OStack程序员社区-中国程序员成长平台

标题: ios - ARKit 1.5 : Extract the recognized image [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-11 20:15
标题: ios - ARKit 1.5 : Extract the recognized image

所以,我的目标是:

使用 ARReferenceImage 很容易完成第一步:

guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }

let configuration = ARWorldTrackingConfiguration()

configuration.detectionImages = referenceImages

但现在我不知道如何从 SceneView 中提取图像。我已将平面节点添加到 imageAnchor:

    func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
    DispatchQueue.main.async { [unowned self] in
        guard let imageAnchor = anchor as? ARImageAnchor
            else { return }

        let planeNode = self.getPlaneNode(withReferenceImage: imageAnchor.referenceImage)
        planeNode.opacity = 0.5
        planeNode.eulerAngles.x = -.pi / 2
        node.addChildNode(planeNode)
    }
}

结果: enter image description here

所以,我需要planeNode 在屏幕上的投影 来获取节点的2D 屏幕坐标,然后剪切图像。我找到了这个方法: renderer.projectPoint(node.position) 但它对我没有帮助。当整个图片在屏幕上时,它甚至可以返回负值..

我的做法是否正确?任何帮助将不胜感激 .



Best Answer-推荐答案


就我而言,我解决了。

    let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)

    let x = transform.columns.3.x
    let y = transform.columns.3.y
    let z = transform.columns.3.z

    let position = SCNVector3(x, y, z)
    let projection = renderer.projectPoint(position)

    let screenPoint =  CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))

更多信息

ARKit 2 - Crop Recognizing Images

iOS 8 Core Image saving a section of an Image via Swift

https://nacho4d-nacho4d.blogspot.com/2012/03/coreimage-and-uikit-coordinates.html

关于ios - ARKit 1.5 : Extract the recognized image,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50871959/






欢迎光临 OStack程序员社区-中国程序员成长平台 (https://ostack.cn/) Powered by Discuz! X3.4