1、需要画入canvas的 图片都需要先缓存到本地
let ps = [] ps.push(that.loadImageFun(this.statusInfo.avatar_url, "headImg")) Promise.all(ps).then(res => { // 画图 }) loadImageFun(url, index) { let _this = this return new Promise((resolve, reject) => { wx.downloadFile({ url, success(res) { if (res.statusCode === 200) { _this.loadedImgs[index] = res.tempFilePath resolve() } else reject() }, fail() { reject() } }) }) },
2、从canvas中导出图片时,android手机生成不了图片。(原因是,draw的回调函数在android上是假回调,ios上貌似是真的555,因为canvas还没准备好,所以得手动加延时了...)
//绘制图片 ctx.draw(false, () => { setTimeout(()=>{ wx.canvasToTempFilePath({ x: 0, y: 0, width: size, height: imgHeight, destWidth: size, destHeight: imgHeight, canvasId: \'shcanvas\', success: function (res) { var tempFilePath = res.tempFilePath; that.share_img = tempFilePath; // wx.previewImage({ // urls: [that.share_img], // }) } }) },1000) })
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