下面的示例代码运行良好(感谢 Oskar Jonsson)。
ViewController.swift
MicToSpeakers
Created by Oskar Jönsson on 2016-09-09.
Copyright © 2016 Oskar Jönsson. All rights reserved.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var engine = AVAudioEngine()
let player = AVAudioPlayerNode()
let audioSession = AVAudioSession.sharedInstance()
override func viewDidLoad() {
super.viewDidLoad()
/* when these two lines uncommented. the device was able to playback on bluetooth earbuds, however its still using the internal mic
try! audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord,
mode:AVAudioSessionModeDefault,
options:AVAudioSessionCategoryOptions.allowBluetoothA2DP)
try! audioSession.setActive(true)
*/
let input = engine.inputNode!
engine.attach(player)
let bus = 0
let inputFormat = input.inputFormat(forBus: bus)
engine.connect(player, to: engine.mainMixerNode, format: inputFormat)
input.installTap(onBus: bus, bufferSize: 512, format: inputFormat) { (buffer, time) -> Void in
self.player.scheduleBuffer(buffer)
print(buffer)
}
}
@IBAction func start(_ sender: Any) {
do{
try! engine.start()
} catch {
print(error)
}
player.play()
}
@IBAction func stop(_ sender: Any) {
try! engine.stop()
player.stop()
}
}
但它在连接时不使用蓝牙麦克风和扬声器。所以,我只想优先考虑蓝牙耳塞,以便在连接时进行录制和播放,当它不是应用程序可以使用手机硬件时。 我玩过 AVAudioSessionCategoryPlayAndRecord,但我的试验都不起作用。
似乎是我最后一次试用。
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, with: .allowBluetooth)
try audioSession.setMode(AVAudioSessionModeDefault)
try audioSession.setActive(true)
} catch {
print(error)
}
现在我可以使用我的蓝牙耳塞进行录音和播放,而无需内置(iphone)麦克风或扬声器。这是完整的代码。
import UIKit
import AVFoundation
class ViewController: UIViewController {
var engine = AVAudioEngine()
let player = AVAudioPlayerNode()
let audioSession = AVAudioSession.sharedInstance()
override func viewDidLoad() {
super.viewDidLoad()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, with: .allowBluetooth)
try audioSession.setMode(AVAudioSessionModeDefault)
try audioSession.setActive(true)
} catch {
print(error)
}
let input = engine.inputNode!
engine.attach(player)
let bus = 0
let inputFormat = input.inputFormat(forBus: bus)
engine.connect(player, to: engine.mainMixerNode, format: inputFormat)
input.installTap(onBus: bus, bufferSize: 512, format: inputFormat) { (buffer, time) -> Void in
self.player.scheduleBuffer(buffer)
print(buffer)
}
}
@IBAction func start(_ sender: Any) {
do{
try! engine.start()
} catch {
print(error)
}
player.play()
}
@IBAction func stop(_ sender: Any) {
try! engine.stop()
player.stop()
}
}
在测试之前不要忘记连接 IB Action (开始和停止按钮)
关于ios - 使用 Avfoundation 在 Swift 中使用蓝牙耳机的麦克风和扬声器进行录制和播放,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50236301/
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