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开源软件名称(OpenSource Name):scoder/lupa开源软件地址(OpenSource Url):https://github.com/scoder/lupa开源编程语言(OpenSource Language):Python 53.6%开源软件介绍(OpenSource Introduction):LupaLupa integrates the runtimes of Lua or LuaJIT2 into CPython. It is a partial rewrite of LunaticPython in Cython with some additional features such as proper coroutine support. For questions not answered here, please contact the Lupa mailing list. Major features
Why the name?In Latin, "lupa" is a female wolf, as elegant and wild as it sounds. If you don't like this kind of straight forward allegory to an endangered species, you may also happily assume it's just an amalgamation of the phonetic sounds that start the words "Lua" and "Python", two from each to keep the balance. Why use it?It complements Python very well. Lua is a language as dynamic as Python, but LuaJIT compiles it to very fast machine code, sometimes faster than many statically compiled languages for computational code. The language runtime is very small and carefully designed for embedding. The complete binary module of Lupa, including a statically linked LuaJIT2 runtime, only weighs some 700KB on a 64 bit machine. With standard Lua 5.1, it's less than 400KB. However, the Lua ecosystem lacks many of the batteries that Python readily includes, either directly in its standard library or as third party packages. This makes real-world Lua applications harder to write than equivalent Python applications. Lua is therefore not commonly used as primary language for large applications, but it makes for a fast, high-level and resource-friendly backup language inside of Python when raw speed is required and the edit-compile-run cycle of binary extension modules is too heavy and too static for agile development or hot-deployment. Lupa is a very fast and thin wrapper around Lua or LuaJIT. It makes it easy to write dynamic Lua code that accompanies dynamic Python code by switching between the two languages at runtime, based on the tradeoff between simplicity and speed. Which Lua version?The binary wheels include different Lua versions as well as LuaJIT, if supported.
By default, try:
import lupa.luajit20 as lupa
except ImportError:
try:
import lupa.lua54 as lupa
except ImportError:
try:
import lupa.lua53 as lupa
except ImportError:
import lupa
print(f"Using {lupa.LuaRuntime().lua_implementation} (compiled with {lupa.LUA_VERSION})") Note that LuaJIT 2.1 may also be included (as Examples>>> import lupa
>>> from lupa import LuaRuntime
>>> lua = LuaRuntime(unpack_returned_tuples=True)
>>> lua.eval('1+1')
2
>>> lua_func = lua.eval('function(f, n) return f(n) end')
>>> def py_add1(n): return n+1
>>> lua_func(py_add1, 2)
3
>>> lua.eval('python.eval(" 2 ** 2 ")') == 4
True
>>> lua.eval('python.builtins.str(4)') == '4'
True The function >>> lupa.lua_type(lua_func)
'function'
>>> lupa.lua_type(lua.eval('{}'))
'table' To help in distinguishing between wrapped Lua objects and normal
Python objects, it returns >>> lupa.lua_type(123) is None
True
>>> lupa.lua_type('abc') is None
True
>>> lupa.lua_type({}) is None
True Note the flag >>> lua.execute('a,b,c = python.eval("(1,2)")')
>>> g = lua.globals()
>>> g.a
1
>>> g.b
2
>>> g.c is None
True When set to False, functions that return a tuple pass it through to the Lua code: >>> non_explode_lua = lupa.LuaRuntime(unpack_returned_tuples=False)
>>> non_explode_lua.execute('a,b,c = python.eval("(1,2)")')
>>> g = non_explode_lua.globals()
>>> g.a
(1, 2)
>>> g.b is None
True
>>> g.c is None
True Since the default behaviour (to not explode tuples) might change in a later version of Lupa, it is best to always pass this flag explicitly. Python objects in LuaPython objects are either converted when passed into Lua (e.g. numbers and strings) or passed as wrapped object references. >>> wrapped_type = lua.globals().type # Lua's own type() function
>>> wrapped_type(1) == 'number'
