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开源软件名称(OpenSource Name):jchambers/pushy开源软件地址(OpenSource Url):https://github.com/jchambers/pushy开源编程语言(OpenSource Language):Java 98.1%开源软件介绍(OpenSource Introduction):pushyPushy is a Java library for sending APNs (iOS, macOS, and Safari) push notifications. Pushy sends push notifications using Apple's HTTP/2-based APNs protocol and supports both TLS and token-based authentication. It distinguishes itself from other push notification libraries with a focus on thorough documentation, asynchronous operation, and design for industrial-scale operation. With Pushy, it's easy and efficient to maintain multiple parallel connections to the APNs gateway to send large numbers of notifications to many different applications ("topics"). We believe that Pushy is already the best tool for sending APNs push notifications from Java applications, and we hope you'll help us make it even better via bug reports and pull requests. If you need a simple GUI application for sending push notifications for development or testing purposes, you might also be interested in Pushy's sister project, Pushy Console. Quick links
Getting PushyIf you use Maven, you can add Pushy to your project by adding the following dependency declaration to your POM: <dependency>
<groupId>com.eatthepath</groupId>
<artifactId>pushy</artifactId>
<version>0.15.1</version>
</dependency> If you don't use Maven (or something else that understands Maven dependencies, like Gradle), you can download Pushy as a
Pushy itself requires Java 8 or newer to build and run. While not required, users may choose to use netty-native as an SSL provider for enhanced performance. To use a native provider, make sure netty-tcnative is on your classpath. Maven users may add a dependency to their project as follows: <dependency>
<groupId>io.netty</groupId>
<artifactId>netty-tcnative-boringssl-static</artifactId>
<version>2.0.50.Final</version>
<scope>runtime</scope>
</dependency> Authenticating with the APNs serverBefore you can get started with Pushy, you'll need to do some provisioning work with Apple to register your app and get the required certificates or signing keys (more on these shortly). For details on this process, please see the Registering Your App with APNs section of Apple's UserNotifications documentation. Please note that there are some caveats, particularly under macOS 10.13 (El Capitan). Generally speaking, APNs clients must authenticate with the APNs server by some means before they can send push notifications. Currently, APNs (and Pushy) supports two authentication methods: TLS-based authentication and token-based authentication. The two approaches are mutually-exclusive; you'll need to pick one or the other for each client. TLS authenticationIn TLS-based authentication, clients present a TLS certificate to the server when connecting, and may send notifications to any "topic" named in the certificate. Generally, this means that a single client can only send push notifications to a single receiving app. Once you've registered your app and have the requisite certificates, the first thing you'll need to do to start sending push notifications with Pushy is to create an final ApnsClient apnsClient = new ApnsClientBuilder()
.setApnsServer(ApnsClientBuilder.DEVELOPMENT_APNS_HOST)
.setClientCredentials(new File("/path/to/certificate.p12"), "p12-file-password")
.build(); Token authenticationIn token-based authentication, clients still connect to the server using a TLS-secured connection, but do not present a certificate to the server when connecting. Instead, clients include a cryptographically-signed token with each notification they send (don't worry—Pushy handles this for you automatically). Clients may send push notifications to any "topic" for which they have a valid signing key. To get started with a token-based client, you'll need to get a signing key (also called a private key in some contexts) from Apple. Once you have your signing key, you can create a new client: final ApnsClient apnsClient = new ApnsClientBuilder()
.setApnsServer(ApnsClientBuilder.DEVELOPMENT_APNS_HOST)
.setSigningKey(ApnsSigningKey.loadFromPkcs8File(new File("/path/to/key.p8"),
"TEAMID1234", "KEYID67890"))
.build(); Sending push notificationsPushy's APNs clients maintain an internal pool of connections to the APNs server and create new connections on demand. As a result, clients do not need to be started explicitly. Regardless of the authentication method you choose, once you've created a client, it's ready to start sending push notifications. At minimum, push notifications need a device token (which identifies the notification's destination device and is a distinct idea from an authentication token), a topic, and a payload. final SimpleApnsPushNotification pushNotification;
{
final ApnsPayloadBuilder payloadBuilder = new SimpleApnsPayloadBuilder();
payloadBuilder.setAlertBody("Example!");
final String payload = payloadBuilder.build();
final String token = TokenUtil.sanitizeTokenString("<efc7492 bdbd8209>");
pushNotification = new SimpleApnsPushNotification(token, "com.example.myApp", payload);
} Pushy includes a The process of sending a push notification is asynchronous; although the process of sending a notification and getting a reply from the server may take some time, the client will return a final PushNotificationFuture<SimpleApnsPushNotification, PushNotificationResponse<SimpleApnsPushNotification>>
sendNotificationFuture = apnsClient.sendNotification(pushNotification); The
An example: try {
final PushNotificationResponse<SimpleApnsPushNotification> pushNotificationResponse =
sendNotificationFuture.get();
if (pushNotificationResponse.isAccepted()) {
System.out.println("Push notification accepted by APNs gateway.");
} else {
System.out.println("Notification rejected by the APNs gateway: " +
pushNotificationResponse.getRejectionReason());
pushNotificationResponse.getTokenInvalidationTimestamp().ifPresent(timestamp -> {
System.out.println("\t…and the token is invalid as of " + timestamp);
});
}
} catch (final ExecutionException e) {
System.err.println("Failed to send push notification.");
e.printStackTrace();
} It's important to note that sendNotificationFuture.whenComplete((response, cause) -> {
if (response != null) {
// Handle the push notification response as before from here.
