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开源软件名称(OpenSource Name):elnormous/ouzel开源软件地址(OpenSource Url):https://github.com/elnormous/ouzel开源编程语言(OpenSource Language):C++ 69.4%开源软件介绍(OpenSource Introduction):Ouzel v0.40Ouzel is a C++ game engine mainly targeted for development of 2D games. Supported platforms:
Supported rendering backends:
Supported audio backends:
Features
Example appThe following code will open create a scene with a sprite in the center of it: #include "assets/Bundle.hpp"
#include "core/Engine.hpp"
#include "scene/Camera.hpp"
#include "scene/Layer.hpp"
#include "scene/Scene.hpp"
#include "scene/SpriteRenderer.hpp"
class Example: public ouzel::Application
{
public:
Example():
assets{ouzel::engine->getCache(), ouzel::engine->getFileSystem()}
{
assets.loadAsset(ouzel::assets::Loader::Image, "player", "player.png");
ouzel::engine->getSceneManager().setScene(&scene);
scene.addLayer(&layer);
cameraActor.addComponent(&camera);
layer.addChild(&cameraActor);
playerSprite.init("player");
player.addComponent(&playerSprite);
layer.addChild(&player);
}
private:
ouzel::scene::Scene scene;
ouzel::scene::Layer layer;
ouzel::scene::Camera camera;
ouzel::scene::Actor cameraActor;
ouzel::scene::SpriteRenderer playerSprite;
ouzel::scene::Actor player;
ouzel::assets::Bundle assets;
};
std::unique_ptr<ouzel::Application> ouzel::main(const std::vector<std::string>& args)
{
return std::make_unique<Example>();
} Showcase2D platformer Bearslayer is being developed using Ouzel engine. CompilationGNU makefile, Xcode project, and Visual Studio project files are located in the "build" directory. Makefile and project files for sample project are located in the "samples" directory. You will need to download OpenGL (e.g. Mesa), ALSA, and OpenAL drivers installed in order to build Ouzel on Linux. For x86 Linux also libx11, libxcursor, libxi, libxrandr, and libxss are required. To build Ouzel with Emscripten, pass "PLATFORM=emscripten" to "make" command, but make sure that you have Emscripten SDK installed before doing so: $ make PLATFORM=emscripten You can build Android samples and run them on an Android device by executing the following commands in "samples/android" directory (Android SDK and NDK must be installed and added to PATH): $ gradle assembleDebug
$ gradle installDebug
$ adb shell am start -n org.ouzel/org.ouzel.MainActivity To build Ouzel on Raspberry Pi, you will have to install Raspberry Pi development library ( Because on Raspbian Stretch libEGL.so was renamed to libbrcmEGL.so and libGLESv2.so to libbrcmGLESv2.so you will have to run the following commands before building the samples on Raspbian 8 (Jessie) or older: $ sudo ln -s /opt/vc/lib/libEGL.so /opt/vc/lib/libbrcmEGL.so
$ sudo ln -s /opt/vc/lib/libGLESv2.so /opt/vc/lib/libbrcmGLESv2.so System requirements
Getting helpYou can ask question in the following locations:
LicenseOuzel codebase is released to the Public Domain |
2023-10-27
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