笔顺数据库CSDN上可以下载到 http://download.csdn.net/detail/yyjlan/3766691 下载的mdb格式,我不太喜欢,Lua也不太喜欢。由于luasql支持odbc,所以可以将mdb文件加入到odbc数据源,然后载入后转成sqlite3的格式,方便以后使用,转换代码如下 1 require "luasql.odbc" 2 require "luasql.sqlite3" 3 4 odbc_env = luasql.odbc() 5 6 -- 将Access文件在控制面板->管理工具->数据源 中增加到用户DSN,名称是hzbs 7 odbc_conn = odbc_env:connect("hzbs") 8 odbc_cur = odbc_conn:execute("SELECT * FROM hzbs;") 9 10 sqlite_env = luasql.sqlite3() 11 sqlite_conn = sqlite_env:connect("hzbs.sqlite3.db") 12 sqlite_conn:execute("CREATE TABLE hzbs (id INTEGER primary key, hanzi TEXT, stroke_number INTEGER, stroke_order TEXT, unicode TEXT, gbk TEXT);") 13 sqlite_conn:setautocommit(false) -- start transaction 14 15 record = {} 16 while odbc_cur:fetch(record, "n") do 17 local id = record[1] 18 local hanzi = record[2] 19 local stroke_number = record[3] 20 local stroke_order = record[4] 21 local unicode = record[5] 22 local gbk = record[6] 23 sqlite_conn:execute("INSERT INTO hzbs(id, hanzi, stroke_number, stroke_order, unicode, gbk) VALUES(" .. id .. ",\'" .. hanzi .. "\'," .. stroke_number .. ",\'" .. stroke_order .. "\',\'" .. unicode .. "\',\'" .. gbk .. "\');") 24 end 25 26 sqlite_conn:commit() -- commit the transaction 27 sqlite_conn:close() 28 29 odbc_cur:close() 30 odbc_conn:close() 31 odbc_env:close() 构造子树与检索多的不说,直接看代码吧。代码写得有点乱,不过凑合看是没什么问题的。要运行代码必须要先安装 LuaForWindows 1 require "luasql.sqlite3" 2 require "wx" 3 4 5 function _T(s) 6 return s 7 end 8 9 -- enum stroke_t { 10 local stroke_root = 0 -- for trie root, not a valid stroke 11 local stroke_heng = 1 12 local stroke_shu = 2 13 local stroke_pie = 3 14 local stroke_na = 4 15 local stroke_zhe = 5 16 local stroke_max = 5 17 local stroke_text = {_T"一", _T"丨", _T"丿", _T"丶", _T"乛"} 18 -- } 19 20 function new_node(stroke) 21 return {stroke=stroke, -- see stroke definition 22 subnodes = {}, -- next strokes 23 hanzis={} -- two or more hanzi could have the same stroke order 24 } 25 end 26 27 function new_trie() 28 return new_node(stroke_root) 29 end 30 31 -- insert hanzi and create the trie 32 function insert_hanzi(node, stroke_order, hanzi) 33 local stroke, not_found_index 34 for i = 1, #stroke_order do 35 stroke = tonumber(stroke_order:sub(i,i)) 36 if node.subnodes[stroke] then 37 node = node.subnodes[stroke] 38 else 39 not_found_index = i 40 break 41 end 42 end 43 if not_found_index then 44 for i = not_found_index, #stroke_order do 45 stroke = tonumber(stroke_order:sub(i,i)) 46 node.subnodes[stroke] = new_node(stroke) 47 node = node.subnodes[stroke] 48 end 49 end 50 table.insert(node.hanzis, hanzi) 51 end 52 53 -- 看看strokes数组组成的笔划顺序的节点是否存在,如果存在则返回节点 54 function find_node(root, strokes) 55 local node = root 56 57 if #strokes < 1 then 58 return nil 59 end 60 61 for i, stroke in ipairs(strokes) do 62 if node.subnodes[stroke] then 63 node = node.subnodes[stroke] 64 else 65 return nil 66 end 67 end 68 return node 69 end 70 71 function db_to_trie(db_name) 72 local env = luasql.sqlite3() 73 local conn = env:connect(db_name) 74 local cur = conn:execute("SELECT hanzi,stroke_order FROM hzbs;") 75 local trie = new_trie() 76 77 record = {} 78 while cur:fetch(record, "a") do 79 insert_hanzi(trie, record.stroke_order, record.hanzi) 80 end 81 82 cur:close() 83 conn:close() 84 env:close() 85 86 return trie 87 end 88 89 function get_hanzi_enumerator(root) 90 local traverse 91 92 traverse = function(node) 93 for i = 1, #node.hanzis do 94 coroutine.yield(node.hanzis[i]) 95 end 96 97 for stroke = 1, stroke_max do 98 if node.subnodes[stroke] then 99 traverse(node.subnodes[stroke]) 100 end 101 end 102 end 103 local co = coroutine.create(function () traverse(root) end) 104 105 return (function () 106 local ret, hanzi = coroutine.resume(co) 107 if not