True
>>> wrapped_type('abc') == 'string'
True Wrapped Lua objects get unwrapped when they are passed back into Lua, and arbitrary Python objects get wrapped in different ways: >>> wrapped_type(wrapped_type) == 'function' # unwrapped Lua function
True
>>> wrapped_type(len) == 'userdata' # wrapped Python function
True
>>> wrapped_type([]) == 'userdata' # wrapped Python object
True Lua supports two main protocols on objects: calling and indexing. It
does not distinguish between attribute access and item access like
Python does, so the Lua operations Pratically all Python objects allow attribute access, so if the object
also has a Obviously, this heuristic will fail to provide the required behaviour
in many cases, e.g. when attribute access is required to an object
that happens to support item access. To be explicit about the
protocol that should be used, Lupa provides the helper functions
>>> lua_func = lua.eval('function(obj) return obj["get"] end')
>>> d = {'get' : 'value'}
>>> value = lua_func(d)
>>> value == d['get'] == 'value'
True
>>> value = lua_func( lupa.as_itemgetter(d) )
>>> value == d['get'] == 'value'
True
>>> dict_get = lua_func( lupa.as_attrgetter(d) )
>>> dict_get == d.get
True
>>> dict_get('get') == d.get('get') == 'value'
True
>>> lua_func = lua.eval(
... 'function(obj) return python.as_attrgetter(obj)["get"] end')
>>> dict_get = lua_func(d)
>>> dict_get('get') == d.get('get') == 'value'
True Note that unlike Lua function objects, callable Python objects support indexing in Lua: >>> def py_func(): pass
>>> py_func.ATTR = 2
>>> lua_func = lua.eval('function(obj) return obj.ATTR end')
>>> lua_func(py_func)
2
>>> lua_func = lua.eval(
... 'function(obj) return python.as_attrgetter(obj).ATTR end')
>>> lua_func(py_func)
2
>>> lua_func = lua.eval(
... 'function(obj) return python.as_attrgetter(obj)["ATTR"] end')
>>> lua_func(py_func)
2 Iteration in LuaIteration over Python objects from Lua's for-loop is fully supported.
However, Python iterables need to be converted using one of the
utility functions which are described here. This is similar to the
functions like To iterate over a plain Python iterable, use the >>> lua_copy = lua.eval('''
... function(L)
... local t, i = {}, 1
... for item in python.iter(L) do
... t[i] = item
... i = i + 1
... end
... return t
... end
... ''')
>>> table = lua_copy([1,2,3,4])
>>> len(table)
4
>>> table[1] # Lua indexing
1 Python's >>> lua_copy = lua.eval('''
... function(L)
... local t = {}
... for index, item in python.enumerate(L) do
... t[ index+1 ] = item
... end
... return t
... end
... ''')
>>> table = lua_copy([1,2,3,4])
>>> len(table)
4
>>> table[1] # Lua indexing
1 For iterators that return tuples, such as >>> lua_copy = lua.eval('''
... function(d)
... local t = {}
... for key, value in python.iterex(d.items()) do
... t[key] = value
... end
... return t
... end
... ''')
>>> d = dict(a=1, b=2, c=3)
>>> table = lua_copy( lupa.as_attrgetter(d) )
>>> table['b']
2 Note that accessing the None vs. nilWhile >>> lua.eval('nil') is None
True
>>> is_nil = lua.eval('function(x) return x == nil end')
>>> is_nil(None)
True The only place where this cannot work is during iteration, because Lua
considers a >>> _ = lua.require("table")
>>> func = lua.eval('''
... function(items)
... local t = {}
... for value in python.iter(items) do
... table.insert(t, value == python.none)
... end
... return t
... end
... ''')
>>> items = [1, None ,2]
>>> list(func(items).values())
[False, True, False] Lupa avoids this value escaping whenever it's obviously not necessary.
Thus, when unpacking tuples during iteration, only the first value will
be subject to >>> func = lua.eval('''
... function(items)
... for a, b, c, d in python.iterex(items) do
... return {a == python.none, a == nil, --> a == python.none
... b == python.none, b == nil, --> b == nil
... c == python.none, c == nil, --> c == nil
... d == python.none, d == nil} --> d == nil ...
