Clone the repository to access the current development version; this option also works for all platforms.
No compilation is needed for any of the installation options, although the scripts to compile required libraries for all supported platforms are available in the build/ directory.
See the installation section in the documentation for further details and uninstallation instructions.
Usage
The IDE can be launched by using the zbstudio command with slight variations depending on whether a packaged installation or a repository copy is used:
Windows: Run zbstudio from the directory that the IDE is installed to or create a shortcut pointing to zbstudio.exe.
Linux: Run zbstudio when installed from the package installation or run ./zbstudio.sh when using a snapshot/clone of the repository.
macOS: Launch the ZeroBrane Studio application if installed or run ./zbstudio.sh when using a snapshot/clone of the repository.
The general command for launching is the following: zbstudio [option] [<project directory>] [<filename>...].
Open files: zbstudio <filename> [<filename>...].
Set project directory (and optionally open files): zbstudio <project directory> [<filename>...].
Overwrite default configuration: zbstudio -cfg "string with configuration settings", for example: zbstudio -cfg "editor.fontsize=12; editor.usetabs=true".
All configuration changes applied from the command line are only effective for the current session.
If you are loading a file, you can also set the cursor on a specific line or at a specific position by using filename:<line> and filename:p<pos> syntax (0.71+).
In all cases only one instance of the IDE will be allowed to launch by default:
if one instance is already running, the other one won't launch, but the directory and file parameters
passed to the second instance will trigger opening of that directory and file(s) in the already started instance.
The Estrela project that this IDE is based on has been merged into ZeroBrane Studio.
If you have used Estrela for graphics shader authoring, you can use this GraphicsCodePack
to get access to all API files, specifications and tools.
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