ret then -- already stopped 108 return nil 109 elseif hanzi == nil then -- the last call, no yield and no return value 110 return nil 111 else 112 return hanzi 113 end 114 end) 115 end 116 117 --------------------------------------------------------------- 118 -- GUI 119 local new_id = (function () 120 local id = wx.wxID_HIGHEST 121 return (function () 122 id = id + 1 123 return id 124 end) 125 end)() 126 127 dialog = wx.wxDialog(wx.NULL, new_id(), _T"Lua笔划输入法演示", 128 wx.wxDefaultPosition, wx.wxDefaultSize) 129 panel = wx.wxPanel(dialog, wx.wxID_ANY) 130 local main_sizer = wx.wxBoxSizer(wx.wxVERTICAL) 131 132 -- 横竖撇捺折 按钮 133 local stroke_label = wx.wxStaticText(panel, new_id(), _T"可选笔划") 134 local heng_button = wx.wxButton(panel, stroke_heng, stroke_text[stroke_heng]) 135 local shu_button = wx.wxButton(panel, stroke_shu, stroke_text[stroke_shu]) 136 local pie_button = wx.wxButton(panel, stroke_pie, stroke_text[stroke_pie]) 137 local na_button = wx.wxButton(panel, stroke_na, stroke_text[stroke_na]) 138 local zhe_button = wx.wxButton(panel, stroke_zhe, stroke_text[stroke_zhe]) 139 140 local button_sizer = wx.wxBoxSizer(wx.wxHORIZONTAL) 141 button_sizer:Add(stroke_label, 0, wx.wxALIGN_LEFT+wx.wxALL, 5) 142 button_sizer:Add(heng_button, 0, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 143 button_sizer:Add(shu_button, 0, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 144 button_sizer:Add(pie_button, 0, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 145 button_sizer:Add(na_button, 0, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 146 button_sizer:Add(zhe_button, 0, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 147 148 main_sizer:Add(button_sizer, 0, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 149 150 -- 输入笔划列表 151 local input_label = wx.wxStaticText(panel, new_id(), _T"输入笔划") 152 local input_textctrl = wx.wxTextCtrl(panel, new_id(), "", 153 wx.wxDefaultPosition, wx.wxDefaultSize, wx.wxTE_READONLY) 154 local input_backspace_button = wx.wxButton(panel, new_id(), _T"退格") 155 local input_clear_button = wx.wxButton(panel, wx.wxID_CANCEL, _T"清除") 156 157 local input_sizer = wx.wxBoxSizer(wx.wxHORIZONTAL) 158 input_sizer:Add(input_label, 0, wx.wxALIGN_LEFT+wx.wxALL, 5) 159 input_sizer:Add(input_textctrl, 1, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 160 input_sizer:Add(input_backspace_button, 0, wx.wxALL, 5) 161 input_sizer:Add(input_clear_button, 0, wx.wxALL, 5) 162 main_sizer:Add(input_sizer, 1, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 163 164 -- 备选汉字 165 local candidate_label = wx.wxStaticText(panel, new_id(), _T"备选汉字") 166 local candidate_sizer = wx.wxBoxSizer(wx.wxHORIZONTAL) 167 candidate_sizer:Add(candidate_label, 0, wx.wxALIGN_LEFT+wx.wxALL, 5) 168 169 local candidate_number = 5 170 function create_candidate_btn(num) 171 local textctrls = {} 172 for i= 1, num do 173 textctrls[i] = wx.wxButton(panel, new_id(), "") 174 candidate_sizer:Add(textctrls[i], 1, wx.wxALIGN_LEFT+wx.wxALL+wx.wxEXPAND, 5) 175 end 176 textctrls.start_id = textctrls[1]:GetId() 177 textctrls.end_id = textctrls.start_id + candidate_number - 1 178 return textctrls 179 end 180 local candidate_textctrls = create_candidate_btn(candidate_number) 181 main_sizer:Add(candidate_sizer, 1, wx.wxALIGN_LEFT+wx.wxALL+wx.wxEXPAND, 5) 182 183 -- 选择输出的汉字 184 local output_textctrl = wx.wxTextCtrl(panel, new_id(), "", wx.wxDefaultPosition, 185 wx.wxSize(0, 100), wx.wxTE_MULTILINE) 186 local output_sizer = wx.wxBoxSizer(wx.wxHORIZONTAL) 187 output_sizer:Add(output_textctrl, 1, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 5) 188 main_sizer:Add(output_sizer, 0, wx.wxALIGN_LEFT+wx.wxEXPAND+wx.wxALL, 0) 189 190 