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Lua语言如何调用自己编写的C DLL文件 #include "lua.h" #include "lualib.h" #include "lauxlib.h" #include <windows.h> static int MyLuaDLL_HelloWorld(lua_State* L) { MessageBox(NULL,"Hello","World",MB_OK); return 0; } static int MyLuaDLL_average(lua_State *L) { int n = lua_gettop(L); double sum = 0; int i; for (i = 1; i <= n; i++) { sum += lua_tonumber(L, i); } lua_pushnumber(L, sum / n); lua_pushnumber(L, sum); return 2; } static const luaL_reg MyLuaDLLFunctions [] = { {"HelloWorld",MyLuaDLL_HelloWorld}, {"average",MyLuaDLL_average}, {NULL, NULL} }; int __cdecl __declspec(dllexport) luaopen_MyLuaDLL(lua_State* L) { luaL_openlib(L, "MyLuaDLL", MyLuaDLLFunctions, 0); return 1; } -- lua code: -- local testlib = package.loadlib("Lua_Dll.dll","luaopen_MyLuaDLL"); --获取DLL中抛出函数地址 print (testlib) if(testlib)then testlib(); --调用DLL中抛出函数 else -- Error end MyLuaDLL.HelloWorld(); a,b=MyLuaDLL.average(23,33,3344); print("average:",a,"sum:",b); -------------------------------------------- my.c文件: #include "stdafx.h" #include <stdio.h> #include "my.h" static int pri(lua_State *L) { MessageBox(NULL,"Hello","this is a c program!",MB_OK); return 0; } static const struct luaL_Reg mylib[]={ {"pri",pri}, {NULL,NULL} }; __declspec(dllexport) int luaopen_mylib (lua_State* L) { luaL_register(L,"mylib",mylib); return 1; } my.h文件: #include "lua.h" #include "lualib.h" #include "lauxlib.h" #pragma comment(lib,"lua5.1.lib") test.lua文件: local a=package.loadlib("my.dll","luaopen_mylib"); a() mylib.pri()
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