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从现在开始,打算学习一门新的脚本语言-lua. 1.什么是lua? a) lua1 • Lua 1.0 was implemented as a library, in less then 6000 lines of C • “The simplest thing that could possibly work”: compiler used lex and yacc, simple stack based virtual machine, linked lists for associative arrays • Some of the syntax still lives in the current version: • Lua 1.1 just added a reference manual, and a cleaned-up C API b)lua2 • From Lua 2.1 (February 1995) to Lua 2.5 (November 1996) • Object oriented programming via delegation • Pattern matching in the standard library • Hooks for writing debuggers • First users outside Tecgraf, with papers in Software: Practice and Experience and Dr. Dobb's Journal • LucasArts begins using Lua in games c)lua3 • From Lua 3.0 (September 1997) to Lua 3.2 (September de 1999) • Anonymous functions and a restricted form of closures give better support for functional programming, which would mature in Lua 5 • Major refactoring in the source code • The next version brings big changes to the C API, so some applications from this time still embed this version of Lua d)lua4 • A single version, Lua 4.0, released on November 2000 • C API completely redone, using the stack model that we will see in this course • An application can now have several independent instances of the Lua interpreter • The standard library has been rewritten to use just the public C API, reinforcing the separation between the core and the standard libraries e)lua5 • From Lua 5.0 (April 2003) to Lua 5.2, the current version, released December 2011 • Maturity of the language, and the release of the “Programming in Lua” book • Several big changes: metatables, true lexical scope for anynonymous functions, the module system, coroutines, lexical environments… • Changes in the implementation: more efficient register-based virtual machine, replacing the stack-based one, an incremental garbage collector for shorter pauses • The implementation now has around 20.000 lines of code, 3x Lua 1.0 f)lua today • Current license is the MIT license, free for both non-commercial and commercial use • Open language, but closed development: new releases are still the responsibility of the three original authors • Big community participation in the lua-l mailing list and the lua-users wiki • A package manager, LuaRocks, and alternative Lua implementations: LuaJIT, JVM, .NET, JavaScript... • Several frameworks for developing mobile games: Corona, Gideros, Codea, MOAI... 2.lua应用在哪里? |
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