我正在开发一个用户应该能够用手指画线的应用程序。用户可以启用虚线,但我在尝试这样做时遇到了一个奇怪的问题。如果用户缓慢拖动手指,则会出现一条实线,但当用户快速拖动手指时,则会出现破折号。无论启用什么,我都希望破折号出现。问题如下图所示:
我正在使用 UIPanGestureRecognizer
收集接触点:
-(void)dragGestureCapturedUIPanGestureRecognizer *)gesture
{
NSValue* touchPoint = [NSValue valueWithCGPoint:[gesture locationInView:self.drawingView]];
if(gesture.state == UIGestureRecognizerStateBegan)
{
[self initializePreviousPointValues:[touchPoint CGPointValue]];
}
else if (gesture.state == UIGestureRecognizerStateEnded)
{
EBLog(@"Dragging ends..");
return;
}
previousPoint2 = previousPoint1;
previousPoint1 = currentPoint;
currentPoint = [touchPoint CGPointValue];
CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
[self.drawingView addDrawColor:self.currentDrawColor];
[self.drawingView.controlPoints addObject:[NSValue valueWithCGPoint:previousPoint1]];
[self.drawingView.points addObject:[NSValue valueWithCGPoint:mid2]];
[self.drawingView.movePoints addObject:[NSValue valueWithCGPoint:mid1]];
[self.drawingView setNeedsDisplay];
}
drawingView
使用 controlsPoints
、points
和 movePoints
来绘制线条:
- (void)drawLinesInContextCGContextRef)context
{
for (int i = 0; i < [self.points count]; i++)
{
CGPoint movePoint = [[self.movePoints objectAtIndex:i] CGPointValue];
CGPoint controlPoint = [[self.controlPoints objectAtIndex:i] CGPointValue];
CGPoint point = [[self.points objectAtIndex:i] CGPointValue];
CGContextMoveToPoint(context, movePoint.x, movePoint.y);
CGContextAddQuadCurveToPoint(context, controlPoint.x, controlPoint.y, point.x, point.y);
NSNumber* colorHash = [self.colorHashes objectAtIndex:i];
UIColor* col = [self.colorsForHashValue objectForKey:colorHash];
CGFloat red = 0.0f, blue = 0.0f, green = 0.0f, alpha = 1.0f;
[col getRed:&red green:&green blue:&blue alpha:&alpha];
if (alpha == 0.0f)
{
penWidth = 15.0f;
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);
}
else
{
penWidth = 5.0f;
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeNormal);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, alpha);
}
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, penWidth);
CGContextSetShouldAntialias(context, false);
CGContextSetAllowsAntialiasing(context, false);
if (self.drawDashedLines)
{
CGFloat dashLengths[] = {10.0f, 10.0f};
CGContextSetLineDash(context, 0.0f, dashLengths, 2);
}
CGContextStrokePath(context);
}
}
drawLinesInContext:
在 drawRect:
中调用。
我做错了什么,因为在缓慢拖动时没有出现破折号?
我已经看过 Drawing a dashed line with CGContextSetLineDash并尝试了 CGPathAddLineToPoint
看看它是否有所作为,但它没有。我遇到了完全相同的问题。
问题是您在每个后续点之间绘制单独的路径,并且 每条路径都以新的破折号模式开始。如果手指缓慢移动,则绘制 很多非常短的路径。如果路径短于 10 个点(第一个 绘制的破折号长度)然后根本看不到破折号图案。
下面的伪代码希望能说明如何解决这个问题。而不是
for i = 1 ... N {
move to point[i-1]
curve to point[i]
set line dash
stroke path
}
应该是
move to point[0]
for i = 1 ... N {
curve to point[i]
}
set line dash
stroke path
关于ios - 带有 CGContextStrokePath 的虚线,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25520388/
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