Rockets can be configured to use or not use fuel (use fuel by default)
Can be built from almost any block
Can be upgraded with different propulsion options
Basic autogenerated planets
Generated randomly from planet temperature & atmosphere
Mix of gas giants and rocky planets
Advanced XML options for custom planet creation
Features all Advanced Rocketry options
Allows mapping other mods dimensions to Advanced Rocketry planets
Black holes that you can use for power
Space stations
Can orbit any planet or moon
Can choose they amount of light the station gets contstantly by rotation
Warp ships, capable of going outside planet/moon and sun/planet systems
Planet Selection Guidance
Research system that allows for undiscovered planets
Requires data and artifact to be able to find planets
Active beacons also make planets visible
Basic machinery
Many types of hazardous atmospheres
High-Pressure atmospheres
Very High Pressure atmospheres
Hot atmospheres
Superheated atmospheres
Vacuum
Low-Oxygen atmospheres
Data collection of planets (not currently fully featured)
Gravity generators for space stations
Gravity generators for local areas on planets
Satellite system
Data collection satellites
Can collect three types of data
Data is used for planetary discovery & asteroid mining
Oribtal solar power satellites
Used with the microwave reciever multiblock for power
Ore Scanning Satellite
Biome changing satellites
Asteroid mining
Automated Harvesting
Research System
Random asteroid parameters (size, composition, richness)
Research can be done to determine properties
Manual Harvesting
Player can select as a destination
temporary dim in created, destroyed when last player leaves
Gas Giant gas/fluid mining
Railguns to transfer goods between planets and stations
Support GTEU, EU, FE, Tesla, and RF as power supplies
Terraforming
Future Features:
Rovers (maybe? planetary exploration?)
Planetary Mapping System (feasible?)
More Satellites
Weather Control Satellite
Mapping satellite (feasible?)
Clean Rooms (maybe)
Stations can be positioned over certain locations on planets
Telescopes -
Water Detectors (increases info on %dry) ~ space only
Chemical Detectors (increases chance of finding planets rich in certain ores) ~ space only
Atmospheric Detectors (increases info on pressure; when combined with chemical can detect if planet has harvestable/hazardous gasses) ~ ground and space
Temperature Detector (increases info on planetary temperature) ~ space only
Star Scanner (increases the likelihood of finding planets orbiting a star; higher level allows for smaller planets) ~ ground and Space
Radio interferometry (lets you discover black holes and get any data quickly) ~ ground only
Possibility of rockets requiring life support for the player, without which they die
Larger rocket engines
T3 engines for nuclear and bipropellant
Possible T4 engine that is a mini fusion reactor, but unlikely. Up to discrection
Warp core rework
Requires data to function
More data can be used to speed the travel time, past the minimum (maybe)
Model redo + possibly some auxilary models for auxilary computation banks required for longer jumps
Terraformer rework
Completely redo model and concept
Split terraformer up into a large center with multiple required buildings
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