我正在 cocos2d 中制作一个简单的游戏,我想制作一个简单的按钮切换来保持声音的开启或关闭。这就是我到目前为止所做的......
在我的.h
中:
CCMenuItemImage *sound;
CCMenu *menu2;
在我的init
中:
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey"musicon"];
// Sound Buttons
sound = [CCMenuItemImage itemWithNormalImage"music.png" selectedImage"music.png" target:self selectorselector(turnOffSound)];
sound.scale = 1.1;
menu2 = [CCMenu menuWithItems:sound, nil];
menu2.position = ccp(screenCenter.x - 33,screenCenter.y / 5);
[self addChild:menu2];
然后是我的 turnOffSound
和 turnOnSound
方法:
-(void) turnOnSound {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey"musicon"];
[self removeChild:sound cleanup:YES];
[self removeChild:menu2 cleanup:YES];
sound = [CCMenuItemImage itemWithNormalImage"music.png" selectedImage"music.png" target:self selectorselector(turnOffSound)];
sound.scale = 1.1;
menu2 = [CCMenu menuWithItems:sound, nil];
menu2.position = ccp(screenCenter.x - 33,screenCenter.y / 5);
[self addChild:menu2];
}
-(void) turnOffSound {
[[NSUserDefaults standardUserDefaults] setBool:FALSE forKey"musicon"];
[self removeChild:sound cleanup:YES];
[self removeChild:menu2 cleanup:YES];
sound = [CCMenuItemImage itemWithNormalImage"music-not.png" selectedImage:@"music-not.png" target:self selector:@selector(turnOnSound)];
sound.scale = 1.1;
menu2 = [CCMenu menuWithItems:sound, nil];
menu2.position = ccp(screenCenter.x - 33,screenCenter.y / 5);
[self addChild:menu2];
}
现在,切换只在这个屏幕(这是标题屏幕)上有效,因为当我转到另一个屏幕,然后返回标题屏幕时,BOOL 再次设置为 true。你知道我怎样才能让它不再重置吗?感谢您的帮助,谢谢!
试试这个,我使用了这个代码并且一直在工作。
@interface AppController : NSObject <UIApplicationDelegate>
{
bool isMusicOn;
…
}
@property (nonatomic, assign) bool isMusicOn;
@end
@implementation AppController
@synthesize isMusicOn;
- (BOOL)applicationUIApplication *)application didFinishLaunchingWithOptionsNSDictionary *)launchOptions
{
if([[NSUserDefaults standardUserDefaults] objectForKey:@"isMusicOn"] != nil)
{
self.isMusicOn = [[NSUserDefaults standardUserDefaults] boolForKey:@"isMusicOn"];
}
else
{
self.isMusicOn = true;
}
if(self.isMusicOn)
{
[SimpleAudioEngine sharedEngine].backgroundMusicVolume = 1.0f;
}
else
{
[SimpleAudioEngine sharedEngine].backgroundMusicVolume = 0.0f;
}
}
-(void) applicationWillResignActiveUIApplication *)application
{
[[NSUserDefaults standardUserDefaults] setBool:self.isMusicOn forKey:@"isMusicOn"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
@end
//Create Music button in your Cocos2d Scene
@interface MySettingsScreen : CCLayer
{
CCMenuItemSprite *mMusicBtn;
. . .
}
//in implementation file
-(void)createButton
{
AppController *app = (AppController*)[UIApplication sharedApplication].delegate;
NSString *imgName = ((!app.isMusicOn) ? @"mute.png" : @"musicOn.png" );
CCSprite *music_1 = [CCSprite spriteWithSpriteFrameName:imgName];//spriteWithFile if png is from file
CCSprite *music_2 = [CCSprite spriteWithSpriteFrameName:imgName];
music_2.color = ccc3(200,200,200);
mMusicBtn = [CCMenuItemSprite itemWithNormalSprite:music_1
selectedSprite:music_2
target:self
selector:@selector(musicBtnPress ];
mMusicBtn.position = ccp(mS.width*0.25f, mS.height*0.1549f);
}
-(void)musicBtnPressid)sender
{
AppController *app = (AppController*)[UIApplication sharedApplication].delegate;
if(app.isMusicOn)
{
[SimpleAudioEngine sharedEngine].backgroundMusicVolume = 0.0f;
app.isMusicOn = false;
mMusicBtn.normalImage = [CCSprite spriteWithSpriteFrameName:@"mute.png"]; //spriteWithFile if png is from file
mMusicBtn.selectedImage = [CCSprite spriteWithSpriteFrameName:@"mute.png"]; //spriteWithFile if png is from file
}
else
{
app.isMusicOn = true;
[SimpleAudioEngine sharedEngine].backgroundMusicVolume = 1.0f;
mMusicBtn.normalImage = [CCSprite spriteWithSpriteFrameName:@"musicOn.png"];
mMusicBtn.selectedImage = [CCSprite spriteWithSpriteFrameName:@"musicOn.png"];
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"gr-theme.m4a" loop:YES];
}
}
关于ios - 如何让音乐开/关设置objective-c,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20297580/
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