在线时间:8:00-16:00
迪恩网络APP
随时随地掌握行业动态
扫描二维码
关注迪恩网络微信公众号
local MainScene = class("MainScene", cc.load("mvc").ViewBase) MainScene.RESOURCE_FILENAME = "MainScene.csb" function MainScene:nodeFromPath(path, root) root = root or self:getResourceNode() assert(root, 'need root node') local nn = string.split(path, '.') local node = root for i = 1, #nn do node = node:getChildByName(nn[i]) end return node end function MainScene:indexResource(parent, map) assert(parent, 'need parent node') for key, name in pairs(map) do self[key] = parent:getChildByName(name) end return self end function MainScene:onCreate() printf("resource node = %s", tostring(self:getResourceNode())) self:indexResource(self:nodeFromPath('ProjectNode_1.BottomBar.Pc_Bg_4'), { BtnAltar='BtnAltar_4'; BtnLvl='BtnLvl_6'; BtnPVP='BtnPVP_8'; BtnShop='BtnShop_10'; BtnFrd='BtnFrd_12'; BtnSetting='BtnSetting_14' }) self.BtnSetting:onTouch(handler(self, self.onSettingClicked)) end function MainScene:onSettingClicked(event) dump(event, 'onSetting') end return MainScene
以上基于cocos 示例MainMenu的脚本修改。 |
请发表评论