} else {
// Something went wrong when trying to send the notification to the
// APNs server. Note that this is distinct from a rejection from
// the server, and indicates that something went wrong when actually
// sending the notification or waiting for a reply.
cause.printStackTrace();
}
}); All APNs clients—even those that have never sent a message—may allocate and hold on to system resources, and it's important to release them. APNs clients are intended to be persistent, long-lived resources; you definitely don't need to shut down a client after sending a notification (or even batch of notifications), but you'll want to shut down your client (or clients) when your application is shutting down: final CompletableFuture<Void> closeFuture = apnsClient.close(); When shutting down, clients will wait for all sent-but-not-acknowledged notifications to receive a reply from the server. Notifications that have been passed to Performance and best practicesMaking the most of your system resources for high-throughput applications always takes some effort. To guide you through the process, we've put together a wiki page covering some best practices for using Pushy. All of these points are covered in much more detail on the wiki, but in general, our recommendations are:
MetricsPushy includes an interface for monitoring metrics that provide insight into clients' behavior and performance. You can write your own implementation of the final ApnsClient apnsClient = new ApnsClientBuilder()
.setApnsServer(ApnsClientBuilder.DEVELOPMENT_APNS_HOST)
.setSigningKey(ApnsSigningKey.loadFromPkcs8File(new File("/path/to/key.p8"),
"TEAMID1234", "KEYID67890"))
.setMetricsListener(new MyCustomMetricsListener())
.build(); Please note that the metric-handling methods in your listener implementation should never call blocking code. It's appropriate to increment counters directly in the handler methods, but calls to databases or remote monitoring endpoints should be dispatched to separate threads. Using a proxyIf you need to use a proxy for outbound connections, you may specify a An example: final ApnsClient apnsClient = new ApnsClientBuilder()
.setApnsServer(ApnsClientBuilder.DEVELOPMENT_APNS_HOST)
.setSigningKey(ApnsSigningKey.loadFromPkcs8File(new File("/path/to/key.p8"),
"TEAMID1234", "KEYID67890"))
.setProxyHandlerFactory(new Socks5ProxyHandlerFactory(
new InetSocketAddress("my.proxy.com", 1080), "username", "password"))
.build(); If using HTTP proxies configured via JVM system properties, you can also use: final ApnsClient apnsClient = new ApnsClientBuilder()
.setApnsServer(ApnsClientBuilder.DEVELOPMENT_APNS_HOST)
.setSigningKey(ApnsSigningKey.loadFromPkcs8File(new File("/path/to/key.p8"),
"TEAMID1234", "KEYID67890"))
.setProxyHandlerFactory(HttpProxyHandlerFactory.fromSystemProxies(
ApnsClientBuilder.DEVELOPMENT_APNS_HOST))
.build(); LoggingPushy uses SLF4J for logging. If you're not already familiar with it, SLF4J is a facade that allows users to choose which logging library to use at deploy time by adding a specific "binding" to the classpath. To avoid making the choice for you, Pushy itself does not depend on any SLF4J bindings; you'll need to add one on your own (either by adding it as a dependency in your own project or by installing it directly). If you have no SLF4J bindings on your classpath, you'll probably see a warning that looks something like this:
For more information, see the SLF4J user manual. Pushy uses logging levels as follows:
Using a mock serverPushy includes a mock APNs server that callers may use in integration tests and benchmarks. It is not necessary to use a mock server (or any related classes) in normal operation. To build a mock server, callers should use a Callers may also provide a License and statusPushy is available under the MIT License. The current version of Pushy is 0.15.1. It's fully functional and widely used in production environments, but the public API may change significantly before a 1.0 release. |
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