... end
... end
... ''')
>>> items = [(None, None, None, None)]
>>> list(func(items).values())
[True, False, False, True, False, True, False, True]
>>> items = [(None, None)] # note: no values for c/d => nil in Lua
>>> list(func(items).values())
[True, False, False, True, False, True, False, True] Note that this behaviour changed in Lupa 1.0. Previously, the Lua TablesLua tables mimic Python's mapping protocol. For the special case of array tables, Lua automatically inserts integer indices as keys into the table. Therefore, indexing starts from 1 as in Lua instead of 0 as in Python. For the same reason, negative indexing does not work. It is best to think of Lua tables as mappings rather than arrays, even for plain array tables. >>> table = lua.eval('{10,20,30,40}')
>>> table[1]
10
>>> table[4]
40
>>> list(table)
[1, 2, 3, 4]
>>> list(table.values())
[10, 20, 30, 40]
>>> len(table)
4
>>> mapping = lua.eval('{ [1] = -1 }')
>>> list(mapping)
[1]
>>> mapping = lua.eval('{ [20] = -20; [3] = -3 }')
>>> mapping[20]
-20
>>> mapping[3]
-3
>>> sorted(mapping.values())
[-20, -3]
>>> sorted(mapping.items())
[(3, -3), (20, -20)]
>>> mapping[-3] = 3 # -3 used as key, not index!
>>> mapping[-3]
3
>>> sorted(mapping)
[-3, 3, 20]
>>> sorted(mapping.items())
[(-3, 3), (3, -3), (20, -20)] To simplify the table creation from Python, the >>> t = lua.table(1, 2, 3, 4)
>>> lupa.lua_type(t)
'table'
>>> list(t)
[1, 2, 3, 4]
>>> t = lua.table(1, 2, 3, 4, a=1, b=2)
>>> t[3]
3
>>> t['b']
2 A second helper method, >>> t = lua.table_from([1, 2, 3], {'a': 1, 'b': 2}, (4, 5), {'b': 42})
>>> t['b']
42
>>> t[5]
5 A lookup of non-existing keys or indices returns None (actually >>> table[1000000] is None
True
>>> table['no such key'] is None
True
>>> mapping['no such key'] is None
True Note that >>> len(table)
4
>>> len(mapping)
0 This is because Note that it is best not to rely on the behaviour of len() for mappings. It might change in a later version of Lupa. Similar to the table interface provided by Lua, Lupa also supports attribute access to table members: >>> table = lua.eval('{ a=1, b=2 }')
>>> table.a, table.b
(1, 2)
>>> table.a == table['a']
True This enables access to Lua 'methods' that are associated with a table, as used by the standard library modules: >>> string = lua.eval('string') # get the 'string' library table
>>> print( string.lower('A') )
a Python CallablesAs discussed earlier, Lupa allows Lua scripts to call Python functions and methods: >>> def add_one(num):
... return num + 1
>>> lua_func = lua.eval('function(num, py_func) return py_func(num) end')
>>> lua_func(48, add_one)
49
>>> class MyClass():
... def my_method(self):
... return 345
>>> obj = MyClass()
>>> lua_func = lua.eval('function(py_obj) return py_obj:my_method() end')
>>> lua_func(obj)
345 Lua doesn't have a dedicated syntax for named arguments, so by default Python callables can only be called using positional arguments. A common pattern for implementing named arguments in Lua is passing them
in a table as the first and only function argument. See
http://lua-users.org/wiki/NamedParameters for more details. Lupa supports
this pattern by providing two decorators: Python functions/methods wrapped in these decorators can be called from
Lua code as >>> @lupa.unpacks_lua_table
... def add(a, b):
... return a + b
>>> lua_func = lua.eval('function(a, b, py_func) return py_func{a=a, b=b} end')
>>> lua_func(5, 6, add)
11
>>> |
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