有很多相关的问题,但这种情况似乎没有任何现有问题解决。
我创建了一个带有自定义层的 View ,以便可以为其中一个属性设置动画。使用 CABasicAnimation 类,动画可以正常工作。
但是,我需要对动画进行更多控制,例如缓入和缓出以及顺序动画,并尝试切换到使用 block 动画。但是,当我这样做时,动画会立即完成,而不是随着时间的推移制作动画。
我怎样才能让这个 block 动画正常工作?
工作动画代码:
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath"inputValue"];
animation.duration = DEFAULT_ANIMATION_DURATION;
if (flipped) {
animation.fromValue = [NSNumber numberWithDouble:0.0];
animation.toValue = [NSNumber numberWithDouble:1.0];
self.myLayer.inputValue = 1.0;
} else {
animation.fromValue = [NSNumber numberWithDouble:1.0];
animation.toValue = [NSNumber numberWithDouble:0.0];
self.myLayer.inputValue = 0.0;
}
[self.layer addAnimation:animation forKey"animateInputValue"];
错误地立即完成的动画,但 finished
为 YES:
[UIView animateWithDuration:10.0 delay:0.0 options:0 animations:^{
self.myLayer.inputValue = 1.0;
} completion:^(BOOL finished) {
NSLog(@"done %@", finished?@"and finished"", but not finished");
}];
正在动画的 CALayer:
#import "UViewLayer.h"
#import "YoYouStyleKit.h"
@implementation UViewLayer
+ (BOOL)needsDisplayForKeyNSString *)key {
if( [key isEqualToString"inputValue"] )
return YES;
return [super needsDisplayForKey:key];
}
- (void)setInputValueCGFloat)inputValue {
_inputValue = inputValue;
[self setNeedsDisplay];
}
- (void)drawInContextCGContextRef)context {
UIGraphicsPushContext(context);
[YoYouStyleKit drawUShapeWithFrame:self.bounds input:self.inputValue];
UIGraphicsPopContext();
}
在自定义层中添加@dynamic inputValue;
似乎没什么区别。
不要混合使用 UIKit 和 Core Animation 动画。
这样实现:
[CATransaction begin];
[CATransaction setCompletionBlock:^
{
NSLog(@"done");
}];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath"inputValue"];
animation.duration = DEFAULT_ANIMATION_DURATION;
if (flipped)
{
animation.fromValue = [NSNumber numberWithDouble:0.0];
animation.toValue = [NSNumber numberWithDouble:1.0];
self.myLayer.inputValue = 1.0;
}
else
{
animation.fromValue = [NSNumber numberWithDouble:1.0];
animation.toValue = [NSNumber numberWithDouble:0.0];
self.myLayer.inputValue = 0.0;
}
[self.layer addAnimation:animation forKey"animateInputValue"];
[CATransaction commit];
关于ios - block 动画立即完成,但 CABasicAnimation 与自定义动画属性正常工作,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26414531/
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