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标题: ios - 在制作动画时捕获屏幕 [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-12 17:08
标题: ios - 在制作动画时捕获屏幕

我需要在动画制作时捕捉 View 。以下代码我用来在动画时捕获图像。

myTimer = [NSTimer scheduledTimerWithTimeInterval:0.10 target: self selectorselector(captureImage userInfo: nil repeats: YES];

[[NSRunLoop mainRunLoop] addTimer:myTimer forMode:NSRunLoopCommonModes];

UIImage * toImage = [[AppDelegateObj resultedImageArray]objectAtIndex:1];

[UIView transitionWithView:beforeImgView 
duration:5 
options:UIViewAnimationOptionTransitionCrossDissolve 
animations:^{ 
beforeImgView.image = toImage;
} 
completion:^(BOOL finished) {
[myTimer invalidate];
}];
}

-(void)captureImageNSTimer*) t {
    CALayer *layer;
    layer = [self.view.layer presentationLayer];
    UIGraphicsBeginImageContext(self.view.bounds.size);
    CGContextClipToRect (UIGraphicsGetCurrentContext(),self.view.frame);
    [layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}

它只捕获结果图像



Best Answer-推荐答案


您可以使用具有动画对象的 View 副本,并使用该副本 View 来捕获屏幕。即

UIView *copyView = [self.view mutableCopy];

CALayer *layer;
layer = [copyView.layer presentationLayer];
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),copyView.frame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);

关于ios - 在制作动画时捕获屏幕,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20489520/






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