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标题: ios - Xamarin - 构建绑定(bind)库 Messaging.g.cs 时出错 [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-12 11:25
标题: ios - Xamarin - 构建绑定(bind)库 Messaging.g.cs 时出错

在为 Xamarin.iOS 构建绑定(bind)库时遇到问题。基本上我需要构建它以将 dll 引用到一个单独的项目中。

这是我的例子 project .

问题是自动生成的 Messaging.g.cs 出现错误并在中线完成:

//
// Auto-generated from generator.cs, do not edit
//
// We keep references to objects, so warning 414 is expected

#pragma warning disable 414

using System;
using System.Drawing;
using System.Diagnostics;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using UIKit;
using GLKit;
using Metal;
using MapKit;
using ModelIO;
using Security;
using SceneKit;
using CoreVideo;
using CoreMedia;
using QuickLook;
using Foundation;
using CoreMotion;
using ObjCRuntime;
using AddressBook;
using CoreGraphics;
using CoreLocation;
using AVFoundation;
using NewsstandKit;
using CoreAnimation;
using CoreFoundation;

namespace ApiDefinition {
    partial class Messaging {
        static internal System.Reflection.Assembly this_assembly = typeof (Messaging).Assembly;

        const string LIBOBJC_DYLIB = "/usr/lib/libobjc.dylib";

        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static IntPtr IntPtr_objc_msgSend (IntPtr receiever, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static IntPtr IntPtr_objc_msgSendSuper (IntPtr receiever, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static IntPtr IntPtr_objc_msgSend_IntPtr (IntPtr receiever, IntPtr selector, IntPtr arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static IntPtr IntPtr_objc_msgSendSuper_IntPtr (IntPtr receiever, IntPtr selector, IntPtr arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static void void_objc_msgSend_IntPtr (IntPtr receiver, IntPtr selector, IntPtr arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static void void_objc_msgSendSuper_IntPtr (IntPtr receiver, IntPtr selector, IntPtr arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static int int_objc_msgSend (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static int int_objc_msgSendSuper (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static void void_objc_msgSend_int (IntPtr receiver, IntPtr selector, int arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static void void_objc_msgSendSuper_int (IntPtr receiver, IntPtr selector, int arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static float float_objc_msgSend (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static float float_objc_msgSendSuper (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static void void_objc_msgSend_float (IntPtr receiver, IntPtr selector, float arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static void void_objc_msgSendSuper_float (IntPtr receiver, IntPtr selector, float arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static bool bool_objc_msgSend (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static bool bool_objc_msgSendSuper (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static void void_objc_msgSend_bool (IntPtr receiver, IntPtr selector, bool arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static void void_objc_msgSendSuper_bool (IntPtr receiver, IntPtr selector, bool arg1);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static global::System.Double Double_objc_msgSend (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSendSuper")]
        public extern static global::System.Double Double_objc_msgSendSuper (IntPtr receiver, IntPtr selector);
        [DllImport (LIBOBJC_DYLIB, EntryPoint="objc_msgSend")]
        public extern static void vo

我也关注了来自 Xamarin 的官方 walktrough .

我正在尝试构建的项目的原始存储库是 here这是原始 Objectice-C 的绑定(bind)项目 here .

我不明白为什么 Messaging.g.cs 会出错并阻止构建完成。

如有任何帮助,我们将不胜感激。

祝一切顺利

约翰



Best Answer-推荐答案


我已经设法解决了这个问题。

我希望这个答案对以后的其他 Xamarin 开发人员有所帮助。

如果您使用的是 Objective C 绑定(bind)库,则应使用 XCode 构建并使用可用的 Objective Sharpie 生成 ApiDefinition.cs 和 StructsAndEnums.cs here .

我遇到的问题是自动生成的代码无法正确处理 Delegates。此外,[Native] 属性导致解释器使用不兼容的数据类型 - 即 enum 结构与 uint

综合上述问题,我还试图在同一个项目中绑定(bind)多个 .a 静态库。

因此,您需要在 Objective Sharpie 生成的 C# 文件中重构一些内容:

删除方法签名的任何重复在我的示例中,该工具生成了以下代码:

        // @optional -(BOOL)revealControllerPanGestureShouldBeginSWRevealViewController *)revealController;
        [Export("revealControllerPanGestureShouldBegin:")]
        bool RevealController(SWRevealViewController revealController);

        // @optional -(BOOL)revealControllerTapGestureShouldBeginSWRevealViewController *)revealController;
        [Export("revealControllerTapGestureShouldBegin:")]
        bool RevealController(SWRevealViewController revealController);

为了避免编译器抛出重复的方法错误,它应该是:

        // @optional -(BOOL)revealControllerPanGestureShouldBeginSWRevealViewController *)revealController;
        [Export("revealControllerPanGestureShouldBegin:")]
        bool RevealControllerPanGestureShouldBegin(SWRevealViewController revealController);

        // @optional -(BOOL)revealControllerTapGestureShouldBeginSWRevealViewController *)revealController;
        [Export("revealControllerTapGestureShouldBegin:")]
        bool RevealControllerTapGestureShouldBegin(SWRevealViewController revealController);

接下来,找到任何示例,其中工具已生成继承自不受支持的原语的枚举结构。

所以,例如:

[Native]
public enum FrontViewPosition : uint
{
    LeftSideMostRemoved,
    LeftSideMost,
    LeftSide,
    Left,
    Right,
    RightMost,
    RightMostRemoved
}

public enum FrontViewPosition : ulong 的更改。

接下来移除任何[Verify]装饰。

最后,我发现 Objective Sharpie 对扩展方法的处理很差,导致生成的代码试图创建一个内部有虚拟方法的静态类......

要修复,请找到 [Category] 的所有实例,例如:

// @interface SWRevealViewController (UIViewController)
[Category]
[BaseType(typeof(UIViewController))]
partial interface UIViewController_SWRevealViewController
{
    // -(SWRevealViewController *)revealViewController;
    [Export("revealViewController")]
    SWRevealViewController RevealViewController{ get; };
}

并将其更改为

// @interface SWRevealViewController (UIViewController)
[Category]
[BaseType(typeof(UIViewController))]
partial interface UIViewController_SWRevealViewController
{
    // -(SWRevealViewController *)revealViewController;
    [Export("revealViewController")]
    SWRevealViewController RevealViewController();
}

现在清理并重建,自动生成的代码现在可以正确编译。在任何需要的项目中引用绑定(bind) dll 以使用它。

如果有人想在 Xamarin 中使用 SWRevealViewController 库,那么为了节省您的时间,您可以使用我的存储库 here .

祝你好运,玩得开心。

约翰

关于ios - Xamarin - 构建绑定(bind)库 Messaging.g.cs 时出错,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37461923/






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