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开源软件名称(OpenSource Name):akexorcist/Localization开源软件地址(OpenSource Url):https://github.com/akexorcist/Localization开源编程语言(OpenSource Language):Kotlin 100.0%开源软件介绍(OpenSource Introduction):DiscontinuedSince Google announced Android 13 with per-app language preferences supports. This feature also backport to older Android version with AndroidX. So there's no reason to contribute this library anymore. For more stability, compatibility, and longer supports from Google team, please migrate to AndroidX. See Migrate to AndroidX guide. Localization LibraryAndroid library for in-app language changes support in your application Feature
DemoTry it at Google Play DownloadSince version 1.2.9 will move from JCenter to MavenCentral // build.gradle (project)
allprojects {
repositories {
mavenCentral()
/* ... */
}
} Gradle implementation 'com.akexorcist:localization:1.2.11' (Optional) You can exclude implementation ('com.akexorcist:localization:1.2.11') {
exclude group: 'androidx.core', module: 'core'
} UsageCustom application class which extends from class MainApplication: LocalizationApplication() {
/* ... */
override fun getDefaultLanguage(context: Context) = Locale.ENGLISH
} Either not, using class MainApplication: Application() {
private val localizationDelegate = LocalizationApplicationDelegate()
override fun attachBaseContext(base: Context) {
localizationDelegate.setDefaultLanguage(base, Locale.ENGLISH)
super.attachBaseContext(localizationDelegate.attachBaseContext(base))
}
override fun onConfigurationChanged(newConfig: Configuration) {
super.onConfigurationChanged(newConfig)
localizationDelegate.onConfigurationChanged(this)
}
override fun getApplicationContext(): Context {
return localizationDelegate.getApplicationContext(super.getApplicationContext())
}
override fun getResources(): Resources {
return localizationDelegate.getResources(baseContext, super.getResources())
}
} For the activities, extends from class MainActivity: LocalizationActivity() {
/* ... */
} Or using open class CustomActivity : Activity(), OnLocaleChangedListener {
private val localizationDelegate = LocalizationActivityDelegate(this)
public override fun onCreate(savedInstanceState: Bundle?) {
localizationDelegate.addOnLocaleChangedListener(this)
localizationDelegate.onCreate()
super.onCreate(savedInstanceState)
}
public override fun onResume() {
super.onResume()
localizationDelegate.onResume(this)
}
override fun attachBaseContext(newBase: Context) {
applyOverrideConfiguration(localizationDelegate.updateConfigurationLocale(newBase))
super.attachBaseContext(newBase)
}
override fun getApplicationContext(): Context {
return localizationDelegate.getApplicationContext(super.getApplicationContext())
}
override fun getResources(): Resources {
return localizationDelegate.getResources(super.getResources())
}
fun setLanguage(language: String?) {
localizationDelegate.setLanguage(this, language!!)
}
fun setLanguage(locale: Locale?) {
localizationDelegate.setLanguage(this, locale!!)
}
val currentLanguage: Locale
get() = localizationDelegate.getLanguage(this)
// Just override method locale change event
override fun onBeforeLocaleChanged() {}
override fun onAfterLocaleChanged() {}
} Then prepare your multilingual content in string resource. Public method on LocalizationActivityIt have only 4 public methods. fun setLanguage(language: String)
fun setLanguage(language: String, country: Strinng)
fun setLanguage(locale: Locale)
fun getCurrentLanguage(): String
For example setLanguage("th") // Language : Thailand
setLanguage("th", "TH") // Language : Thailand, Country : Thai
setLanguage(Locale("th", "TH")) // Language : Thailand, Country : Thai
setLanguage("en") // Language : English
setLanguage("en", "GB") // Language : English, Country : Great Britain
setLanguage("en", "US") // Language : English, Country : United States
setLanguage(Locale("en", "US")) // Language : English, Country : United States
setLanguage(Locale.KOREA) // Language : Korean, Country : Korea
setLanguage(Locale.KOREAN) // Language : Korean
setLanguage(Locale.CANADA_FRENCH) // Language : French, Country : Canada
And 2 optional override methods. fun onBeforeLocaleChanged()
fun onAfterLocaleChanged() This override method will be useful when you need to know when language has changed. When Previous activities in back stack does not change to new language immediately. Until it back to active activity again. Action Bar or Toolbar's titleYou have to call class MainActivity: LocalizationActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
/* ... */
setTitle(R.string.main_activity_title)
}
} Handle state changesActivity will be recreate when language has changed as common behavior for configuration changes in Android. Any Activities or Fragments which hold the data should handle the state changes. Change the language in FragmentLanguage in fragment will depends on activity. So no need for additional code in Fragment. ServiceFor normally usage, just extends from class SimpleService : LocalizationService() {
/* ... */
} Or using abstract class CustomService : Service() {
private val localizationDelegate: LocalizationServiceDelegate by lazy {
LocalizationServiceDelegate(this)
}
override fun getBaseContext(): Context {
return localizationDelegate.getBaseContext(super.getBaseContext())
}
override fun getApplicationContext(): Context {
return localizationDelegate.getApplicationContext(super.getApplicationContext())
}
override fun getResources(): Resources {
return localizationDelegate.getResources(super.getResources())
}
} BroadcastReceiverBroadcastReceiver is abstract class. So we cannot create LocalizationBroadcastReceiver fot you. In this case, you need to convert the context in class SimpleBroadcastReceiver : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
val localizedContext = context.toLocalizedContext()
/* ... */
}
} Language resources optimization in Android App BundleChange the language by library can cause a crash to your app when you publishing your app with Android App Bundle with language resources optimization enabled. To fix this, Using the Additional Languages API in Play Core library to download the additional language before. For more information about Additional Language API : https://android-developers.googleblog.com/2019/03/the-latest-android-app-bundle-updates.html If you don't want to implement this feature in your code, just ignore the language resources optimization by adding the Android App Bundle configuration in your app's build.gradle android {
/* ... */
bundle {
language {
enableSplit = false
}
}
} ProGuardNormally, there's no require the ProGuard rules for this library. But if you want to exclude this library from obfuscate and shrinking. You also can add these code to
Change LogSee CHANGELOG.md LicenceCopyright 2021 Akexorcist Licensed under the Apache License, Version 2.0 (the "License"); you may not use this work except in compliance with the License. You may obtain a copy of the License in the LICENSE file, or at: http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. |
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