Gearboy is a cross-platform Game Boy / Game Boy Color emulator written in C++ that runs on Windows, macOS, Linux, BSD, iOS, Raspberry Pi and RetroArch.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers.
Please, consider sponsoring and following me on Twitter for updates.
If you find a bug or want new features, you can help me openning an issue.
Supported platforms (standalone): Windows, Linux, BSD, macOS, Raspberry Pi and iOS.
Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
Full debugger with just-in-time disassembler, cpu breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, memory editor, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
Windows and Linux Portable Mode by creating a file named portable.ini in the same directory as the application binary.
Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Build Instructions
Windows
Install Microsoft Visual Studio Community 2019 or later.
Open the Gearboy Visual Studio solution platforms/windows/Gearboy.sln and build.
You may want to use the platforms/windows/Makefile to build the application using MinGW.
macOS
Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
Run these commands to generate a Mac app bundle:
brew install sdl2
cd platforms/macos
make dist
Linux
Ubuntu / Debian:
sudo apt-get install build-essential libsdl2-dev libglew-dev
cd platforms/linux
make
Fedora:
sudo dnf install @development-tools gcc-c++ SDL2-devel glew-devel
cd platforms/linux
make
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