开源软件名称(OpenSource Name):rionix/LocalizationUE4
开源软件地址(OpenSource Url):https://github.com/rionix/LocalizationUE4
开源编程语言(OpenSource Language):
C#
100.0%
开源软件介绍(OpenSource Introduction):Translation Editor for UE4
Compilation and runtime dependencies
- Microsoft Visual Studio 2019
- C# and .Net 4.0 or higher
- Newtonsoft.Json 12.0 (via NuGet)
- EPPlus 4.5 (via NuGet)
Features
- Multiline editing (yes, UE4 still doesn't support it)
- Export and Import from Excel files
- Sort by any column
- Search text
Usage
How to edit localizations in the program:
- Gather and Compile translations in Unreal Engine 4
- Open
*.manifest file from [YOUR_PROJECT]\Content\Localization\Game
- All
*.archive files will be loaded automaticaly
- Start editing. Press [Ctrl]+[Enter] to apply changes.
- Save to
*.manifest file. All *.archive files will be saved automaticaly.
- Gather and Compile translations in Unreal Engine 4 again.
- Enjoy :)
This program also allows exporting to Microsoft Excel, as well as reimporting back from it. Here's how to do it:
- Open
*.manifest file.
- Press
File -> Export... and program will create an Excel file.
- You will get a single sheet document similar to this one:
- Untranslated cells will be highlighted in red. This allows the translator to find them quickly.
- You can edit the document up until the line that says: --== !!! DO NOT TRANSLATE THE TEXT BELOW !!! == SERVICE DATA ==--
- You can sort rows any way you like, but before reimporting you need to re-sort them by the first column.
- When you are ready to reimport, start the program and select
File -> Import .
- Select
File -> Save As... and save to your *.manifest file.
- Don't forget to Gather and Compile translations in Unreal Engine 4 again.
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