main_sizer:SetSizeHints(dialog) 191 dialog:SetSizer(main_sizer) 192 193 -- 必须加,否则不能正确退出程序 194 dialog:Connect(wx.wxEVT_CLOSE_WINDOW, 195 function (event) 196 dialog:Destroy() 197 event:Skip() 198 end) 199 200 -- 读入笔划数据库 201 local trie = db_to_trie("hzbs.sqlite3.db") 202 203 -- 输入的stroke数组 204 input_strokes = {} 205 get_next_candidate = nil 206 207 function update_candidate() 208 if get_next_candidate == nil then 209 for _,textctrl in ipairs(candidate_textctrls) do 210 textctrl:SetLabel("") 211 end 212 else 213 for _,textctrl in ipairs(candidate_textctrls) do 214 local hanzi = get_next_candidate() 215 if hanzi then 216 textctrl:SetLabel(hanzi) 217 else 218 textctrl:SetLabel("") 219 end 220 end 221 end 222 end 223 224 function update_input() 225 local text = {} 226 for _,stroke in ipairs(input_strokes) do 227 table.insert(text, stroke_text[stroke]) 228 end 229 230 input_textctrl:SetValue(table.concat(text, " ")) 231 end 232 233 function insert_stroke(stroke) 234 table.insert(input_strokes, stroke); 235 local node = find_node(trie, input_strokes) 236 if node == nil then 237 table.remove(input_strokes) -- 删除不合法的输入 238 -- BEEP 239 else 240 get_next_candidate = get_hanzi_enumerator(node) 241 update_input() 242 update_candidate() 243 end 244 end 245 246 function remove_stroke() 247 table.remove(input_strokes) 248 local node = find_node(trie, input_strokes) 249 if node == nil then 250 get_next_candidate = nil 251 else 252 get_next_candidate = get_hanzi_enumerator(node) 253 end 254 255 update_input() 256 update_candidate() 257 end 258 259 function clear_stroke() 260 input_strokes = {} 261 get_next_candidate = nil 262 update_input() 263 update_candidate() 264 end 265 266 dialog:Connect(wx.wxID_ANY, wx.wxEVT_COMMAND_BUTTON_CLICKED, 267 function(event) 268 local id = event:GetId() 269 if id <= stroke_max then 270 insert_stroke(id) 271 elseif id >= candidate_textctrls.start_id and id <= candidate_textctrls.end_id then 272 output_textctrl:AppendText(candidate_textctrls[id-candidate_textctrls.start_id+1]:GetLabel()) 273 clear_stroke() 274 elseif id == input_backspace_button:GetId() then 275 remove_stroke() 276 elseif id == input_clear_button:GetId() then 277 clear_stroke() 278 end 279 end) 280 281 dialog:Connect(wx.wxID_ANY, wx.wxEVT_KEY_DOWN, function (event) 282 local key = event:GetKeyCode() 283 local callbacks = { } 284 callbacks[wx.WXK_NUMPAD7] = function () 285 insert_stroke(stroke_heng) 286 end 287 callbacks[wx.WXK_NUMPAD8] = function () 288 insert_stroke(stroke_shu) 289 end 290 callbacks[wx.WXK_NUMPAD9] = function () 291 insert_stroke(stroke_pie) 292 end 293 callbacks[wx.WXK_NUMPAD4] = function () 294 insert_stroke(stroke_na) 295 end 296 callbacks[wx.WXK_NUMPAD5] = function () 297 insert_stroke(stroke_zhe) 298 end 299 callbacks[wx.WXK_BACK] = function () 300 remove_stroke() 301 end 302 for i = 1, candidate_number do 303 callbacks[i - 1 + string.byte("1")] = function () 304 output_textctrl:AppendText(candidate_textctrls[i]:GetLabel()) 305 clear_stroke() 306 end 307 end 308 309 if callbacks[key] then 310 callbacks[key]() 311 end 312 end) 313 314 -- wxwindgets比较特殊,子窗口的按键是发不到主窗口的,需要这样处理下 315 function process_children_keydown_event(parent, processer) 316 local wnd 317 local wlist = parent:GetChildren() 318 319 for i = 0, wlist:GetCount()-1 do 320 wnd = wlist:Item(i):GetData():DynamicCast("wxWindow") 321 wnd:SetNextHandler(processer) 322 process_children_keydown_event(wnd, processer) 323 end 324 end 325 326 process_children_keydown_event(dialog, dialog) 327 328 329 dialog:Centre() 330 dialog:Show(true) 331 input_textctrl:SetFocus() --放这里没有响声 332 333 wx.wxGetApp():MainLoop()
打包下载源代码包和sqlite3数据库可以在这里下载 |
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